October 12, 20223 yr Think the best for both parties would be if you can turn for example static to on and off like "static.bgl to on or set to off".. cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
October 12, 20223 yr 1 hour ago, mrueedi said: Why not have the airport without static aircraft and publish a free little package, that adds the static aircraft for those who want it, like I did with my Kai Tak (here)? Actually nowadays you can simply use FSLTL doing this on each and every airport at once. To me, since the release of this tool, static aircraft added by the scenery devs is something I will never care about anymore and prefer to not have them in the sceneries... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
October 12, 20223 yr Currently, AI traffic does not take off from any runway. It just accumulates at the runway threshold. No idea why but it may have something to do with ACAD. Ash Nerurkar
October 13, 20223 yr On 10/12/2022 at 10:31 AM, AnkH said: Actually nowadays you can simply use FSLTL doing this on each and every airport at once. To me, since the release of this tool, static aircraft added by the scenery devs is something I will never care about anymore and prefer to not have them in the sceneries... Absolutely, FSLTL is a great package! I tested quickly at Kai Tak though and FSLTL has no chance to show the correct aircraft because the fleets in 1998 looked totally different. There seem to be not a lot of 747s in the package and FR24 injected traffic obviously also is not existing.
October 13, 20223 yr 5 minutes ago, mrueedi said: Absolutely, FSLTL is a great package! I tested quickly at Kai Tak though and FSLTL has no chance to show the correct aircraft because the fleets in 1998 looked totally different. There seem to be not a lot of 747s in the package and FR24 injected traffic obviously also is not existing. But it is not anymore a "great package" after you on SU11, reading at Flightsimulator Forum for the first SU11 Beta a lot things are broken for FSLTL Traffic and this Addon does not work anymore like it should.. Always the same with those Asobo updates, one step forward 2 ore 3 steps backward 🤔 cheers 😊 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
October 13, 20223 yr 35 minutes ago, pmplayer said: Always the same with those Asobo updates, one step forward 2 ore 3 steps backward 🤔 I mean, they changed a lot regarding default AI traffic, so it was not very likely, that an addon, that makes heavy usage of these capabilities, continues to run without issues. There might be workarounds implemented by FSLTL which are not needed anymore, the behaviour of default AI traffic might have changed which interferes now with methods used by FSLTL and so on. The beta phase exists exactly to iron out such compatibility issues.
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