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An overview of X-Plane 12 updates

Featured Replies

Nice to see some official updates from LR's dev team again. Some exciting developments. I definitely appreciate their focus on an accelerated release cadence with smaller amounts of fixes/new features in them rather than waiting 3-6 months for updates.

Good to hear from the developers.  Looks like it will still be a long wait for VR and  layman's term "AA/Zig Zag/Shimmering" issues. 

System Spec 1: Nvidia RTX 4090,  AMD Ryzen 9 7950X3D, Res 5120x1440, HP Reverb G2
System Spec 2: AMD Radeon RX 7900XT, Intel I-9 9990K, Res 3840x1080, HP Reverb G2

Yes...the Antialiasing, xplane11 flightmodel is not working in xp12, mouse attaches when it shouldn't for looking around, blender exporter some animations are broken...

and more.

But hey we have rain and better clouds.

 

 

- I believe I saw, in the area of runway lighting enhancements, that they will include additional variants, such as APAPIs which are not available at present (?), maybe T-VASI or three bar VASI too although probably seldom used these days. At LPCS we have APAPI on rws 17 and 35 and XP12 displays it as a VASI.

- The clouds being somehow visible when they should at night is another feature I am looking fwd into.

- There are details of the flight modelling which I would also like to see addressed in the future. For instance, although very basic in it's way of reproducing flight, the other simulator has implemented negative flap settings in a rather effective way, and since Austin cares so much for aerodynamics, he should probably consider the use of negative flaps like those used on some STOL GA and in particular on gliders...

- ATC in XP12 is very interesting, even if still at an embryonic state. I find that some of it's features show hints of even more interesting things to come, and I watched a video of the main developer @LR behind that new systems, which somehow reinforced my belief in these particular feature being further developed. I honestly hope that they don't drop the idea of a sound and functional default ATC, for both VFR and IFR and, preferably, encompassing complex procedures (SIDs / STARs).

These are all wishes for the long time run, and surely not absolute priorities for me. No hurry! 

I would like to take my hat off to Ben Supnik, who, for me, is the true Energy behind the XP Project, and I believe, the reason for most of the success of XP11 and now, XP12 too. I'm glad to read his development updates again!

I am more than satisfied with XP12 at it's present state, and glad that I bought it and have finally started to fill it with some really great aircraft, mostly updates from their XP11 versions that are working beautifully in XP12.

After more that 2 years alternating between platforms, and combat flight simulators apart (I have put an end to use those because the Real World daily events completely blocked my will to even play WW2 air duels with a few friends, just for the sake of enjoying the flight dynamics and damage models on those sims), I have found my satisfaction with good-old Aerowinx PSX and XP12. Honestly, there are simply no alternatives, well, with the exception of, maybe, P3D + Active Sky + FSLabs A319/320, although both the Toliss A319 and the FF A320 U are converging towards the level of complexity and detail of the FSLabs airbuses, and flight-wise more convincing. XP12 is a FLIGHT simulator, and there simply are no alternatives for me other than those mentioned above, as much as I have tried to digest the well known alternative with it's huge amount of "paprika" named "World Scenery"... Unfortunately scenery isn't by itself sufficient to create the "feel of flight"....

I even dropped, for now, those great SimHeaeven enhancements and use only default XP12 scenery which is actually good enough for my "airliner" short hops.

While I do not fully agree with all of the aspects of how LR drives development, the joy I get from their sim more than outperforms the "deficiencies"...

 

Edited by cagarini

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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