October 21, 20241 yr https://forums.flightsimulator.com/t/microsoft-flight-simulator-2024-developer-alpha-begins-wednesday-october-23/661842 the SDK Documentation however is up for everyone to view https://docs.flightsimulator.com/msfs2024/html/1_Introduction/Introduction.htm Edit: VDGS support https://docs.flightsimulator.com/msfs2024/html/2_DevMode/Scenery_Editor/Objects/VDGS_Objects.htm Edited October 21, 20241 yr by Tuskin38
October 21, 20241 yr Very interesting, also some info about the World Hub (scenery gateway). It seems that it will be possible to add some objects and not only modify taxiways and aprons https://docs.flightsimulator.com/msfs2024/html/9_WorldHub/World_Hub.htm
October 21, 20241 yr Author wow that list of Biomes https://docs.flightsimulator.com/msfs2024/html/5_Content_Configuration/Environment/Vegetation/Biomes_And_Vegetation.htm Dutch Tulips are in there as well, nice.
October 21, 20241 yr Some more interesting tidbits. It seems that airport vehicles won´t drive recklessly anymore, and will receive alerts from ATC. Quote When moving across the airport, ambient vehicles will use the TaxiPaths of the airport, favoring paths of type VEHICLE whenever possible, and they will also trying to avoid runways. When crossing a runway, they will pause at holdshort, and wait until the runway is free if ATC has been warned that the runway is currently in use for a takeoff or landing. If the User tries to takeoff without clearance, for example, the vehicles might cross the runway because they are not aware of the takeoff, since ATC has not been talked to. When taxiing on regular taxi paths, ambient vehicles are aware of other vehicles and aircraft taxiing, and ATC will also warn them in the case of incoming traffic near intersections.
October 21, 20241 yr Do we have multi jetway support now? Can it be? The SimConnect_RequestJetwayData function is used to request data from one or more jetways. Jeff D. Nielsen (KMCI) https://www.twitch.tv/pilotskcx https://discord.io/MaxDutyDay VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro
October 21, 20241 yr Author 2 minutes ago, Jeff Nielsen said: Do we have multi jetway support now? Can it be? The SimConnect_RequestJetwayData function is used to request data from one or more jetways. I don’t think so. It’s not mentioned anywhere in the SDK that i can see
October 21, 20241 yr Author 2 hours ago, kkbelos said: Some more interesting tidbits. It seems that airport vehicles won´t drive recklessly anymore, and will receive alerts from ATC. lol that’s how it was in FSX
October 21, 20241 yr 1 minute ago, Tuskin38 said: I don’t think so. It’s not mentioned anywhere in the SDK that i can see I tried. 🙂 Jeff D. Nielsen (KMCI) https://www.twitch.tv/pilotskcx https://discord.io/MaxDutyDay VENGEANCE a8200 Gaming PC: AMD Ryzen 9 9950X3D, GeForce RTX 5080, 64GB DDR5, 4TB (2TB/2TB) M.2 SSD, Win11 Pro
October 21, 20241 yr Lots of gsx-like functionality as I suspected 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
October 21, 20241 yr Commercial Member 1 hour ago, Jeff Nielsen said: Do we have multi jetway support now? Can it be? same call as in 2020, it means getting data from more than one jetway of the whole airport, not a single gate. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
October 22, 20241 yr Author 1 hour ago, Krakin said: Lots of gsx-like functionality as I suspected Other than visible passengers and VDGS, I don’t see anything else GSX has. And even the VDGS, based on the documentation, just measures the stop distance Edited October 22, 20241 yr by Tuskin38
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