April 22, 20224 yr 32 minutes ago, Simple B said: I have not seen the qa yet but I am in the beta and using the tree debugger. If you open it you will see, that unless you have your tress set to ultra, there is little change to tree distance at lods above 200. The tree setting is effectively the slider. The debugger includes a table, that shows you the effect the terrain lod will have when you set trees to low, medium, high, and ultra at lod 100, 200, 300 and 400 and the relevant distance you can expect to see trees. You can also turn them red to see the effects. Essentially there is no new slider, the tools just allows us to understand the effects the old settings have when adjustments are made to in conjunction with each other. What i need to understand is what else the terrain lod adjusts aside from the trees. Yes, this is what Seb showed, along with what I said, paraphrasing Seb. Terrain LOD seems to adjust how far out the map data is loaded, so that all assets, including trees, can be populated where they should be.
April 22, 20224 yr That Bryce Canyon screenshot looks breathtakingly real. Below are two photos I took myself and then MSFS. It's stunning how real MSFS looks. You don't even really notice it's the sim and not real. Edited April 22, 20224 yr by threegreen
April 22, 20224 yr Author 2 hours ago, Simple B said: If you open it you will see, that unless you have your tress set to ultra, there is little change to tree distance at lods above 200. Settings Trees to Ultra will display trees as far as the data allows according to Sebastian. There are indeed diminishing returns above LOD 200 because the slider is not a percentage, but rather a square root of the percentage. So if Terrain LOD 100 is 100%, then 200 is 141% and 400 is 200%. 2 hours ago, Simple B said: What i need to understand is what else the terrain lod adjusts aside from the trees. Pretty much everything, including ground imagery and mesh resolution, autogen buildings (again you need to set the Buildings setting to Ultra for the full draw distance, although full density cuts off at about LOD 50) and photogrammetry. Draw distance of custom landmarks, airport objects and traffic/multiplayer depend on Objects LOD.
April 22, 20224 yr 4 minutes ago, ChaoticBeauty said: Settings Trees to Ultra will display trees as far as the data allows according to Sebastian. There are indeed diminishing returns above LOD 200 because the slider is not a percentage, but rather a square root of the percentage. So if Terrain LOD 100 is 100%, then 200 is 141% and 400 is 200%. Pretty much everything, including ground imagery and mesh resolution, autogen buildings (again you need to set the Buildings setting to Ultra for the full draw distance, although full density cuts off at about LOD 50) and photogrammetry. Draw distance of custom landmarks, airport objects and traffic/multiplayer depend on Objects LOD. Thanks for the insight Chaotic. I am away for a week or so without access to the sim, will run some tests when back. Currently running both lods at 125 with buildings ultra trees high, at 4k I seem to remember in the debugger it indicates that at tree setting high, the increase in trees draw distance is cut off at 200 lod around 11km, at trees medium the draw distance cuts off at 100 lod around 7km. i can't run ultra trees without getting crippled framerates on the ground. 125/high gives me the most stabilty and usable fps.
April 24, 20224 yr On 4/22/2022 at 4:45 PM, ChaoticBeauty said: Pretty much everything, including ground imagery and mesh resolution, autogen buildings (again you need to set the Buildings setting to Ultra for the full draw distance, although full density cuts off at about LOD 50) and photogrammetry. Draw distance of custom landmarks, airport objects and traffic/multiplayer depend on Objects LOD. Interesting. So if I want to see cities etc. at a greater distance I need the terrain LOD? Aorus Master X570 / 5800x3d w/ Arctic Freezer ii 280 / Asus TUF 3090 w/ gigabyte BIOS / 2x16GB b-die @ 3600Mhz
April 24, 20224 yr Author 15 hours ago, bbsmitz said: Interesting. So if I want to see cities etc. at a greater distance I need the terrain LOD? Yes, a higher Terrain LOD value will increase the draw distance of photogrammetry and autogen buildings (as long as Buildings is set to Ultra). However, for custom landmarks (which in some cases replace stock photogrammetry renditions), you will need a high Objects LOD value as well.
Archived
This topic is now archived and is closed to further replies.