January 3Jan 3 Good morning all I could really use any and all help solving this mystery I have had Prepar3dv5 since 2021 and have never had a problem with it. I only run PMDG 777-200,300, Activesky, GSX, Ksfo by flightbeam and EGLL scenery. And it has been great no problems for almost 5 years, then beginning in December i start getting Micro stutters and have no idea why, I have never changed anything in the sim except every 3 months cleaning out the shader cache files and scenery index files. I only play 2 or 3 times a week and do long haul flying on the PMDG 777 My system specs are as follows Processor Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz 3.70 GHz Installed RAM 32.0 GB Storage 2.73 TB HDD ST3000DM007-1WY10G, 932 GB SSD WDC WDS100T2B0C-00PXH0, 1.82 TB HDD ST2000DM008-2FR102 Graphics Card NVIDIA GeForce RTX 3080 (10 GB) System Type 64-bit operating system, x64-based processor Windows 10 Pro A true mystery as to why now any and all help would be great thanks 13ifs40
January 3Jan 3 You may not have changed anything, but Microsoft and others may well have. How recent are your drivers? Microsoft changes the underlying low-level driver interfaces with Windows updates periodically, and a device running an old outdated driver can suddenly start having issues becuase it was designed to run on an older WDDM version. A really old, outdated BIOS can also be a problem. Check that you don't have some other process running in the background, e.g. search index service, antivirus scan, etc. A complete A/V and anti-malware scan would be appropriate. And make sure that any A/V has the appropriate exclusions so that the A/V isn't getting in the way of every texture file loading. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
January 3Jan 3 3 hours ago, 13ifs40 said: any and all help would be great I had microstutters too and removed a lot of old sceneries, I suspected to have an effect but it did not change. I then tried again with Riva Tuner Statistics Server RTSS and I had success. These are my settings: Spoiler Nvidia Driver: 591.59 Nvidia App Global Shader Cache Size 10GB Prepar3D.exe default Riva Tuner Statistics Server RTSS Profile for Prepar3D.exe Framerate limit: 0 means unlimited Scanline sync x/2; 60 // click on Scanline to change. This reduces my fps to 30, since Monitor is set to 60 Hz Prepar3D v5.3 Prepar3D.cfg [JobScheduler] AffinityMask=268394495 P3DCoreAffinityMask=4095 MainThreadScheduler=4 RenderThreadScheduler=6 FrameWorkerThreadScheduler=8 For i13900K 24 physical cores, 32 threads Display FXAA:off AA:4xSSAA Texture filtering: Anisotropic 4xSSAA Texture Resolution: High 2048 Blackout Desktop VSync: on Triple Buffering: off Target frame rate: unlocked Wideview Aspect Ratio: on Mipmap VC Panels: on LOD Radius: Ultra Tesselation: Ultra Mesh Resolution: 5m Texture Resolution 7cm Use high resoltion textures: checked Scenery complexity: Extremely dense Autogen Scenery draw distance: Medium Autogen vegetation density: Dense Autogen building density: Dense Road lights: Freeways Water Details: Ultra Reflections: Clouds, User Vehicle Special Effects: 2 x high Enhanced Athmospherics: checked Volumetric clouds: off Cloud: 2 x max Shadow Quality: medium Shadow draw distance: medium My monitor could also go up to 144 but my RTX3090 and the cpu could not sustain a higher framerate without having spikes again. I think, that I found the spot for my system. I also have to add here, that I reduced the Intel default settings in the BIOS of my Gigabyte Z790 board to the lower level and since then have lower temperatures on the system. I also let the cooling run at a higher rate to keep the system at a lower temp. Dan P.S. Forgot my Windows 11 is version 25H2 build 26200.7462 Edited January 3Jan 3 by blaunarwal OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
January 3Jan 3 2 hours ago, blaunarwal said: I reduced the Intel default settings in the BIOS of my Gigabyte Z790 board to the lower level Can you provide details, specifics at to which settings and their old and new values? Extraordinary claims require extraordinary evidence. - Carl Sagan
January 3Jan 3 I found that my micro stutters were coming from HD Audio drivers, I've removed them and mi little flickers are gone. Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
January 4Jan 4 8 hours ago, SayAgain said: Can you provide details, specifics at to which settings and their old and new values? Please read the spoiler in my post. OS=WIN11 Home, Sim=P3D5 5.3 (P3D4 and FSX for install reasons) Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft MB=Gigabyte AORUS Z790 Elite AX, CPU=i13900K, Cooling=Be quiet! Pure Loop II FX GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods
January 6Jan 6 Just regarding clearing out shader files, the only reason you would ever do that is if you are changing the graphics driver or changing the graphics settings within P3D (the latter might be sufficient to create a whole new suite of shader files whereas the former definitely will). Other than that you are just wasting your time deleting them and making things worse since the simulator is just going to re-create (eventually) everything you have just deleted. And the files it creates all over again will be 100% identical to the ones you have just deleted (unless the situations I described above have occurred). As for the new stutters, if you have not updated your graphics drivers or changed anything in the sim then the only possible culprit as I see it can be Windows updates or you have hardware that is now throttling due to heat (which would require disassembly of the fans and coolers and re-pasting, etc. One thing I have done with my Windows 11 updates is changing the update interval to 1042 weeks. That way I can wait to see what the feedback is relating to a new update before I implement it myself. I obviously do not wait 1042 weeks - it is just a habit of setting the maximum possible so I do not have to think about it. I will usually then do the update a couple of months later. Note that this does not change the frequency of the essential security updates. They remain updating virtually daily.
January 6Jan 6 53 minutes ago, JonP01 said: the only reason you would ever do that is if you are changing the graphics driver or changing the graphics settings within P3D There are other reasons, more specially if you’ve ever CTD during a flight or worse yet you Blue Screen or power just shuts down during flight … these events could leave corrupted shader files. Extraordinary claims require extraordinary evidence. - Carl Sagan
January 8Jan 8 On 1/7/2026 at 10:22 AM, SayAgain said: There are other reasons, more specially if you’ve ever CTD during a flight or worse yet you Blue Screen or power just shuts down during flight … these events could leave corrupted shader files. Fair enough. I have been lucky in that I haven't had any CTDs in all of my 28 years of flight simming however a lot of that is purely just luck. I do however live in a blackout prone area (I have had 34 blackouts since December 2024). The reason I know I have had 34 blackouts is because my APC Gaming UPS counts each and every one of them!!!
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