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meshman

Ultimate Terrain X nearing release

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Looks like the next big piece in the add-on puzzle is almost upon us. Ultimate terrain was definitely a must have in FS2004 and it looks to be even better for FSX. A giant preview was just posted athttp://www.simforums.com/forums/forum_posts.asp?TID=21320It seems with FSX that each of the big add-ons (UTX, FEX/GEX, ASX/XG)have more overlapping features than they did in previous versions. It should be interesting trying to layer them to get the best overall experience...

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Interesting. Can't wait until Ulitmate Terrain Canada is released. Does anybody have any idea how UT will interact with other addons:1) Landclass (FSG or SceneryTech). UTX appears to come with it's own landclass.2) Ground Environment X3) Megascenery XLike the OP indicated, there is more overlap between products. Is UTX intended to be a 1 stop shop?Thanks,C.

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If you actually READ the topic and the USE the preview, it tells you the answer. UTX is designed to integrate with aftermarket landclass, textures and mesh.This is gong to be an exciting alternative to the Tileproxy/photoreal solution, especially as this works with the SDK, not against it.Allcott

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Which was better in FS9, Ultimate Terrain or Ground Environment? It appears as if these two programs are competing with each other. Are they both the same? Ground Environment will supposedly be released in late June/early July, and UTX appears as if it will be released any day now. Thanks.

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UT and GE are not at all the same. GE is ground textures. UT only has textures for industrial areas, golf courses, cemeteries. UT adds accurate coastlines, roads, railroads, golf courses, parks, cemeteries, enhanced 3D night lighting and rivers. The FSX version adds 3D generic bridges on all roads that cross water, tunnel entries and exits, added traffic to more roads and a whole lot more. Both GE and UT work well together to enhance FS.

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It looks very cool indeed (watched al 89 sliders ;) ). Hopefully it won't take long before they release Europe... I hope it will work together with GE well, though. They are indeed different products but it might be possible that GE will 'overwrite' some UT stuff, it seems to me. But if they manage to get the same detail for Europe as they do for the USA it would be very nice indeed! Way too many roads and stuff are missing now in Europe. I also like the cars on smaller roads too! Finally there will be cars driving around in Norway.Anyone maybe knows if and when Europe might be released...?

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Not too impressed. Especially beaches and rocky shorelines didnt blend very well.

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>Not too impressed. Especially beaches and rocky shorelines>didnt blend very well.Yes, you should stay with the default FSX stuff..it looks way more realistic:-roll

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Indeed, this product looks very promising and will hopefully interface seamlessly with GEX. As Todd indicated, they vary in scope and purpose enough so as to enhance the default FSX in differing areas.Alan, from Scenery Solutions, has stated that work on the project started 9 months ago and the release for Europe should follow hot on the heals of the US version.Regards,Jim KarnNOTHING is foolproof to a sufficiently talented fool.

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Did anyone else notice that in addition to the `inaccurate` beaches, Ultimate Terrain X also has the gall to remove those deserts in the middle of everywhere, USA?I'm with Guz99, and every one of his five posts. I think it's disgraceful, everyone knows that FSX only puts deserts in places where there should be deserts. How inaccurate is that!? I demand photorealism! Bring me those up to five years old data sets with no night textures, season or autogen, in varying resolutions, with different light densities RIGHT NOW!:-wave :-bigangel Allcott

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:-xxrotflmao Regards,Jim KarnNOTHING is foolproof to a sufficiently talented fool.

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Looks good to me, you can't go wrong with UT, it made a world of difference in FS9. I would love to see some more night shots though, as I think that this was the most dramatic improvment in FS9. Great job guys.

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I'm really excited about this one and most of the preview looks great...... but is anyone else a little skeptical of the freeway textures? I love the interchanges and all, but the road textures themselves appear less realistic to me that the default FSX textures. Doesn't look much better than a thin solid gray line.

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I believe you can choose concrete or asphalt textures for your freeways in setup...I'm curious if UT includes any rural landclass changes; it definitely appears to add some towns and cities missing from FSX default, but is not clear to me just how much is added outside of the main urban areas. Did they add in all small towns down to a certain population, resample all of the landclass areas, etc? I'm aware they have made it possible to sandwich in additional landclass such as Justin's FSG landclass for these areas, but I would like to know about UT's own built in landclass for all of the areas outside of major urban areas.UTX at this point does appear to be one of those nice additions to FSX.

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I see HiFi's X Graphics installs road texturesWill the UTerrain be able to avoid this re-load by XG (if they are unavailable to ASX's list of textures...i.e. have there own names...then it will be OK) IS this the case?al

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Well this product looks amazing. I never did get UT for FS9 as it just didn't appeal to me visually, but with FSX and 4x the graphic resolution I was really convinced by what this product appears to be capable of in the demo, and I think this will be a must have.Jeff

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If it's just landclass you're after, and you've got UT for FS9, just copy the files over to FSX. It worked for me.

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>Allen just replied to a thread on his forum that the road>textures are changeable (Asphalt and Concrete) and>individually as well. Freeway on-ramps can be of one>substance and urban roads another. Here's the thread with a>picture of the configurator: Hmmm, thanks, I will check it out....but I guess I was thinking the problem was less the color or quality of the road surface itself than the fact that it is not bordered by anything. It seems like there should be shoulders or barriers or something so that it doesn't look like a simple strip of asphalt or concrete laid directly on to grass.

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Again, as the previous poster noted, the textures are changeable. Allen's textures are higher quality than the default, and I believe he said something about working on a couple of different sets to satisfy users. And if you don't like his, you can replace them with others quite easily.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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I'm not sure exactly how Allen does it, but, basically, he has an algorithm based largely on road density (among other data points) to figure out how to apply landclass. I have found it to be very good at simulating urban/suburban/lived in areas.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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