

kkbelos
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Fully agree with Sergio. I was looking forward trying the missions. Specially the helicopter and waterbomber ones. But I was utterly disappointed to learn that the "cool" missions are blocked behind several sim-hours and multiple examinations, making it a chore rather than something fun. To be clear, I am not against having a career mode, but about making it mandatory in order to fly any missions. Even worse, for some missions or aircraft you also need to get some credits by "farming" them in missions you may not like at all to do. Here in the official forum it is discussed (apparently with some proof, but I cant confirm) that the goal is to sell "credits" in the marketplace. 100 simcoins will cost 28 euros. https://forums.flightsimulator.com/t/the-career-mode-is-server-side-for-one-reason-only/671348 If that is confirmed, the decission to make missions exclusive for the careers mode, not being able to use 3rd party addons, the need to accumulate flight hours... becomes no more a bad design but a greedy approach to make the sim a pay per play platform! If this is confirmed I will be very disappointed with Microsobo. Not just for the bad direction they want to take with the sim, but by being shaddy and unclear with all this story
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Just saw a very good and insightful article from Sergio (Helisimmer) about his impressions of MSFS2024 and the nonsense of having to go through the career mode in order to fly the missions. Missions were one of the main selling points of 2024, and now are hidden behind a career mode which requires to fly multiple missions and checks in order to get certificates, earn prestige, currency... It's already bad like that, but on top of that many of the missions are bugged or just make no sense at all. There is a wishlist item in the official forums where you can vote to make the sim a real sandbox with all missions available for those who want to try them. Of course, it does not mean to remove the career mode for those who enjoy it. Heck, even I can imagine going through it at some point. But if I have 30 min and I want to try a mission, I don't want to be blocked because I am missing virtual currency or I may risk the reputation of my virtual pilot, I just want to fly it and have fun. So if you would also like to have this option, please vote in the MSFS forums and hopefully (even if I am always a bit pessimistic about reverting these design decisions) Microsobo will listen to us.
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For most of the top irritants I doubt we will see significant progress in at least 1 year. This is based on the average lead time to deal with bugs in msfs 2020, the amount of issues introduced in 2024 (and some are not glitches but actually design decisions) and the habit of creating new ones when solving another.
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Problem list with FS2024 so far
kkbelos replied to VeryBumpy's topic in Microsoft Flight Simulator (2020/2024)
Mmm actually not completely unexpected with the msfs 2020 experience (awesome sim, but took some time). What makes me no so happy is the Microsobo bimonthly update schedule (sim updates) to solve bugs. They were never able or willing to launch smaller, more frequent patches for msfs 2020 to progress with some of the bugs at least. Let's see what they do here but from what I am reading, waiting for several months to fix some stability issues and key bugs could lead to big frustration. -
Global Preview Event Presentation
kkbelos replied to Tuskin38's topic in Microsoft Flight Simulator (2020/2024)
Of course there is wake turbulence when the aircraft is on the runway, even if probably dampened by the proximity to the ground. Wake turbulence can be created by basically any object through air. And concretely, what we commonly understand by wake turbulence (actually the most dangerous part behind an aircraft, but not the only aerodynamic effectledt behind) is the twin vortex turning turning in the vertical plane. They are generated as soon as the wing produces lift. That is, as soon as the wing starts moving through the air. Of course, it will be negligible at low speeds, but significant when close to rotation speed. These vortex don't appear instantly when the aircraft rotates. -
MSFS 2024 Insider Program in October - Join Now
kkbelos replied to ca_metal's topic in Microsoft Flight Simulator (2020/2024)
Not my case, with a rtx2070 super performance is abysmal, while I can get a very fluid experience in MSFS2020 (comparing with the default F-18 in both sims). I guess I will have to buy a new GPU if this is representative of the final version. -
MS2024 - AI Traffic/ATC improvements?
kkbelos replied to Dillon's topic in Microsoft Flight Simulator (2020/2024)
Indeed, it's here (in French, but can be easily understood or translated) https://jobs.eu.lever.co/asobostudio/7abe037b-e9d4-4af2-84ba-5a5c0e1de752 -
MS2024 - AI Traffic/ATC improvements?
kkbelos replied to Dillon's topic in Microsoft Flight Simulator (2020/2024)
Has this been said clearly? Or is it more a "we have some ideas and we'll see"? I mean, I would love to see something more concrete about the ATC plans. I'm not missing the many improvements coming with MSFS2024 but I have to say I was a tiny bit disappointed that there was nothing about ATC (AI can be easily patched with AIG or FSLTL). Finally, I am also a bit concerned when I see the job advert in Asobo's careers page, still looking for an ATC programmer after 4 years. Hoping that it's there just someone forgot to remove it. -
MSFS 2024 Focused Dev Q&A Stream
kkbelos replied to Krakin's topic in Microsoft Flight Simulator (2020/2024)
If the CL-415 and the fire extinguishing operations are even half good, it is enough for me to buy it. -
Fenix A320 Frame Generator-MSFS freezes
kkbelos replied to martynahubert's topic in Microsoft Flight Simulator (2020/2024)
I disagree. Loseless Scaling is working great with my RTX2070 card. You just need to ensure to have enough FPS buffer before using it. For example, for 60 Hz 1440p monitor, you need to achieve 40 fps stable before activating loseless scaling (as described in the instructions). That, I can do easily thanks to autofps. I will lose 10 fps due to the LS resource usage, but then the magic of the tool will still multiply the remaining 30 fps by 2, so you get 60 fps. In my view, even with a RTX2070, Loseless Scaling is superior to the FG mod. Less artifacts (even if not perfect) and much less cumbersome to install and keep updated. Also, it can be activated and deactivated "live" (with keyboard shortcut) and does not require dx12, which is not running well with my GPU due to the low VRAM. Only drawback I see with Loseless Scaling is the price, but I think that for 7 euros it is well worth it.