Archived

This topic is now archived and is closed to further replies.

Illegitimi non carborundum

Phil Taylor, or any developer: a switch to turn BLOOM on/off in realtime?

Recommended Posts

I would pay money for this feature! Is it theoretically possible? If you stop the sim and toggle it on or off you don't need to reinitialize FSX. I would love to have this feature so I could kill BLOOM if perf is impacted to much as during landings in complex terminals with 3rd party aircraft. What do you know? QX9650 w/ Retail HSF|ASUS P5E3 Premium WiFi|4GB Muskin Ascent 7-6-6-18 1T DDR3-1600|EVGA 8800GT|Seagate SATA 2 x 2|Seagate Cheetah 15K.x|XP Pro SP2|Vista 64--maybe never to be installed

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

I just go into the Options->Settings->Display. In the graphics section check/uncheck the light bloom setting and hit okay. All 'on the fly' :D

Share this post


Link to post
Share on other sites

>I just go into the Options->Settings->Display. In the>graphics section check/uncheck the light bloom setting and hit>okay. All 'on the fly' :D Sort of on the fly, but not what I was seeking. I'm already do what you describe, and just was hoping to do this with a programmable keypress. I wonder how hard it could be to program that, since it will change while the sim is running.Thanks for your responses.

Share this post


Link to post
Share on other sites

Thanks Peter I will follow up with that.QX9650 w/ Retail HSF|ASUS P5E3 Premium WiFi|4GB Muskin Ascent 7-6-6-18 1T DDR3-1600|EVGA 8800GT|Seagate SATA 2 x 2|Seagate Cheetah 15K.x|XP Pro SP2|Vista 64--maybe never to be installed

Share this post


Link to post
Share on other sites

What would be better is a slider to change the intensityPerf issues asside.. bloom is too intense in many situations and it would be nice if there was a way to trim it to tasteI may look into that as a FSWC feature and see if its possible

Share this post


Link to post
Share on other sites

I'm not so interested in a switch for light bloom, as it is pretty much unusable in its current form anyway (although changing intensity might be interesting!). But imagine a joystick button that could turn autogen on and off! You could start at ground level with autogen on and have all the trees and buildings you want, then once above 1500 ft, turn autogen off and suddenly frame rates and smoothness would be back!I'd pay money for that!!!Cheers,Noel.

Share this post


Link to post
Share on other sites

>>>>What would be better is a slider to change the intensity>>Perf issues asside.. bloom is too intense in many situations>and it would be nice if there was a way to trim it to taste>>>>I may look into that as a FSWC feature and see if its>possibleHey that's great. Also tho Nick, if you find it's not too difficult to make a keypressable toggle that too would be very useful I believe. If you go there, please see if it would be possible in either SP1 or SP2.What puzzles me is why there is any impact with Bloom. It looks like the sort of feature that could be 100% managed by the GPU. I love the feature and use it most of the time. The Super MD-80 Pro from Coolsky is so perf friendly, despite its very complex FMS and other systems, that I am able to keep Bloom on in all but the densist sceneries, and even there if I keep frames unlimited often times I will be able to keep frames in the low to mid to high 20's during landings into many larger terminals. Bloom is my favorite effect during dawn and dusk.QX9650 w/ Retail HSF|ASUS P5E3 Premium WiFi|4GB Muskin Ascent 7-6-6-18 1T DDR3-1600|EVGA 8800GT|Seagate SATA 2 x 2|Seagate Cheetah 15K.x|XP Pro SP2|Vista 64--maybe never to be installed

Share this post


Link to post
Share on other sites

I'd like this feature too.. But not sure if it'd be possible with Pete's FSUIPC . The Sim would have to redraw the whole scenery ...even if you are able to toggle it on/off via a switch/key stroke.

Share this post


Link to post
Share on other sites

MannyGood point. I was thinking that you can "refresh" the scenery whilst the sim is running and I thought that "light bloom" may be similar.As you say FSUIPC is unlikely to work.Peter Hayes

Share this post


Link to post
Share on other sites

>I'd like this feature too.. But not sure if it'd be possible>with Pete's FSUIPC . >>The Sim would have to redraw the whole scenery ...even if you>are able to toggle it on/off via a switch/key stroke.That's not true on my installation of FSX/SP1. Bloom can be turned off or on instantly with no scenery refresh. Have you actually tested this on your install Manny?

Share this post


Link to post
Share on other sites

Noel,I think you are right... It looks like it does not require a refresh.. So yeah... you maybe on to something.BTW...did you post your request at Pete's forum?Manny

Share this post


Link to post
Share on other sites

Noel, maybe right..I just tested it. It looks like it doesn't refresh the entire scenery.Manny

Share this post


Link to post
Share on other sites

>I'm not so interested in a switch for light bloom, as it is>pretty much unusable in its current form anyway (although>changing intensity might be interesting!). >>But imagine a joystick button that could turn autogen on and>off! You could start at ground level with autogen on and have>all the trees and buildings you want, then once above 1500 ft,>turn autogen off and suddenly frame rates and smoothness would>be back!>>I'd pay money for that!!!>>Cheers,>>Noel.I'm really surprised some sort of altitude-based functionality hasn't been built into autogen since the scenery was conceived a couple of sims ago.Autogen isn't important once you're a certain height above the ground and surely it would make sense for the sim to stop drawing it once you reach a certain altitude above ground level. This would make better use of the attractive ground textures too.Then of course as you descend to your destination the sim should begin drawing it again. Obviously there's the issue of how to implement this in mountainous areas where your AGL may change constantly and dramatically. But I don't think a particularly difficult issue.It's one of the features I'd most like to see in FS11's scenery engine.

Share this post


Link to post
Share on other sites

@ AkeldemaUK:I hope your wish comes true!Older thinking put the level of detail (LOD) in a cylinder. No matter how high the aircraft goes, the radius of the level of detail remains the same, with respect to the aircraft's position over the ground. Put another way, the radius of the LOD is constant to a point on the ground that is always directly below the aircraft. Newer thinking puts the radius of the level of detail as a constant radius to the aircraft itself. This would create a speherical LOD. It would take more calculation to figure out what would be seen in higher detail, but less calculation in actually showing things that don't need to be high detail. If the aircraft goes high up, its speherical LOD radius may no longer intersect the gorund, and you would not see high detail objects from 30,000 feet. Maybe the newer idea will be implemented in FS11, but that's still some time away from now. There might be a brighter, better idea in the future than a spherical LOD that solves the issue. Jeff ShylukAssistant Managing EditorSenior Staff ReviewerAVSIM

Share this post


Link to post
Share on other sites