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White halo / ghosting effect panning camera in MSFS 2024

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Hi everyone,

I’m getting a strange white halo / ghosting effect when moving the camera quickly with pan view in MSFS 2024. It is especially noticeable around the aircraft edges against the sky.

My current settings:

  • TAA

  • NVIDIA Frame Generation ON

  • Anisotropic Filtering 16x

  • NVIDIA Control Panel:

    • V-Sync ON

    • Triple Buffering ON

PC Specs:

  • Ryzen 7 9800X3D

  • 64GB DDR5 6000

  • RTX 5080

  • Sony KD-43XE7096 43” 4K 60Hz TV

The issue looks like motion ghosting or a trailing halo effect during fast camera movement.

Has anyone experienced this with a 60Hz TV or Sony TVs specifically?
Could it be related to motion processing, response time, Frame Generation, or V-Sync settings?

Any help would be appreciated.

My settings:

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merged image 2026 05 23T05 27 41 hosted at ImgBB

Imagen merged image 2026 05 23T05 27 41 alojada en ImgBB


Edited by juaness

  • Author

It's the FrameGeneration. Either from your TV or the GPU.

Yes, it was indeed a Frame Generation issue.

After testing several things, I confirmed that the white halo/ghosting when panning the camera quickly and some weird brightness artifacts were mainly caused by Frame Generation (both from the RTX 5080 and the TV’s motion smoothing).

Independently of this, does anyone know how to effectively reduce VRAM usage in MSFS 2024?

I have a fairly strong setup (Ryzen 9800X3D + RTX 5080 16GB + 64GB RAM) and I’m struggling to understand why VRAM usage spikes so much even with Medium-Low settings (easily reaching 13-14GB in medium-dense airports). What are the settings that consume the most VRAM?

Thanks in advance!

Edited by juaness

What are the settings that consume the most VRAM?

Frame Gen and Raytraced Shadows are the top consumers.

But overall it is just how DX12 works. It tries to use all the VRAM that it can get. If you had 24GB it would not be much different.

And developers really need to learn to reduce the ram footprint of their sceneries. I

Is there a significant experience improvement with raytraced shadows turned off?

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

  • Author

Frame Gen and Raytraced Shadows are the top consumers.

But overall it is just how DX12 works. It tries to use all the VRAM that it can get. If you had 24GB it would not be much different.

And developers really need to learn to reduce the ram footprint of their sceneries. I


It seems to me that Nvidia has abandoned us.... I just switched to the 5080, since the 5090 is way too expensive now. I was hoping for a SUPER edition with 18/20/24 GB, but Nvidia seems to be abandoning it. However, even with the 5080, it runs well. It seems that if you don't have a €6000 computer, you can forget about MSFS, unless you want to play on your phone's screen.

Let's see if Asobo manages to do something to reduce VRAM in the next patches.

I have a €2,000 computer and am very happy with it. I don't have those problems others report with wavering, shadows, smearing that others report. I sort of believe it is because I never use TAA. Remember when in msfs2020 there was not yet any dlss? In those days I used TAA and had all those problems. dlss cured them.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author
1 hour ago, Fielder said:

I have a €2,000 computer and am very happy with it. I don't have those problems others report with wavering, shadows, smearing that others report. I sort of believe it is because I never use TAA. Remember when in msfs2020 there was not yet any dlss? In those days I used TAA and had all those problems. dlss cured them.

I wish I had the same experience! I can't get DLSS to work well. The instruments look blurry and their movement feels weird. It might be fine for VFR flights, but it's definitely not good for IFR

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