October 30, 20241 yr First of all, congrats to this program. I am using it offline for now, and maybe I will the 24 days subscription to see how it works. However I have some questions: 1. 1. It seems PSXT is the interface to catch the liveries and the Real Traffic works the same as the manual schedules for each airline, correct? How does the program know that I have AIG liveries and models installed? Will the program catch Fenix or PMDG liveries which are quite heavy? 2. If you have PSXT then you don't need the AIG injector, correct? And also you don't need airline codes in the afcad because aircrafts will parked in the same stand as real life, correct? And in this case, doesn't matter which airline codes are set for each parking in the afcad/ADE from the developer, right? 3. If PSXT decides that a certain aircraft should be parked in a certain stand at a certain time, how does it handle for the case that I am already parked there? 4. We don't need to run Real Traffic? How does PSXT know the flightplans if RT is closed? 5. Since we don't need the injector from AIG, can we add airliners that are not included, maybe converting them from FSX to MSFS? We know that AIG has a lot of airliners, but there are still a lot missing. 6. In the offline version, the aircrafts are static, so the jetways do not move, psuhback trucks do not appear, and so on. Do these objects move in the payware version because traffic is dynamic? Thanks. Edited October 30, 20241 yr by harpsi
October 31, 20241 yr I'm posting this as just another PSXT user...Nico is away right now, so I've given my best shot at it. He may have corrections or more to say. 3 hours ago, harpsi said: 1. 1. It seems PSXT is the interface to catch the liveries and the Real Traffic works the same as the manual schedules for each airline, correct? How does the program know that I have AIG liveries and models installed? Will the program catch Fenix or PMDG liveries which are quite heavy? PSXT can use AIG, FSTraffic, and FSLTL AI models and liveries--you point the program to them in a config file. Real Traffic provides near real time traffic data, and PSXT uses that feed to place aircraft in the sim. 2 hours ago, harpsi said: 2. If you have PSXT then you don't need the AIG injector, correct? And also you don't need airline codes in the afcad because aircrafts will parked in the same stand as real life, correct? And in this case, doesn't matter which airline codes are set for each parking in the afcad/ADE from the developer, right? You don't use AIG injector with PSXT. And correct on the AFCAD assumptions. 2 hours ago, harpsi said: 3. If PSXT decides that a certain aircraft should be parked in a certain stand at a certain time, how does it handle for the case that I am already parked there? You get priority. If your acft and an AI aircraft try to occupy the same space, the AI acft is removed. And there's a parking file that allows the program or you to set a designated parking spot for any airport, and by doing so, your destination parking spot will be open when you arrive. 2 hours ago, harpsi said: 4. We don't need to run Real Traffic? How does PSXT know the flightplans if RT is closed? If there's a valid RT license file present, PSXT uses the feed. If there's no valid or expired license file present, it only places static aircraft around the airport. There are xml files for most medium to large airports, which include "learned" schedule info from semi-recent r/w ADS-B data, and PSXT can place aircraft in parking spots based on those static learned schedules in absence of an RT feed. You can manually set up an airport file with schedule data as well. PSXT can also fill parking spots with acft using a "fake" autogenerated schedule--if fake is selected as an option acft are not placed with regard to real world parking data. This gives you the ability to at least have the airport populated with something in cases where there is no learned data (usually the result of poor ADS-B signal reception there). 2 hours ago, harpsi said: 5. Since we don't need the injector from AIG, can we add airliners that are not included, maybe converting them from FSX to MSFS? We know that AIG has a lot of airliners, but there are still a lot missing. See #1 above. If you use just the expansive freeware options (AIG and FSLTL), you'll have most of the bases covered. You can also add other MSFS-compatible AI models in custom folders as well. 2 hours ago, harpsi said: 6. In the offline version, the aircrafts are static, so the jetways do not move, psuhback trucks do not appear, and so on. Do these objects move in the payware version because traffic is dynamic? No--PSXT injects aircraft, both static and live, as scenery objects, not as AI aircraft. I don't believe there are any existing GSE utilities that can interface with objects placed that way. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
October 31, 20241 yr I did reply on the AIG forum about adding your own liveries where familiarizing yourself with how your AIG OCI aircraft are added is an absolute must. For PSXT, the big thing to do is read through the PSXT FAQ and refer to the PSXT manual for setup outside of FSLTL, AIG or FS Traffic. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
October 31, 20241 yr Author 8 hours ago, Bob Scott said: I'm posting this as just another PSXT user...Nico is away right now, so I've given my best shot at it. He may have corrections or more to say. 1. PSXT can use AIG, FSTraffic, and FSLTL AI models and liveries--you point the program to them in a config file. Real Traffic provides near real time traffic data, and PSXT uses that feed to place aircraft in the sim. 2. You don't use AIG injector with PSXT. And correct on the AFCAD assumptions. 3. You get priority. If your acft and an AI aircraft try to occupy the same space, the AI acft is removed. And there's a parking file that allows the program or you to set a designated parking spot for any airport, and by doing so, your destination parking spot will be open when you arrive. 4. If there's a valid RT license file present, PSXT uses the feed. If there's no valid or expired license file present, it only places static aircraft around the airport. There are xml files for most medium to large airports, which include "learned" schedule info from semi-recent r/w ADS-B data, and PSXT can place aircraft in parking spots based on those static learned schedules in absence of an RT feed. You can manually set up an airport file with schedule data as well. PSXT can also fill parking spots with acft using a "fake" autogenerated schedule--if fake is selected as an option acft are not placed with regard to real world parking data. This gives you the ability to at least have the airport populated with something in cases where there is no learned data (usually the result of poor ADS-B signal reception there). 5. See #1 above. If you use just the expansive freeware options (AIG and FSLTL), you'll have most of the bases covered. You can also add other MSFS-compatible AI models in custom folders as well. 6. No--PSXT injects aircraft, both static and live, as scenery objects, not as AI aircraft. I don't believe there are any existing GSE utilities that can interface with objects placed that way. 1. I didn't do nothing. I have installed and no Fenix or PMDG liveries were found. 6. Well, that's a big difference. So, if you use PSXT with a valid license, all Airport Services will be disabled which is a pity. 😕 But at the same time strange... If the traffic is dynamic and they will take-off and landing, they also have to pushback and taxi... right? How do they do this? And how is the pushback done? It is good to have aircrafts in real positions but if they can't even pushback, I don't know which way (PSXT or AIG injector) is better, also because PSXT/RTT is paid. I also see that without the license I get static aircraft, so the airport is really silent. No noise at all... Will it have noise with all aircrafts moving? And about real ATC, where do this comes from? I was listening a video with portuguese voices which was really nice. Are the real communications recorded every day in real life? So, if I change the frequency of my (user) aircraft can I listen ground, tower, approach, center, and so on? Or at least ground while I am on the ground, tower while I am taking off, center when I am airborne, and so on? Edited October 31, 20241 yr by harpsi
October 31, 20241 yr Author 4 hours ago, Dave_YVR said: I did reply on the AIG forum about adding your own liveries where familiarizing yourself with how your AIG OCI aircraft are added is an absolute must. For PSXT, the big thing to do is read through the PSXT FAQ and refer to the PSXT manual for setup outside of FSLTL, AIG or FS Traffic. If the liveries are added inside the AIG folder (aig-aitraffic-oci-beta), then PSXT will assume that they are part of AIG content, right?
October 31, 20241 yr 1 hour ago, harpsi said: 1. I didn't do nothing. I have installed and no Fenix or PMDG liveries were found. Fenix and PMDG liveries are not AI aircraft, but user fly-able. You must not use them with PSXT because they are much more cpu consuming. There are lots of alternatives in AIG and FSLTL. 1 hour ago, harpsi said: 6. Well, that's a big difference. So, if you use PSXT with a valid license, all Airport Services will be disabled which is a pity. 😕 But at the same time strange... If the traffic is dynamic and they will take-off and landing, they also have to pushback and taxi... right? How do they do this? And how is the pushback done? It is good to have aircrafts in real positions but if they can't even pushback, I don't know which way (PSXT or AIG injector) is better, also because PSXT/RTT is paid. PSXT aircraft whether with or without a license are not serviced by gnd aircraft or jet ways. With a license aircrfat will of course taxi, push-back, take-off, land and so on. Without a license PSXT is populating aiports with the right static parked aircraft for that time of day (only), and it gets updated when time passes. No empty airports See PSXT without a license as a free gift from RT + myself. 1 hour ago, harpsi said: I also see that without the license I get static aircraft, so the airport is really silent. No noise at all... Will it have noise with all aircrafts moving? With a license, aircraft that move have there enigines on of course, so yes they make "noise" 1 hour ago, harpsi said: And about real ATC, where do this comes from? I was listening a video with portuguese voices which was really nice. Are the real communications recorded every day in real life? So, if I change the frequency of my (user) aircraft can I listen ground, tower, approach, center, and so on? Or at least ground while I am on the ground, tower while I am taking off, center when I am airborne, and so on? Real atc is available (in some countries) via Listen to Live ATC (Air Traffic Control) Communications | LiveATC.net You switch frequencyt at the Live ATC web site, not with the comms radio in your aircraft. Edited October 31, 20241 yr by kiek
October 31, 20241 yr 1 hour ago, harpsi said: If the liveries are added inside the AIG folder (aig-aitraffic-oci-beta), then PSXT will assume that they are part of AIG content, right? Afirm
October 31, 20241 yr Author 3 minutes ago, kiek said: 1. Fenix and PMDG liveries are not AI aircraft, but user fly-able. You must not use them with PSXT because they are much more cpu consuming. There are lots of alternatives in AIG and FSLTL. 2. PSXT aircraft whether with or without a license are not serviced by gnd aircraft or jet ways. With a license aircrfat will of course taxi, push-back, take-off, land and so on. 3. Real atc is available (in some countries) via Listen to Live ATC (Air Traffic Control) Communications | LiveATC.net. You switch frequencyt at the Live ATC web site, not with the comms radio in your aircraft. 1. Yes, but I would like to know how the program is so inteligente that it catches AIG and does not catch PMDG or Fenix liveries. 2. Pushback like in real life or like the AI in MSFS which do circles around the gate? Anyway, in one way or the other, no pushback truck will be available to do it, like you said. 3. So, the Real ATC will not be, let's say, imported to your MSFS as well. Correct? So, we just have pushback/taxi/takeoff/landing from the PSXT aircrafts with their "noise", and you will see them in your TCAS, and nothing more.
October 31, 20241 yr 2 hours ago, harpsi said: 1. Yes, but I would like to know how the program is so inteligente that it catches AIG and does not catch PMDG or Fenix liveries. The program is not intelligent it is the programmer that is intellgent 😉 2 hours ago, harpsi said: 2. Pushback like in real life or like the AI in MSFS which do circles around the gate? Anyway, in one way or the other, no pushback truck will be available to do it, like you said. I never have used AI of MSFS so I don't know what you mean. RT not always generate traffic data when leaving the gate (because pilots not always switch their transponder on immediately) so PSXT generates a normal push back with an 90 degrees turn, which for say 50% of the situations looks good, but aircraft may also immediately continue to taxi of RT was late (or they make a 180 b ecause PSXt choose the wrong direction). 2 hours ago, harpsi said: 3. So, the Real ATC will not be, let's say, imported to your MSFS as well. Correct? So, we just have pushback/taxi/takeoff/landing from the PSXT aircrafts with their "noise", and you will see them in your TCAS, and nothing more. Correct. "nothing more"? Don't you find it fantastic, seeing aircraft where they are in real live? No other program gives you that. Edited October 31, 20241 yr by kiek
October 31, 20241 yr Author 23 minutes ago, kiek said: 1. The program is not intelligent it is the programmer that is intellgent 😉 2. I never have used AI of MSFS so I don't know what you mean. RT not always generate traffic data when leaving the gate (because pilots not always switch their transponder on immediately) so PSXT generates a normal push back with an 90 degrees turn, which for say 50% of the situations looks good, but aircraft may also immediately continue to taxi of RT was late (or they make a 180 b ecause PSXt choose the wrong direction). 3. Correct. "nothing more"? Don't you find it fantastic, seeing aircraft where they are in real live? No other program gives you that. 1. So, in this case, congratulations to the programmer. 😍 2. I am sure you know what I am talking about. Pushback AI was always a mess in FS. Now, at least we have the pushback trucks from Airport Services (not all), but even with this, the aircraft goes back in a straight line, not in a 90º path, then the truck leaves the aircraft, and the aircraft finds its own path to go into the taxiway, which can be a circle, a line, a lot or circles, whatever... And we have GSX, one of the best addons ever which I had the pleasure to test as a betatester in one of the old simulators. 3. It is fantastic, but if you find the way to get the real pushback with the trucks into a 90º path with those PSXT aircrafts, even without the ATC, I am sure you will get a gold medal. Like I already said many times, this AI feature plus the weather radar in 3rd party aircrafts are two of the most neglected things in FS history which need to be corrected if technically possible. WIth AIG, dependent from MSFS, it happens the same with the pushback path. Step by step and we will be on the right way!
October 31, 20241 yr 6 hours ago, harpsi said: If the liveries are added inside the AIG folder (aig-aitraffic-oci-beta), then PSXT will assume that they are part of AIG content, right? They will, BUT when you run AI Manager it may delete your custom additions because it is not supposed to be in there. It has happened to me on more than one occasion. I highly recommend setting up your own custom AI folder. Edited October 31, 20241 yr by Dave_YVR i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
October 31, 20241 yr Author 34 minutes ago, Dave_YVR said: They will, BUT when you run AI Manager it may delete your custom additions because it is not supposed to be in there. It has happened to me on more than one occasion. I highly recommend setting up your own custom AI folder. I already noticed that before you said. Thanks. 😉
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