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You only have one chance...PMDG, Fenix or Maddog?
PanosG replied to JLuis's topic in Microsoft Flight Simulator (2020)
PMDG AND FENIX! -
Updated FSEarthTiles V1.1
PanosG replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
BlendBorders= No # yes = auto blend Borders (Blend-Transition) of an (Multi-)Area -
Updated FSEarthTiles V1.1
PanosG replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
Thank you very good job! Except one thing, in scenproc config the UPPERCASE - lowercase letters are very important! FSXP3D config with errors: # Credit to Harry Otter for the default ScenProc script! IMPORTOGR|@0@|*|building;landuse;natural;leisure|NOREPROJ # SplitGrid|AGN|*|building="*" # SETAGNBUILDINGHEIGHT|*|1.0;0.5;0.0;0.0 #creation de la vegetation CreateAGNPolyVeg|FTYPE="POLYGON" And landuse="forest"|{0053b63d-b2c0-4bd9-9853-d9d21c9ad1fa} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="scrub"|{2fde0277-1697-4dab-b481-c3985c80596f} CREATEAGNPOLYVEG|FTYPE="POLYGON" And landuse="orchard"|{56a4998d-c1e5-416c-a37b-c35ce16504b6} CREATEAGNPOLYVEG|FTYPE="POLYGON" And landuse="conservation"|{bc6396b0-6e51-4a4f-ab4f-5386c84609a6} CREATEAGNPOLYVEG|FTYPE="POLYGON" And natural="wood"|{dcf543b7-c0d5-4fd4-b970-83965c2911c9} CREATEAGNPOLYVEG|FTYPE="POLYGON" And leisure="nature_reserve"|{82f0282d-f82d-484c-a640-aac21a69be03} CREATEAGNPOLYVEG|FTYPE="POLYGON" And leisure="garden"|{2368c260-177d-4af7-94d4-da882778108f} CREATEAGNPOLYVEG|FTYPE="POLYGON" And natural="tree"|{7dc6ef4e-92a5-4d0d-b94b-212dd1fa936d} CREATEAGNPOLYVEG|FTYPE="POLYGON" And natural="tree_row"|{a4a30975-075c-49ec-87fb-7e0931cb5004} CREATEAGNPOLYVEG|FTYPE="POLYGON" And natural="wetland"|{89ed8548-e54f-40ef-9837-7653885d409c} CREATEAGNPOLYVEG|FTYPE="POLYGON" And leisure="park"|{e04669c0-9f7b-42e8-a2c7-eee870c59d8e} CREATEAGNPOLYVEG|FTYPE="POLYGON" And leisure="golf"|{2fbf9f8d-6ba2-4cc1-8d8e-af218f65d0e8} # Add attribute to indicate the type of building # 1 = ALMOST RECTANGLE (BASED ON AREA RATIO) # 3 = REGULAR SHAPED (MANY PARALLEL EDGES) # 4 = CONVEX POLYGONS # 5 = CONCAVE POLYGONS AddAttribute|FTYPE="POLYGON" And building="*"|Integer;BUILDTYPE|5 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FAREARAT>0.80|Integer;BUILDTYPE|1 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FNUMVERT<10 And FNUMPERPANG>3 And FNUMNOTPAR<2|Integer;BUILDTYPE|3 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FCONVEX=1|Integer;BUILDTYPE|4 # Classify industrial/commercial buildings AddAttributeIfInside|FTYPE="POLYGON" And building="*"|LUCODE=16|String;BUILDCAT|INDUSTRIAL AddAttributeIfInside|FTYPE="POLYGON" And building="*"|LUCODE=15|String;BUILDCAT|COMMERCIAL # Add attribute for roof type AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>5|String;ROOFTYPE|PEAKED_ALL AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>5 And FLENGTH<12|String;ROOFTYPE|PEAKED_SIMPLE AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>20|String;ROOFTYPE|PEAKED_LOW_PITCH AddAttribute|BUILDCAT="INDUSTRIAL"|String;ROOFTYPE|PEAKED_LOW_PITCH AddAttribute|BUILDCAT="COMMERCIAL"|String;ROOFTYPE|PEAKED_LOW_PITCH # Remove complex buildings ReplacePolygonByBuildingRectangles|BUILDTYPE=3|0.8;4;4|0.25;2.0;0.5|Integer;BUILDTYPE|2 # Create buildings autogen CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_ALL"|{c05c5106-d562-4c23-89b8-a4be7495b57c}|MAXRATIO=2 CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_SIMPLE"|{d4ee02a2-ed47-4f10-b98c-502516983383} CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_LOW_PITCH"|{a9b0e686-0758-4294-a760-9bb4fd341621} # CreateAGNGenBuild|building="*" And FWIDTH<20|{5ae04eb6-934c-4f63-bb48-5e7dee601212}|MAXRATIO=2 CreateAGNGenBuild|building="*" And FWIDTH>20|{6089A0BD-CED1-4c47-9A9E-64CDD0E16983} # EXPORTAGN|FSX|@1@ FSXP3D config without errors: # Credit to Harry Otter for the default ScenProc script! ImportOGR|C:\FSTOOLS\SCENPROC\FSXP3D.osm|*|building;landuse;natural;leisure|NOREPROJ # SplitGrid|AGN|*|building="*" # SetAGNBuildingHeight|*|1.0;0.5;0.0;0.0 #creation de la vegetation CreateAGNPolyVeg|FTYPE="POLYGON" And landuse="forest"|{0053b63d-b2c0-4bd9-9853-d9d21c9ad1fa} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="scrub"|{2fde0277-1697-4dab-b481-c3985c80596f} CreateAGNPolyVeg|FTYPE="POLYGON" And landuse="orchard"|{56a4998d-c1e5-416c-a37b-c35ce16504b6} CreateAGNPolyVeg|FTYPE="POLYGON" And landuse="conservation"|{bc6396b0-6e51-4a4f-ab4f-5386c84609a6} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="wood"|{dcf543b7-c0d5-4fd4-b970-83965c2911c9} CreateAGNPolyVeg|FTYPE="POLYGON" And leisure="nature_reserve"|{82f0282d-f82d-484c-a640-aac21a69be03} CreateAGNPolyVeg|FTYPE="POLYGON" And leisure="garden"|{2368c260-177d-4af7-94d4-da882778108f} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="tree"|{7dc6ef4e-92a5-4d0d-b94b-212dd1fa936d} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="tree_row"|{a4a30975-075c-49ec-87fb-7e0931cb5004} CreateAGNPolyVeg|FTYPE="POLYGON" And natural="wetland"|{89ed8548-e54f-40ef-9837-7653885d409c} CreateAGNPolyVeg|FTYPE="POLYGON" And leisure="park"|{e04669c0-9f7b-42e8-a2c7-eee870c59d8e} CreateAGNPolyVeg|FTYPE="POLYGON" And leisure="golf"|{2fbf9f8d-6ba2-4cc1-8d8e-af218f65d0e8} # Add attribute to indicate the type of building # 1 = ALMOST RECTANGLE (BASED ON AREA RATIO) # 3 = REGULAR SHAPED (MANY PARALLEL EDGES) # 4 = CONVEX POLYGONS # 5 = CONCAVE POLYGONS AddAttribute|FTYPE="POLYGON" And building="*"|Integer;BUILDTYPE|5 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FAREARAT>0.80|Integer;BUILDTYPE|1 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FNUMVERT<10 And FNUMPERPANG>3 And FNUMNOTPAR<2|Integer;BUILDTYPE|3 AddAttribute|FTYPE="POLYGON" And building="*" And BUILDTYPE=5 And FCONVEX=1|Integer;BUILDTYPE|4 # Classify industrial/commercial buildings AddAttributeIfInside|FTYPE="POLYGON" And building="*"|LUCODE=16|String;BUILDCAT|INDUSTRIAL AddAttributeIfInside|FTYPE="POLYGON" And building="*"|LUCODE=15|String;BUILDCAT|COMMERCIAL # Add attribute for roof type AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>5|String;ROOFTYPE|PEAKED_ALL AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>5 And FLENGTH<12|String;ROOFTYPE|PEAKED_SIMPLE AddAttribute|FTYPE="POLYGON" And building="*" And FWIDTH>20|String;ROOFTYPE|PEAKED_LOW_PITCH AddAttribute|BUILDCAT="INDUSTRIAL"|String;ROOFTYPE|PEAKED_LOW_PITCH AddAttribute|BUILDCAT="COMMERCIAL"|String;ROOFTYPE|PEAKED_LOW_PITCH # Remove complex buildings ReplacePolygonByBuildingRectangles|BUILDTYPE=3|0.8;4;4|0.25;2.0;0.5|Integer;BUILDTYPE|2 # Create buildings autogen CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_ALL"|{c05c5106-d562-4c23-89b8-a4be7495b57c}|MAXRATIO=2 CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_SIMPLE"|{d4ee02a2-ed47-4f10-b98c-502516983383} CreateAGNGenBuild|BUILDTYPE<3 And ROOFTYPE="PEAKED_LOW_PITCH"|{a9b0e686-0758-4294-a760-9bb4fd341621} # CreateAGNGenBuild|building="*" And FWIDTH<20|{5ae04eb6-934c-4f63-bb48-5e7dee601212}|MAXRATIO=2 CreateAGNGenBuild|building="*" And FWIDTH>20|{6089A0BD-CED1-4c47-9A9E-64CDD0E16983} # ExportAGN|FSX|texture Now is working well! -
I have the same problem with version msfs_addonorganizer_1_00_b17.zip
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AS for P3Dv4
PanosG replied to dwc3402's topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support Forum
Prepar3D v4\redist\Interface\ -
FSLabs A320: no landing lights splash on arrival
PanosG replied to jgoggi's topic in The Prepar3d Forum
You must have: in Prepar3d.cfg [GRAPHICS ] DYNAMIC_LIGHTING=1 -
Ortho4XP for FSX/P3D
PanosG replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
Install ImageMagick from dist folder. -
Ortho4XP for FSX/P3D
PanosG replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
Caught exception: Ortho4XP_v130.exe: RegistryKeyLookupFailed `CoderModulesPath' @ error/module.c/GetMagickModulePath/665 635 lines with this error! -
Prepar3D v4 = 325.995.302.395 Prepar3D v4 Add-ons= 50.591.544.537 Not so big eh!
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Ortho4XP for FSX/P3D
PanosG replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
This message appears after last update. ERROR: file Earth nav data\+30+020\+38+023.dsf absent. Recall that the overlay source directory needs to be set in the config window first. Batch process completed in 1h13m2sec -
Ortho4XP for FSX/P3D
PanosG replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
After opening default.spc in scenProc.exe and then save it as new file, it works!!!! -
Models not rendering in FSX
PanosG replied to armenius's topic in FSX | FSX-SE Scenery Design Forum - How To
Ask here: FSDeveloper forum -
Ortho4XP for FSX/P3D
PanosG replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
Use Arno's script file:https://www.fsdeveloper.com/forum/threads/general-purpose-scenproc-script.445584/ -
resample.exe mask help
PanosG replied to kjjj11223344's topic in FSX | FSX-SE Scenery Design Forum - How To
Example *.inf file and images Blend mask must be in TIFF format 256 colors 8 bits per pixel. -
Stargazer released by Creative Design Studios
PanosG replied to GSalden's topic in The Prepar3d Forum
All lights is white?