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drobinho

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About drobinho

  • Birthday 02/11/1989

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    Male
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    Seattle, WA
  • Interests
    AI, Scenery Development, Tubeliners

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  1. Great to see more Africa projects! FWIW I believe this scenery was developed independently before FSDG brought it under their wing, which may be the reason for quality differences compared to previous releases. The developer documented the project pretty well over on FSDeveloper, here:https://fsdeveloper.com/forum/threads/kotoka-international-airport-accra-dgaa-wip.450829/ . This is a nice surprise for me, personally. Considering how long ago the MSFS version was released, I was getting skeptical about this one. Will definitely be purchasing it once it hits shops available to non-EU folks. EDIT: Turns out it's available on Aerosoft for anyone outside the EU: https://www.aerosoft.com/us/shop/p3d-fsx/prepar3d/sceneries/p3d-africa/4039/fsdg-accra.
  2. You're talking about Santa Marta SKSM, yeah? https://secure.simmarket.com/wingsim-santa-marta-aeropuerto-internacional-simon-bolivar-sksm-p3dv4-5.phtml I have this on SimMarket and my scenery download is a simple .zip of all the assets, including a GSX .ini file. I don't have a SODE .exe installer, but I also have GSX jetways showing without issue. If your download for this scenery is a .zip file, it should contain "sksm-2vaggo.ini." Place that file into your GSX folder (%AppData%\Virtuali\GSX) and your jetways should appear. https://imgur.com/a/CT41d8e
  3. @PatC posted this thread the other day regarding the scenery release, and although the thread is regarding v4 compatibility, he might be able to provide additional feedback about the scenery. The red-colored conflict with photoscenery notwithstanding, the airport itself looks pretty good in the screenshots IMO. I agree EUR15 seems reasonable for a significant upgrade to GVA; will likely be included in my next SimMarket purchases.
  4. Yes, good point! There are some nuances with the parking conventions (___X = express / ___C = cargo). There might be some variation to those depending on real life ICAO codes, which is why I recommend taking some time to understand how it's all organized. For example, Lufthansa Cargo = GEC not DLHC. You'll want the aircraft.cfg file, available in each airplane installed into your AIG AI Manager location. [AI Manager > AIGAIM - OCI > SimObjects]. Once you open the aircraft.cfg file, you can CTRL+F for "fltsim" and you'll find the list of each AI paint installed. https://i.imgur.com/MsYbkVK.png
  5. That ultimately depends your own AI setup, specifically two lines in each [fltsim.x] entry for every AI aircraft installed: atc_parking_types= atc_parking_codes= AIG does an incredible job in making sure every entry installed includes these two lines and adheres to standards (GATE/CARGO/RAMP/etc., ICAO airline codes). The ADE files available in that forum are designed to match these lines in each [fltsim.x] entry that AIG installs. In my experience (with Ultimate Traffic), this data is not always as robust in large, all-encompassing packages compared to AIG. If your own AI setup is missing these entries, or has any discrepancies in these lines (wrong gate type, wrong ICAO airline code), then your experience with the ADEs available in that forum may be a bit different. I encourage you to dive into the aircraft.cfg files for your AI installs, familiarize yourself with the data, and manage/edit it as you see fit. The combination of Airport Design Editor + managing these lines in [fltsim.x] entries allows you to customize and adjust your airports accordingly. For example, I've built some custom flightplans to populate airports with large maintenance operations so I can have busy maintenance ramps. By adding [fltsim.x] entries that are specific to my custom flightplans, and modifying the ADE file of these airports, I can guarantee that the AI planes from my custom flightplans park exactly where I want.
  6. You'll want to download & install Airport Design Editor from Scruffyduck here: https://www.scruffyducksoftware.com/airport-design-editor I happened to have ADE open while reading this thread, so here's a quick outline. Once up & running, use the "Add Polygon" tool. Define the points of the flatten space (with SimConnect installed, you can trace your live location in the sim to get the coordinates of your points right). Set the polygon as a flatten polygon. Given your terrain spike is on a hill above the airport, you will probably have to fiddle with the altitude value of your flatten. ADE will populate the altitude value as the same as the airport by default. Save, compile, and add the "CVX" file to an active scenery library (HKG airport for example). https://i.imgur.com/8qzo86x.png
  7. You could also try backing up & removing Philadel.bgl from [SimRoot]\Scenery\NAME\Scenery. A quick check in MCX confirms that is the file responsible for the default scenery objects. Of course, that might remove some of the objects with which your sceneries intend to coexist, like the bridges for example, so you might have some trial & error to find the right combination of files. https://i.imgur.com/XujEb7m.png
  8. There was a post on FSDeveloper recently showcasing development for KDAL, although it's been a little quiet lately. That said, the account post history suggests work is ongoing (fixing groundpoly issues and looking for an installer); hopefully that's related to the KDAL project. https://fsdeveloper.com/forum/threads/kdal.455251/
  9. It can be a bit tricky finding all their resources since they've redone their site, but I believe this is what you're looking for: https://old.inibuilds.com/p3d-v5-scenery-compatibility-files https://cdn.inibuilds.com/p3dv5-compatibility-files/iniB LIRN P3Dv5 CF.zip Edit: And the dynamic lighting mod for LIRN here: https://forum.inibuilds.com/files/file/815-aerosoft-naples/
  10. To me it looks like conflicting elevation data, as if the default terrain is set slightly above the scenery elevation. I'd recommend experimenting with elevation adjustments through Airport Design Editor, although there is a bit of a learning curve. Of course, the first thing you should do is create backup copies of the unmodified files so you can restore them. Scruffyduck has a helpful knowledge base: https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/199754-how-do-i-change-the-altitude-of-an-airport https://scruffyduck.screenstepslive.com/s/help_docs/m/20268/l/199788-how-do-i-change-the-airport-altitude It may take a bit of patience and testing, but anecdotally... this is how I was able to make Aerosoft KSMF work in my P3Dv4 install: Same issue:https://forum.aerosoft.com/index.php?/topic/154017-sacramento-for-v45/&do=findComment&comment=988413 Once I fixed it: https://i.imgur.com/cpYbGWX.jpeg
  11. Just a thought, but I believe Spain practices shaded / covered agriculture (for lack of a better term) for protection against the summer heat, and I believe there are a number of 'farms' around the TFS area (similar to near Almeria, Spain). Perhaps it's the developer's interpretation of this agricultural activity? Street view near TFS: https://www.google.com/maps/@28.0603246,-16.5457525,3a,22.9y,191.01h,88.81t/data=!3m6!1e1!3m4!1sQrv9unYb927SQEql91GA3w!2e0!7i16384!8i8192 Reference angle near TFS, showing the significant size of these setups:https://www.google.com/maps/@28.0753287,-16.5357379,1181a,35y,216.81h,62.41t/data=!3m1!1e3 Satellite comparison of Almeria, Spain: https://www.google.com/maps/@36.7598887,-2.6632721,22884m/data=!3m1!1e3
  12. I recommend the freewarescenery.com link provided by Sherm. If you take the time to trawl through each country available, you can find some gems. Here are some other freeware resources that I've bookmarked after finding them on freewarescenery.com. OnFinal Studios (Scandinavia / Mediterranean) - http://www.onfinal.dk/index.php Emerald Scenery Design (USA / Solomon Islands) - https://emeraldscenerydesign.com/freeware/#fsx-p3d-airports Flusiboard sceneries for P3D (41 sceneries available) - https://www.flusiboard.com/downloads/category-file-list/20-sceneries/ 3D Model Brasil (South America) - https://3dmodelbrasil.com/ RZanolli Sceneries (Brazil, ex: Brasilia, Belo Horizonte, Iguazu Falls) (look for additional postings on the right-hand side under various years/months) - https://rzanollicenarios.blogspot.com/2022/ FSoares Sceneries (Brazil, ex: Florianopolis) (this developer also has a small number of Brazil sceneries on SimMarket) - https://fsoarescenarios.blogspot.com/
  13. The config tool just adds ".off" to the end of the VOBL_Jetways_Static.bgl file located in FSDG-LITE-Bangalore\scenery. If you can't get the tool to work correctly, I recommend manually adding ".off" to the end of that file. To reactivate the static jetways, you would then delete ".off" from the filename. https://i.imgur.com/eb6Osn7.png
  14. For what it's worth Ray, Tropicalsim frequently posts sales on SimMarket. For example, they are currently offering a 35% discount for all *other* products, including their LPPR '2022' version which came out only 5 months ago. I wouldn't be surprised if TNCA is available at a more appealing price in a few months' time, through one of their frequent sales.
  15. FWIW I'm fairly certain this was created by their 'Havant Studio' dev group (who also made LDSP Split), not Gaya Sim (responsible for LGKO, LOWW, ENCN). Naturally, I now can't find the announcement/forum posting that confirms this explicitly, but here's at least one other user that shares that belief! https://forum.orbxdirect.com/topic/211495-lkpr-václav-havel-airport-prague/?do=findComment&comment=1793114
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