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PanosG

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  1. BlendBorders= No # yes = auto blend Borders (Blend-Transition) of an (Multi-)Area
  2. Thank you very good job! Except one thing, in scenproc config the UPPERCASE - lowercase letters are very important! FSXP3D config with errors: # Credit to Harry Otter for the default ScenProc script! IMPORTOGR|@0@|*|building;landuse;natural;leisure|NOREPROJ # SplitGrid|AGN|*|building="*" # SETAGNBUILDINGHEIGHT|*|1.0;0.5;0.0;0.0 #creation de la vegetation CreateAGNPolyVeg|FTYPE="POLYGON" And landuse="forest"|{0053b63d-b2c0-4bd9-9853-d9d21c9ad1fa} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="scrub"|{2fde0277-1697-4dab-b481-c3985c80596f} CREATEAGNPOLYVEG|FTYPE="POLYGON" And landuse="orchard"|{56a4998d-c1e5-416c-a37b-c35ce16504b6} CREATEAGNPOLYVEG|FTYPE="POLYGON" And landuse="conservation"|{bc6396b0-6e51-4a4f-ab4f-5386c84609a6} CREATEAGNPOLYVEG|FTYPE="POLYGON" And natural="wood"|{dcf543b7-c0d5-4fd4-b970-83965c2911c9} CREATEAGNPOLYVEG|FTYPE="POLYGON" And leisure="nature_reserve"|{82f0282d-f82d-484c-a640-aac21a69be03} CREATEAGNPOLYVEG|FTYPE="POLYGON" And leisure="garden"|{2368c260-177d-4af7-94d4-da882778108f} CREATEAGNPOLYVEG|FTYPE="POLYGON" And natural="tree"|{7dc6ef4e-92a5-4d0d-b94b-212dd1fa936d} CREATEAGNPOLYVEG|FTYPE="POLYGON" And natural="tree_row"|{a4a30975-075c-49ec-87fb-7e0931cb5004} CREATEAGNPOLYVEG|FTYPE="POLYGON" And natural="wetland"|{89ed8548-e54f-40ef-9837-7653885d409c} CREATEAGNPOLYVEG|FTYPE="POLYGON" And leisure="park"|{e04669c0-9f7b-42e8-a2c7-eee870c59d8e} CREATEAGNPOLYVEG|FTYPE="POLYGON" And leisure="golf"|{2fbf9f8d-6ba2-4cc1-8d8e-af218f65d0e8} # Add attribute to indicate the type of building # 1 = ALMOST RECTANGLE (BASED ON AREA RATIO) # 3 = REGULAR SHAPED (MANY PARALLEL EDGES) # 4 = CONVEX POLYGONS # 5 = CONCAVE POLYGONS AddAttribute|FTYPE="POLYGON" And building="*"|Integer;BUILDTYPE|5 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FAREARAT>0.80|Integer;BUILDTYPE|1 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FNUMVERT<10 And FNUMPERPANG>3 And FNUMNOTPAR<2|Integer;BUILDTYPE|3 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FCONVEX=1|Integer;BUILDTYPE|4 # Classify industrial/commercial buildings AddAttributeIfInside|FTYPE="POLYGON" And building="*"|LUCODE=16|String;BUILDCAT|INDUSTRIAL AddAttributeIfInside|FTYPE="POLYGON" And building="*"|LUCODE=15|String;BUILDCAT|COMMERCIAL # Add attribute for roof type AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>5|String;ROOFTYPE|PEAKED_ALL AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>5 And FLENGTH<12|String;ROOFTYPE|PEAKED_SIMPLE AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>20|String;ROOFTYPE|PEAKED_LOW_PITCH AddAttribute|BUILDCAT="INDUSTRIAL"|String;ROOFTYPE|PEAKED_LOW_PITCH AddAttribute|BUILDCAT="COMMERCIAL"|String;ROOFTYPE|PEAKED_LOW_PITCH # Remove complex buildings ReplacePolygonByBuildingRectangles|BUILDTYPE=3|0.8;4;4|0.25;2.0;0.5|Integer;BUILDTYPE|2 # Create buildings autogen CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_ALL"|{c05c5106-d562-4c23-89b8-a4be7495b57c}|MAXRATIO=2 CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_SIMPLE"|{d4ee02a2-ed47-4f10-b98c-502516983383} CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_LOW_PITCH"|{a9b0e686-0758-4294-a760-9bb4fd341621} # CreateAGNGenBuild|building="*" And FWIDTH<20|{5ae04eb6-934c-4f63-bb48-5e7dee601212}|MAXRATIO=2 CreateAGNGenBuild|building="*" And FWIDTH>20|{6089A0BD-CED1-4c47-9A9E-64CDD0E16983} # EXPORTAGN|FSX|@1@ FSXP3D config without errors: # Credit to Harry Otter for the default ScenProc script! ImportOGR|C:\FSTOOLS\SCENPROC\FSXP3D.osm|*|building;landuse;natural;leisure|NOREPROJ # SplitGrid|AGN|*|building="*" # SetAGNBuildingHeight|*|1.0;0.5;0.0;0.0 #creation de la vegetation CreateAGNPolyVeg|FTYPE="POLYGON" And landuse="forest"|{0053b63d-b2c0-4bd9-9853-d9d21c9ad1fa} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="scrub"|{2fde0277-1697-4dab-b481-c3985c80596f} CreateAGNPolyVeg|FTYPE="POLYGON" And landuse="orchard"|{56a4998d-c1e5-416c-a37b-c35ce16504b6} CreateAGNPolyVeg|FTYPE="POLYGON" And landuse="conservation"|{bc6396b0-6e51-4a4f-ab4f-5386c84609a6} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="wood"|{dcf543b7-c0d5-4fd4-b970-83965c2911c9} CreateAGNPolyVeg|FTYPE="POLYGON" And leisure="nature_reserve"|{82f0282d-f82d-484c-a640-aac21a69be03} CreateAGNPolyVeg|FTYPE="POLYGON" And leisure="garden"|{2368c260-177d-4af7-94d4-da882778108f} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="tree"|{7dc6ef4e-92a5-4d0d-b94b-212dd1fa936d} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="tree_row"|{a4a30975-075c-49ec-87fb-7e0931cb5004} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="wetland"|{89ed8548-e54f-40ef-9837-7653885d409c} CreateAGNPolyVeg|FTYPE="POLYGON" And leisure="park"|{e04669c0-9f7b-42e8-a2c7-eee870c59d8e} CreateAGNPolyVeg|FTYPE="POLYGON" And leisure="golf"|{2fbf9f8d-6ba2-4cc1-8d8e-af218f65d0e8} # Add attribute to indicate the type of building # 1 = ALMOST RECTANGLE (BASED ON AREA RATIO) # 3 = REGULAR SHAPED (MANY PARALLEL EDGES) # 4 = CONVEX POLYGONS # 5 = CONCAVE POLYGONS AddAttribute|FTYPE="POLYGON" And building="*"|Integer;BUILDTYPE|5 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FAREARAT>0.80|Integer;BUILDTYPE|1 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FNUMVERT<10 And FNUMPERPANG>3 And FNUMNOTPAR<2|Integer;BUILDTYPE|3 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FCONVEX=1|Integer;BUILDTYPE|4 # Classify industrial/commercial buildings AddAttributeIfInside|FTYPE="POLYGON" And building="*"|LUCODE=16|String;BUILDCAT|INDUSTRIAL AddAttributeIfInside|FTYPE="POLYGON" And building="*"|LUCODE=15|String;BUILDCAT|COMMERCIAL # Add attribute for roof type AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>5|String;ROOFTYPE|PEAKED_ALL AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>5 And FLENGTH<12|String;ROOFTYPE|PEAKED_SIMPLE AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>20|String;ROOFTYPE|PEAKED_LOW_PITCH AddAttribute|BUILDCAT="INDUSTRIAL"|String;ROOFTYPE|PEAKED_LOW_PITCH AddAttribute|BUILDCAT="COMMERCIAL"|String;ROOFTYPE|PEAKED_LOW_PITCH # Remove complex buildings ReplacePolygonByBuildingRectangles|BUILDTYPE=3|0.8;4;4|0.25;2.0;0.5|Integer;BUILDTYPE|2 # Create buildings autogen CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_ALL"|{c05c5106-d562-4c23-89b8-a4be7495b57c}|MAXRATIO=2 CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_SIMPLE"|{d4ee02a2-ed47-4f10-b98c-502516983383} CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_LOW_PITCH"|{a9b0e686-0758-4294-a760-9bb4fd341621} # CreateAGNGenBuild|building="*" And FWIDTH<20|{5ae04eb6-934c-4f63-bb48-5e7dee601212}|MAXRATIO=2 CreateAGNGenBuild|building="*" And FWIDTH>20|{6089A0BD-CED1-4c47-9A9E-64CDD0E16983} # ExportAGN|FSX|texture Now is working well!
  3. I have the same problem with version msfs_addonorganizer_1_00_b17.zip
  4. You must have: in Prepar3d.cfg [GRAPHICS ] DYNAMIC_LIGHTING=1
  5. Caught exception: Ortho4XP_v130.exe: RegistryKeyLookupFailed `CoderModulesPath' @ error/module.c/GetMagickModulePath/665 635 lines with this error!
  6. Prepar3D v4 = 325.995.302.395 Prepar3D v4 Add-ons= 50.591.544.537 Not so big eh!
  7. This message appears after last update. ERROR: file Earth nav data\+30+020\+38+023.dsf absent. Recall that the overlay source directory needs to be set in the config window first. Batch process completed in 1h13m2sec
  8. After opening default.spc in scenProc.exe and then save it as new file, it works!!!!
  9. Use Arno's script file:https://www.fsdeveloper.com/forum/threads/general-purpose-scenproc-script.445584/
  10. Example *.inf file and images Blend mask must be in TIFF format 256 colors 8 bits per pixel.
  11. Some freeware Gceek Islands sceneries go to http://forum.simmershome.de/
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