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Why am I getting these scenery issues? (P3Dv5.4)


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Posted (edited)

Hey y'all, 

I just built a PC for the first time! Check it out here.

Its a new PC, so I want to make sure I have everything installed correctly and that all my addons place nice with each other. My settings are mostly maxed out, so I'm wondering why I am seeing square patches of land that are either taking a while to render or rendering as water! 

Here are some screenshots I took on my approach to Nashville. I also added a shot of ImagineSim's KLGA when water quality is set to ultra, if anyone can help explain why LaGuardia turns into a seaport, please help! It is nice to have boats on the taxiway :3

https://imgur.com/a/pY28E48

Thanks all!

Edited by Amrick615
Posted

If you have ORBX scenery installed, looks like a classic case of the ORBX scenery not being sync'ed. You will have to do a scenery sync. In ORBX central, can be accessed, in Settings, Help, Sync Simulator.

John C.  

Specs: black box thingy with spinning fans, lights and a bunch of wires that go to screens with pretty colours and a keyboard with many keys. The black box thingy also has a push button activated coffee cup holder.

John C.

Posted

 

21 hours ago, johncott said:

If you have ORBX scenery installed, looks like a classic case of the ORBX scenery not being sync'ed. You will have to do a scenery sync. In ORBX central, can be accessed, in Settings, Help, Sync Simulator.

John C.  

I tried that, but it did not work ;(

Posted

Well, the payware addon airport might be the culprit.

Do you have any other scenery addons?  If so, then one or more addons themselves or their positioning in the scenery library could be causing the problem.

Have you uninstalled KLGA to see if the problem still exists?

Dave

Simulator: P3Dv6.1

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home

Posted (edited)

The provided pic does look exactly like the Orbx out of sync issue to myself, I've had it a few times myself, mostly when I've added addtional scenery or reinstalled various scenery.

I'd check and confirm Orbx insertion points, then sync sim in the Orbx control panel.

Plus Orbx do have a tip for resolution.

https://forum.orbxdirect.com/topic/189035-fix-for-blocks-andor-night-textures-in-orbx-global-base-or-open-lc-scenery/

Cheers

Edited by Rogen

Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti

P3D 4.5.14, Orbx Global, Vector and more, lotsa planes too.

Catch my vids on Oz Sim Pilot, catch my screen pics @ Screenshots and Prepar3D

Posted
On 8/9/2024 at 1:59 PM, Amrick615 said:

I also added a shot of ImagineSim's KLGA when water quality is set to ultra, if anyone can help explain why LaGuardia turns into a seaport, please help!

The manual I have for ImagineSim WSSS Singapore specifically calls out Water Detail = Ultra as a cause of water conflicts, so I wouldn't be surprised if the same design/development choices are in play with your KLGA scenery. They don't offer a reason - just the culprit - but I'd nonetheless recommend reducing Water Detail to High when flying in/out of ImagineSim sceneries.

CtY4Dwm.png

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Posted
21 hours ago, drobinho said:

The manual I have for ImagineSim WSSS Singapore specifically calls out Water Detail = Ultra as a cause of water conflicts, so I wouldn't be surprised if the same design/development choices are in play with your KLGA scenery. They don't offer a reason - just the culprit - but I'd nonetheless recommend reducing Water Detail to High when flying in/out of ImagineSim sceneries.

CtY4Dwm.png

The airport water problem was fixed this now. Unfortunately, I really like water settings at ultra lol

 

 

Posted

I had similar issue with night textures during day. I suggest, at ORBX Vector management you put that you have FTX Australia installed, if you have it, ofc. That might solve your issue with night textures you have in one of your images. 

Posted

You all fixed my issues! (Well... scenery issues, at least)

I ran through the order of ops in the link Rogen provided and set water to High rather than Ultra as Drobinho mentioned. I'll report back in case anything else scenery-related happens that is out of the ordinary. 

 

Thank you, all!

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