December 14, 20223 yr 6 hours ago, omarsmak30 said: I think this video explains it pretty well Thanks for that. It would be interesting to find out just how often the terrain used by the simulator gets updated. Dave Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
December 14, 20223 yr 2 hours ago, dave2013 said: Thanks for that. It would be interesting to find out just how often the terrain used by the simulator gets updated. Dave Good question, I think in terms of MSFS, I would assume on every world update but can't confirm anyway. AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
December 14, 20223 yr On 12/13/2022 at 6:48 PM, micstatic said: Why would they require an exclusive? Because I would think they can. A massive budget game. So trade off could be worth it. Not to mention Microsoft often requires this sort of contractual relationship. In m surprised they didn’t say something like you can use this technology, just not in any kind of competing product. That kind of deal. Either way seems pretty cool for us to potentially have more options I'm not an expert in this field, but I assume there are other companies with this technology, aside from Blackshark AI. That may explain why no exclusive contract was signed, because other companies may have this technology and Blackshark AI doesn't really have a monopoly over it. In any case, I have said before, that I think satellite & photogrammetry, plus the conversion of 2D satellite objects into 3D objects is the future of flight simulation. Not just the future of flight simulation, but the future for any type of game or even business application that needs to render the entire world. Microsoft (through Bing Maps and MSFS), Blackshark AI, and Google know that they are sitting on a golden egg. The use of such a technology is limitless, there are so many ways this technology can be used. Edited December 14, 20223 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
December 20, 20223 yr Author Glad you folks picked up on my post, it wasn't a reiteration. Yes Blackshark.Ai is not exclusive, there are other companies doing similar. It still requires some refinement, but based on Lockheed Martin's other internal simulations around UE5 (not the Prepar3d group) there could be considerable refinement that could and will likely supersede anything currently being implement in platforms like MSFS. Lockheed Martin help build and launch many Satellites for the geospatial processing (for research and military use). So yes, this technology has great promise ... it would be welcome tech for unrestricted PC platforms.
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