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NVIDIA DLSS DLL 3.8.10 released

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  • Just a general comment: Use the DLSS Swapper app. Makes the whole process painless.

  • I think it is up to individual game devs to decide if/when they will upgrade the game version of dlss. NVidia certainly would not be allowed to overwrite a game devs game files at will. They just make

  • I notice that people expect the blurred flat screens and 'fruit machine' effect on the tapes to be cured with each DLSS update, but while updates and tweaking settings might help a bit, the main issue

I am glad I searched on the DLSS topic as I have just updated my DLSS files to the latest and could not see 'Ultra Quality' anymore.

I can only select 'Quality' which is very good.

Does anyone know why 'Ultra Quality' was removed and/or if it is coming back?

I am not sure of the main difference between 'Ultra Quality' and 'Quality' if someone can please advise?

 

16 minutes ago, captainbluesky said:

I am glad I searched on the DLSS topic as I have just updated my DLSS files to the latest and could not see 'Ultra Quality' anymore.

I can only select 'Quality' which is very good.

Does anyone know why 'Ultra Quality' was removed and/or if it is coming back?

I am not sure of the main difference between 'Ultra Quality' and 'Quality' if someone can please advise?

 

Go back a page at the bottom

6 hours ago, captainbluesky said:

Does anyone know why 'Ultra Quality' was removed and/or if it is coming back?

I am not sure of the main difference between 'Ultra Quality' and 'Quality' if someone can please advise?

Either a bug or intentional, apparently there was nothing mentioned officially about the loss of Ultra Quality.

There’s a big theroretical difference between Quality and Ultra Quality. Quality works on a fixed 0,66 factor for DLSS upscaling whereas Ultra Quality gives you the freedom to upscale using any factor you want such as 0,80 or 0,85. This number is set in NVidia Inspector by the user (you). This is great for 4K monitors. The higher this number the more detailed the image on the monitor, but the greater the load on your PC (GPU).

For me, I went back to the previous version that allows Ultra Quality. I run DLSS with Ultra Quality at 0,85, in tandem with native Frame Generation. I have a 4K G-Sync Monitor and an RTX4070Ti Super and I am very content with the results. Better than TAA, and the infamous speed tape is perfectly sharp if you also select High Quality instead of the default Quality for a setting in NVidia Control Panel.

Edit: I‘m running MSFS2020

Edited by RaptyrOne

GregH

Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor

So,  is this update worth it? Any significant improvements or is it just some placebo effect? 

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