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N2056

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About N2056

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    KSEE

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  1. The textures can be found in the root texture folder. Look for the ones that end "_C".
  2. This is one of the best bits of advice there is. At some point in the future it will save you a lot of hair loss!
  3. I did the FSX conversion of the Viking for Lionheart and in the process did some improvements to it over the FS9 version. It was a fun project and I enjoyed working with him. At some point a few years ago he pulled it from the market and all I got from him was that it had something to do about a "technical issue". At the time I decided to let it go. I have no idea why it is no longer available.
  4. Why have you not engaged in other forums such as Flightsim, Sim Outhouse, or Simviation? You did take a crack at involving FSDeveloper but there was no real follow through.They are part of the "community" to me. I'm a developer. Tell me specifically what tools will be required to develop content for your sim. Then tell me what the requirements will be if I wish to provide a freeware plane for your sim. After that, I need to understand the requirements to market a payware release. In terms of payware content, what is the breakdown in terms of who gets a percentage of what?
  5. That is a very good looking model! One bit of advice I would offer as someone that has been modeling for a very long time...get it exported into the sim. Renders are cool, but there is a lot of stuff that comes into play when you get a plane in-sim that can give you a lot of clean-up work to do. The best practice would be to first have the export procedure working, and then check your work as you go.
  6. Over time I have decided to not be active here for a lot of reasons. However, when I see my name in a thread I feel obligated to say something. I started working on the XLS around May of 2013. At the time I was supplied with the files of a model that had been started by someone else. After evaluating the mesh I determined that the best course of action was to start from scratch. At that time I was doing the XLS. I had most of the panel work done when it was decided that we wanted to go with the XLS+. That required a total rework of the VC panels. As I do this stuff in my spare time my ability to work on it revolves around my real world life. My real-world job tends to incur a fair amount of overtime, and in the last year I also had to deal with my Dad's failing health. I lost him right after Christmas. He was the one that instilled into me things like paying attention to details, which is why this project has taken so long to grind out. He was also the reason I got the aviation bug. He made planes as a hobby. I got into developing when I realized that there were tools available that would let me re-create the planes he made and fly them on a computer. As I work a project I am always learning a better way to do certain things. When that happens I look at what I have already done and upgrade as needed. While it may be frustrating to those that want to fly it yesterday I will work it until I determine that I can't get it any better than what I see today. That day is getting close. I am creating something that people are going to spend money on. It has to be the best product I can provide. I take that seriously, and if that means you have to wait until I determine that I have reached that goal that's the way it is. I hope that you understand.
  7. You've made the accusation. Make your case...especially regarding the advertising bit.
  8. At that price you couldn't even put a pilot in it. Really?
  9. Might be worth a try...if it were somehow deleted check your recycle bin?
  10. I uploaded a modernized Pietenpol Aircamper here a few months ago modeled to the FSX SDK that features a full virtual cockpit, many animations, a detailed engine, and fully detailed working rigging. Look for 'pete.zip'. I did not make a very detailed file description when I uploaded it, so it's a bit of a 'sleeper' if you search for vc, dvc, or virtual cockpit...:-doh http://img82.imageshack.us/img82/2189/petevcwp7.jpgRobert
  11. As an aircraft developer I can tell you that things changed a lot! There were good changes and bad. Bottom line is that to develop a plane that is totally compliant to the FSX SDK involves a lot of work, a lot of study, and a lot of time. Pete took me a year to do, and that was starting from what I had for FS9! I'm getting close to finishing my next plane, the Thorp T-18 built by my Dad. Based on my experience the amount of time & effort required to create a quality product is going to take it's toll on the freeware developers out there.The Thorp started life as a plane for FS9, and during the early stages was promised to be released as freeware. I intend to uphold that promise, but the amount of effort needed to make a quality fully FSX featured plane nowadays means that in the future I may not be giving it away.Here's what I'm working on... http://forums.avsim.net/dcboard.php?az=sho...d=267478&page=2
  12. If the plane is built using the FSX SDK tools it cannot be done.
  13. Thanks for the comments!To clear up one thing...J. Kerr is my Dad, and the builder of the actual plane this is modeled after. I put him in as the manufacturer because he was! Hope I'm not confusing too many people...
  14. I'm not sure...I just checked mine & it works fine. I've had something like this happen before, and it seemed to be tied to engine RPM. Even on the ground. I could watch the rudder deflect normally, but if I advanced the throttle the rudder would snap back to neutral. It also affected the flight model. What are you using for a controller? I use a Saitek x45 along with CH pedals (both USB). I unplugged the pedals and then plugged them back in and the problem was gone. It's happened to me a few times, and not limited to one plane.
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