December 3, 20232 yr Hi there, Just a quick heads up. I've been trying to improve the realism/immersion with MSFS. I've found that playing with NVIDIA filters (Tilt-shift) is possible to create a "DOF" similar to what the human eye experience. IMHO paired with trackir or similar hardware it gave me a completely new experiences. It is also a solution for those of us looking to use the focus mode in the cockpit. Below is a quick screenshot. Edited December 3, 20232 yr by Juan LLobera
December 3, 20232 yr 1 hour ago, Juan LLobera said: Hi there, Just a quick heads up. I've been trying to improve the realism/immersion with MSFS considering I don't have a PC capable of running VR. I've found that playing with NVIDIA filters (Tilt-shift) is possible to create a "DOF" similar to what the human eye experience. IMHO paired with trackir or similar hardware it gave me a completely new experiences. It is also a solution for those of us looking to use the focus mode in the cockpit. Below is a quick screenshot. Explain yourself, young squire? Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
December 3, 20232 yr Back when monitors were cathode ray tube, you could see 3D depth on any monitor. The only headware needed was a pair of ordinary sized polarized glasses. That's what the top menu item in Nvidia Control Panel was for "Adjust Image Setting with Preview". You adjusted until the large revolving image was showing depth perception correctly. This was the era of the deep and heavy CRT monitors for television and computers. The system does not work with modern flat screens. By the way that old system worked on those large CRT TV sets that used to be in every living room. These plain ordinary TV sets could be made to show genuine 3D depth when playing back CD disks made in 3D. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 3, 20232 yr Nvidia drivers still have that capability for CRT screens which is why "Adjust Image Setting with Preview" is still in today's Nvidia Control Panels. The depth was real but moving your head did not move the image like today's VR headsets which combine two different functions: 3D stereo image and head tracking. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 3, 20232 yr 7 minutes ago, Fielder said: The system does not work with modern flat screens. You can still do 3d with modern flat screens, just not the polarized kind. The old red/blue glasses work fine, and if you have an nVidia card you can go into the settings and turn on stereoscopic 3d to have the image color-split for you. I suspect the effect when used in conjunction with a head tracker might be a bit nauseating, however. I'll stick with VR. Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
December 3, 20232 yr Author Hey thanks for the reply. Well I realize maybe DOF was not the proper term. But it is possible to obtain something similar to the drone focus mode while inside the cockpit, which is not possible with the current camera system as drone mode will not "attached" itself to the plane. Tilt shift (one of nvidia filters if you press Alt+F3) will blurry the upper and lower part of the image thus creating a similar impression (although not technically the same). I'll try to put more screenshots, but as you can see from the pick above, the upper part and the wipers/nose are blurred while the rest of the image is not.
December 3, 20232 yr Author I've edited the original post since it made the impression that this would be similar/equal to VR, which was not the intention.
December 3, 20232 yr Very interesting effect that I was not aware of "tilt shift", it sort of looks like eyes focusing on distant objects. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 3, 20232 yr Author Just now, Fielder said: Very interesting effect that I was not aware of "tilt shift", it sort of looks like eyes focusing on distant objects. Yes exactly.
December 3, 20232 yr Cathode Ray Tube monitors had cathodes (emitters) that shot rays at the anode (the screen) to produce the image. The 3D system made it shoot 2 rays instead of one (one for each eye), so to speak. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
December 3, 20232 yr Yes Bokeh Depth of Field and Tilt Shift add some cool immersions of depth to flight sim content. Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
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