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Ultimate Terrain X nearing release

Featured Replies

I see HiFi's X Graphics installs road texturesWill the UTerrain be able to avoid this re-load by XG (if they are unavailable to ASX's list of textures...i.e. have there own names...then it will be OK) IS this the case?al

Well this product looks amazing. I never did get UT for FS9 as it just didn't appeal to me visually, but with FSX and 4x the graphic resolution I was really convinced by what this product appears to be capable of in the demo, and I think this will be a must have.Jeff

Jeff

Commercial | Instrument | Multi-Engine Land

AMD 5600X, RTX3070, 32MB RAM, 2TB SSD

If it's just landclass you're after, and you've got UT for FS9, just copy the files over to FSX. It worked for me.

>Allen just replied to a thread on his forum that the road>textures are changeable (Asphalt and Concrete) and>individually as well. Freeway on-ramps can be of one>substance and urban roads another. Here's the thread with a>picture of the configurator: Hmmm, thanks, I will check it out....but I guess I was thinking the problem was less the color or quality of the road surface itself than the fact that it is not bordered by anything. It seems like there should be shoulders or barriers or something so that it doesn't look like a simple strip of asphalt or concrete laid directly on to grass.

Think you've got blurries now.......

- Chris

Gigabyte Z790 Aorus Elite AX | Intel Core i9 13900KF | Gigabyte GeForce RTX 4090 24 GB | 64GB DDR5 SDRAM | Corsair H100i Elite 240mm Liquid Cooling | 1TB & 2TB Samsung Gen 4 SSD  | 1000 Watt Gold PSU |  Windows 11 Pro | Thrustmaster Boeing Yoke | Thrustmaster TCA Captain X Airbus | Asus ROG 38" 4k IPS Monitor (PG38UQ)

Asus Maximus VII Hero motherboard | Intel i7 4790k CPU | MSI GTX 970 4 GB video card | Corsair DDR3 2133 32GB SDRAM | Corsair H50 water cooler | Samsung 850 EVO 250GB SSD (2) | EVGA 1000 watt PSU - Retired

I am gnawing inanimate objects with excitement.

Regards,

Max    

(YSSY)

i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU

 

Again, as the previous poster noted, the textures are changeable. Allen's textures are higher quality than the default, and I believe he said something about working on a couple of different sets to satisfy users. And if you don't like his, you can replace them with others quite easily.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

Tom Perry

 

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I'm not sure exactly how Allen does it, but, basically, he has an algorithm based largely on road density (among other data points) to figure out how to apply landclass. I have found it to be very good at simulating urban/suburban/lived in areas.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

Tom Perry

 

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UT for FS9 does not compare to UT for FSX in FSX. I tried using UT FS9 in FSX myself, and I never got it to work satisfactorily for me.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

Tom Perry

 

Signature.jpg

Besides the other enhancements the best nightlighting around and sorely needed in FSX.Question: Will the UT ground enhancements conflict with XGraphics?

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