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Why is the V35 cockpit brighter than the Arrow?

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Somehow the V35 seems to not be affected by the eye adaption effect. I tried moving the view up and down and it still stays relatively bright, while in the Arrow, there is definite difference as you scroll up and down. I didn't realize there is a plane by plane difference. There is a markedly different appearance between the two. I happen to like the brighter look of the V35 and it is much easier to read the instruments. In my car the dashboard always seems bright.  Again, I know this has been argued back and forth, by my point is that evidently somehow there is a setting in some plane's cfg that  turns this effect on and off.

Has anyone else noticed this?

Does anyone know how to do this on a plane by plane basis? Am I just imagining it? Is it just the light background of the V35 cockpit against the black cockpit of the Arrow? I don't think so, but I'm trying to keep an open mind.

Edited by mikegrr

There is no 'per aircraft' setting Mike, it is universal. 
I notice the difference as well, but I believe you have nailed it already - the different background / panel colours alter the amount of eye adaptation you are seeing.
The effect seems to work by looking at the total brightness of the pixels on screen and adjusting accordingly.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

Quite frankly I wish there was user control on the eye-adaptation routine to allow the end user and their myriad displays and ways they are set up to be able to decide how much effect happens.  Very often I can hardly see the cockpit dash.  I use filters to improve this but it really deserves a slider IMO.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

40 minutes ago, Noel said:

I use filters to improve this but it really deserves a slider IMO.

Amen. I'd go further than a slider and say it deserves an on/off switch.  Even the name is wrong, the dynamic range of the human eye means it doesn't see a cockpit in flight anything like this. This isn't "eye adaptation," it's "camera adaptation."  Which is cool I guess, like lens flare, if you're simulating being a camera in a cockpit instead of a person in a cockpit...

Andrew Crowley

8 minutes ago, Stearmandriver said:

Amen. I'd go further than a slider and say it deserves an on/off switch.  Even the name is wrong, the dynamic range of the human eye means it doesn't see a cockpit in flight anything like this. This isn't "eye adaptation," it's "camera adaptation."  Which is cool I guess, like lens flare, if you're simulating being a camera in a cockpit instead of a person in a cockpit...

I wonder if there is a wishlist item to vote on for this type of thing yet.  Haha I already voted:

https://forums.flightsimulator.com/t/instrument-readability-cockpit-too-dark-eye-adaptation/309363

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Eventually, hopefully, probably, a lot of this niggles will be addressed after all it's just a feature they could easily add a user-control for but just haven't dedicated resources to it yet.  I bet they will because it seems to adversely affect all users.  Does HDR make this better or worse?  My older Dell has something called "Dynamic Contrast" but it essentially darkens the darks and brightens the brights do doesn't help.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Generally with trackIR this is not an issue as you glance down when you need to read the instruments and then look back outside again.

I can see it being annoying for people without head tracking though.

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