May 7, 20233 yr I dont know if this issue is already discussed somewhere, since there are a lot of Anti Aliasing related topics here and elsewhere. I noticed that some static objects have very strong shimmering on them while actually being static on screen. That means it occurse when there is no no panning, camera or aircraft movement (where without any AA one would expect shimmering to occur). Everything else seems fine. The issue is especially noticeable at night, where the area where an airport floodlight illuminates itself is shimmering. I also noticed it on cranes, poles or window frames. On some addon airports it seems to be spread all over the terminal, which is really a deal breaker. Back in FSX days i would assume the issue is "transparency antialiasing". As soon as i switch away from TAA to DLAA or FXAA the flickering is gone, but this provides poor quality AA overall. Somewhere i read that switching of sharpening can help, but i didnt see a difference. Another way to eliminate the effect almost completely is to run 4x DSR and use 2160p resolution on my 1080p monitor, but that brings my old 970ti to its knees. I wish i could provide a video to show the issue but i dont have any recording software installed and if i use my phone to record from screen, the camera noise wont allow for it to be visible. I am also not sure if this is a known and persistant bug in the way MSFS handles TAA or if i can do something by changing a setting i am not aware of. If anyone knows it, please help. 😉 Edited May 7, 20233 yr by Soulflight
May 7, 20233 yr I notice that too with TAA, that's why I use DLSS, which makes it better. DLAA or FXAA look very bad here, so those are out of question. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
May 7, 20233 yr Lighting poles (and other narrow vertical objects) seem to be the worst for that in my experience. Some sceneries seem to work better with DLSS and others with TAA. I 've found that overall DLSS gives better performance and TAA is slightly better visually. Other methods of AA are not worth even considering unless you are using a very low end system from what I can tell. I think the DX11 v DX12 argument is pretty much the same (unless you have a 4000 series card) so overall, DX11 and TAA produce superior visial quality and DX12 with DLSS the best performance. Some things that shimmer in DX12 seem to be better in DX12. Just a case of trade offs and personal preferences, I suppose. Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
May 7, 20233 yr 5 hours ago, Alvega said: hat's why I use DLSS, which makes it better But it makes instrumentation very blurry. Not an option for me at all.
May 8, 20233 yr Author EDIT: links removed because they do not work, anyone knows a good video file upload site? If anyone owns LatinVFRs Barajas and takes a look at the terminals with TAA on, you immediately notice what i am talking about, the shimmering is catastrophic there. But with light poles it is actually most bothersome and kind of ruins the image at night airports. On 5/7/2023 at 9:56 AM, ErichB said: But it makes instrumentation very blurry. Not an option for me at all. Against DLSS blurriniess try setting this in the user.cfg: PrimaryScaling 0.500000 <<------ this is the most important value, with others you can experiement in game settings. SecondaryScaling 2.000000 SharpenAmount 2.000000 should help. I use it for a crispier image with 0 performance loss, but I cant test it with DLSS because my card cant do it. Edited May 8, 20233 yr by Soulflight
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