January 21, 200422 yr Have created a photoscenery with Photo Scenery Maker and it looks fine, except for the water areas, because they should be transparent but they aren't. I have now painted the waterareas black on the texturefile and for the watermask-file: land areas are white and water is black. I use Paint Shop Pro for creation of the textures.For converting the textures I use FS2002 resample texture converter and i've set transparent color to black.But still the whole photosceneryarea in flightsim remains opaque.Help! Regards Stig H Ådland Norway
January 21, 200422 yr Commercial Member You should add the black and white information for the transparancy as an alpha channel to your texture. So you might want to try if there is any information in the aloha channel right now. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
January 21, 200422 yr You need Martin Wright's tool, see http://fly.to/mwgfx/ You might also like to see my tutorial at http://pugsweb.co.uk/html/filling_the_lakes_.htmlIt was put together after replies to questions by several very helpful members of this forum.George
January 24, 200422 yr Wow, this looks hopeless. If I have to edit all my 1734 (!) bitmaps I'd rather use the existing water from the satellite image. Regards Stig H Ådland Norway
January 24, 200422 yr no, not like that....make the big image into black for water and white for land.then resample that image just like you did your first.then batch convert them.Bob Bernstein
January 24, 200422 yr Commercial Member You guys like to do things the hard way :)If you are going to do a lot of this type of thing then just use Terrabuilder, does all the work for you.
January 24, 200422 yr terrabuilder is a gui over the process. what I recommended is unchanged regardless of whether you operate the process directly or use a gui to operate the process for you.best,Bob B
January 24, 200422 yr ..........no..bla...bla...:-violinhttp://forums.avsim.net/user_files/59341.jpgPanos GeorgotasAthens-Greecehttp://www.precisionmanuals.com/images/forum/supporter.jpg Panos Georgotas
January 24, 200422 yr In "Project Properties", did you include the address of your watermask? It is the last file location. You should have one (or more) files for your scenery and one black and white picture with your watermask. Once you do that Photoscenery will merge and create the mask automatically- no batching required.Phil
January 24, 200422 yr I have done it correctly as described by PanosG but there's also a problem present in the creation of the files: on execution 4, the convertion of the textures. Imagetool (v3.00) is loaded and then two errormessages appear. First: "The file 'bmp' does not exist. (Error code=2)", then: "The file '...texture*.tga' does not exist. (Error code=123)".But the tga-files are present in the texture-directory and the bmp in TmpBmp. Regards Stig H Ådland Norway
January 24, 200422 yr Just some shots in the dark (as I know it works!):1. Are you using the fs2000 tools? (e.g. resample) I had to look hard to find them on the Microsoft Webpage.2. Are you using version 1.2.4 of PhotoScenery Maker? (The earlier ones had some problems with the grids, although not the kind that should affect you.)3. Have you set the bitmap boundaries large enough to cover at least a whole grid? (although I just tried that and it does not create an error message, just a blank conversion list).Like you, I created the source BMP and the mask BMP using Paint Shop Pro, so that should not cause a problem.Phil
February 17, 200422 yr OK, now I've created photoscenery with water, but not successfull. The watermask-texture is still set up with land = white and water = black. The problem now is that the landarea have become water and the black areas that should be water remains black in flightsimulator. Regards Stig H Ådland Norway
February 18, 200422 yr Commercial Member This sounds each, just invert your alpha channel and then it should be OK.If you open some of your textures with ImageTool and view the alpha channel, are they then setup like you did (land = white, water = black) or have they been inverted somewhere along to process? Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
February 18, 200422 yr Now I've done it successfully!!The solution was to not use black and white on the watermask image, but satellite photo with black water on it. Hurray! :-beerchug Regards Stig H Ådland Norway
May 7, 201115 yr Now I've done it successfully!!The solution was to not use black and white on the watermask image, but satellite photo with black water on it. Hurray! :-beerchugHi there, I used your method also, but it didn't worked on my case... man this stinks... I can't seem to make the water mask work...
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