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How to adjust rotten FS ground steering?

Featured Replies

That link sadly seems to be dead now.

Gerry Howard

  • Moderator
That link sadly seems to be dead now.
Okay, try here then (I just verified that it is working). Look down to the fourth entry:http://simviation.com/1/browse-Utilities-65-5While there, you might have a look at the first entry for FS_All and CFS Aircraft Airfile Manager V2.2 as well. I've heard it works well, but I haven't used it myself.

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
hi dear people,can anyone give me a hint about which part of the .cfg file of an aircraft i have to change in terms to affect the way rudder pedals (ground steering) act?as a default, FS has a very unrealistic ground steering dynamics: you press slightly the pedal and the plain responds very late and heavily as if the wires/levers are being made out of rubber. I practically find it impossible to take off without making some strange kinds of zig-zags on the runway. i even start to develope a "skill" for this kind of steering--anticipating and pressing in advance, etc.it is not issue of sensetivity--i've seen some guys design cars for FS where this issue is completely absent: you press the pedal and the response is immediate and light. so it's a configuring problem. i can't understand why FS makers never addressed this issue.thank you for your attention!***
[contact_points]point.0 = 1, 8.00, 0.00, -4.12, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 0.0, 0.0, 0point.1 = 1, 2.00, -4.00, -3.78, 3500, 1, 0.5, 0.0, 0.1, 2.5, 0.7, 0.0, 0.0, 2point.2 = 1, 2.00, 4.00, -3.78, 3500, 2, 0.5, 0.0, 0.1, 2.5, 0.7, 0.0, 0.0, 3Hi, this is not from the cessna cfg but the idea is the same; the first values of points 1,2,3 are the positions of respectively nose, left and right gear.Moving point 1& 2 further back (main gear both numbers 2.00) =decreasing the values to 1.00 or 0.00 (-1.00 if needed) will put more weight on the nose wheel thus better grip.Have a good flight
  • 2 weeks later...

The cloud of dust that blew out of the back of my computer when I clicked on this was pretty impressive! :lol:The contact points are indeed the issue, but I can also attest to the fact that the "lag" behavior can exist in reality. On a taildragger that has springs in the linkage that is exactly how they behave.

Best Regards,
Robert Kerr

3D Modeler & Texture Artist
 

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