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Baber20

X-Plane 12 supports full volumetric lighting

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Volumetric lighting is disabled by default because it can be buggy sometimes but you can turn it on by changing the value of dataref sim/private/controls/lights/do_spill_fog from '0' to '1'.  After this EVERY light source throws out realistic volumetric lights. Car head lights, street lamps, airport apron lights, aircraft lights, airport ground vehicles. Pretty much everything. Since the lights are real time volumetric, they interact with the weather conditions dynamically and produces some very interesting visuals. Try it yourself.

 

A330-2022-11-03-09-21-59.png


A330-2022-11-03-09-22-37.png


A330-2022-11-03-09-28-17.png

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Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

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7 minutes ago, Baber20 said:

Volumetric lighting is disabled by default because it can be buggy sometimes

First I've seen this feature. Looks amazing.

Bugs noticed via your own testing? I would expect (hope) something like this to eventually be enabled by default.


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Nice!

True it's buggy, that's why it's deactivated. They absolutely need to debug it, it's spectacular:

dF8QOq9.png

Edited by Murmur
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"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

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Do you think maybe I set the taxi light a little on the nuke you side of too bright maybe

l2BiCxZ.png

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39 minutes ago, mSparks said:

Do you think maybe I set the taxi light a little on the nuke you side of too bright maybe

 

Lights of some aircrafts are broken. It is not a problem with the SIM but the planes need to be updated. For example, try the A330. No issues with lights whatsoever.

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Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

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20 minutes ago, mSparks said:

Fixed, omg this kit is Soooooooo niiiiicee

Is it sensitive to visibility settings?


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40 minutes ago, blingthinger said:

Is it sensitive to visibility settings?

There's quite a few clipping issues, doesn't render through cockpit glass, it seems to murder VR performance, atm its either on or off, but seems to play nicely enough with visibility.

So "coming soon" but definitely off by default for good reasons.

Edited by mSparks
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Hmm , well for me the datarefeditor is not showing up in plugins, i just want to check the volumetric stuff.  


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52 minutes ago, Humpty said:

Hmm , well for me the datarefeditor is not showing up in plugins, i just want to check the volumetric stuff.  

DRE or DRT, art controls


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7 hours ago, Humpty said:

Hmm , well for me the datarefeditor is not showing up in plugins, i just want to check the volumetric stuff.  

The datarefeditor is an add-on, get it here.  https://developer.x-plane.com/tools/datarefeditor/

As mSparks said, it's under the Art Controls,  Just type "fog" in the lower left search box to find it.

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10 hours ago, mSparks said:

DRE or DRT, art controls

DRE does not show up , DRT does

 


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Hmm is the OP sure that this is for Volumetric ? I think what it's doing is turning on some fog lights on the aircraft ? 

I thought volumetric would do some other magic like give me Crepuscular rays 😞

 

Edited by Humpty

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