June 30, 20223 yr 9 hours ago, jcomm said: Is that XP12 ? XP11 The sad news is thermal doesn't connect to cumulus and wave not connected to lenticularis, making find them much harder
June 30, 20223 yr Author 5 hours ago, C2615 said: XP11 The sad news is thermal doesn't connect to cumulus and wave not connected to lenticularis, making find them much harder Yep ! Maybe one day developers of this simulators can learn the basic principles of soaring wetaher. But Austin did some improvements to the thermals for XP12. They're going to reach cloud bases and continue from there on, losing strenght proggressively, which is more realistic than having them stop right at the cloud bases... OFC that doesn't account for blue day thermals. So far only Condorsoaring v2 and Silentwings ( v1 ) model, even if not with big detail, gravitic waves. No simulator that I know of has modeled frontal / coonvergence lift. Flights in gust fronts, very dangerous but used in gliding competitions as a form of dynamic lift, can't so far be practised either in any of the sims I ever used. There's a true World of Soaring to explore in flight simulation. Maybe one of these days someone really tries to put it to work and creates a trully challenging addon for soaring weather simulation 🙂 Edited June 30, 20223 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 1, 20223 yr CumulusX works great in P3Dv4, and sofar didn't seems have obvious problem with ASP3D and RealTurb. It's clouds kinda stand out from ASCA one? In this picture it actually blend in quite better than what I actually feel when playing. Well that actually makes them easier to spot😅 Looks like I got some solid playground to export with, both XP and P3D, Reading FAA's glider handbook now
July 1, 20223 yr Author 4 hours ago, C2615 said: CumulusX works great in P3Dv4, and sofar didn't seems have obvious problem with ASP3D and RealTurb. It's clouds kinda stand out from ASCA one? In this picture it actually blend in quite better than what I actually feel when playing. Well that actually makes them easier to spot😅 Looks like I got some solid playground to export with, both XP and P3D, Reading FAA's glider handbook now Used CumulusX for years... with fsx an then with p3d 32bit.t It's not perfect but used some really clever algorithms to try to reproduce some features, both in ridge an thermal soaring. By the time it became less supported I started using Condorsoaring more often. The 2013 edition of the FAA glider flying handbook is very good ! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
July 4, 20223 yr BITD I was using CumulusX and payware Discus. Know nothing abut soaring, but it was a lot of fun in the sim. Used to go to virtualsoaring.org site. Wolfgang Piper's site fsglider.de is still up. scott s. . Edited July 4, 20223 yr by scott967
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