Sign in to follow this  
Guest jimkeir

LWMViewer2 changes due

Recommended Posts

Hi,I've started tinkering about with LWMViewer2 again, redesigning the terrain displays. In particular, the top-down display is faster and has twice the range that it used to, going up to a (fairly arbitrary) 100,000m high viewpoint.Since I'm playing with the code again, any requests I may have forgotten about?Cheers,Jim

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Just a trivial one Jim, the elevation is always displayed as metres even when unchecked in the dialog.George

Share this post


Link to post
Share on other sites

Great news, Jim, although that space shuttle viewpoint is really out of this world!I have been moving and deleting objects recently, and noticed the following: when trying to move an object, the object picker window comes up quite often over the display even if I do not double-click on the object. Just moving the object a little brings up the other window. If I had a bigger screen, this would probably not be a problem.Also, I am not sure if the delete object button works for me. If I click on it, the object does not turn into a "ghost". Instead, I select it and hit the delete key, then I have to zoom in or out for it to die!Best regards.Luis

Share this post


Link to post
Share on other sites

Any chance you could make it work on a PC with an ATi All-in-Wonder 128MB video card and an Athlon XP1500 1.36Ghz processor?I cannot get it to work on my end at all..And Is there a chance we could see faster load times with photoreal scenery files enabled?_Steve

Share this post


Link to post
Share on other sites

Small problem - Find Airport (CTRL-F) will not find an airport if you enter the state and the ICAO code. Under some "clicking sequence" clicking the Mouse Wheel and then clicking some other button changes the lat/lon to an odd value. I have Lightsource and Landclass activated.I would like an extreme color palette that clearly shows monor roads. I use Lwmviewer2 to adjust my landclass. The higher density street patterns are excellent clues to the location and extents of cities. The USA landclass data seems quite old so some tuning is needed. I use American Data Roads (FSGenesis site) as my roads/streets database. It is an excellent tool but the secondary roads are sometimes hard to spot in small village concentrations.First class tool. Excellent price. Regards,Dick near 5G8

Share this post


Link to post
Share on other sites

Hi,What exactly is an 'All-in-Wonder'? I thought that was a brand name which has been put on just about every ATI card ever made as long as it had a TV encoder. Can you tell me what the 3D chip on the card is? If it's older than a 9800 then it's not going to work, sorry. The processor shouldn't be a problem at all, the program's still compiled to be compatible with Pentium3/compatible CPUs.> Is there a chance we could see faster load times with photoreal> scenery files enabled?I'll take a look, but I'd have to say probably not. It just takes a set amount of time to read them in, convert formats etc. FlightSim takes a while to load them, too :)Cheers,Jim

Share this post


Link to post
Share on other sites

Hi,I'd not found the 'Find Airport' problem, so I'll check that one out. It shouldn't be too hard to have an editable colour palette for non-textured polygons, good idea.Nice to know you appreciate the value :)I'm trying to work around a problem with what appear to be DirectX bugs right now, so that's the highest priority. The only alternative is to either not support, or double memory requirements for, the NVidia FX5200 cards which I don't really want to do...Cheers,Jim

Share this post


Link to post
Share on other sites

Jim, I also have the find airport problem and I looked at the data base, and found that many of the state values appear to be wrong. Maybe it is necessary to rebuild the database?Here's an example picked at random:Fowler CO80 0 147 16Dietrichs 3CO7 0 147 16Cable's Corners 22CO 0 147 16Griffin Field 4CO3 0 147 16Syracuse-Hamilton Co Mun 3K3 0 147 490Walker Strip 6KS3 0 147 490Fat Chance 36CO 0 147 16"16" appears to be the proper state Id number, but some of these are set to "490".I can only zoom out so far, after which the window just goes to "white". Zooming back in restores the display.It would be nice to get export bitmap/source back.With textures off, it can be trying to get good color contrast between various VTP/LWM polys and lines.scott s..

Share this post


Link to post
Share on other sites

Hi JimHow about a function to paint seasons onto the terrain (like landclasses), so people can customize seasonal variations?Cheers,Christian

Share this post


Link to post
Share on other sites

Hi,I tried the 'Find Airports' thing last night and couldn't duplicate it. However, I was just doing a general search to see if *anything* showed up and not looking for one place in particular, so those values posted for the state may be related. I'll try those out.Nice to see that someone's querying the database directly - I'd hoped that it would end up being used by other software.The disappearing landscape is down to the scale; once it gets beyond a certain point, nothing is drawn. That's the main point of the changes I've been making to the top-down mode to make it much less hardware-intensive.Painting seasons is a good idea, but I'm not entirely sure it would work. Has anyone tried creating season override files? I tried one recently for region data and although it got compiled correctly by resample it seemed to be ignored in the game.Cheers,Jim

Share this post


Link to post
Share on other sites

I also have built a replacement seasons file, to provide accurate snow cover for north america. I've been updating it using the snow cover data sets from NOAA beginning in Nov 2005 and extending to May 2006. Of course, without having some sort of selection logic it is only valid for 1 day a month.Here is mine :)http://forums.avsim.net/user_files/149000.zipscott s..

Share this post


Link to post
Share on other sites

Hi Jim,yes, I pioneered this. The trick is to use LOD2 (only). Unfortunately, while it's possible to create LOD5 season files, FS2004 doesn't recognise them. There have been hints at MS that FSX will support LOD5 seasons...Cheers,Christian

Share this post


Link to post
Share on other sites

Hi Jim,As you know I've only just installed the program, so lemme know if this is already handled, but the aspect ratio seems off on my 1280x1024 monitor.Jon

Share this post


Link to post
Share on other sites

Hi,The monitor size shouldn't make any difference, there's nothing in there that's sensitive to it as far as I know. Try ticking/unticking the 'Adjust for Latitude' box, this affects the horizontal dimensions. One setting shows everything as square, the other takes into account the ratio of longitude to latitude at the particular location you're viewing. Terrain looks right in square mode, models look right in adjusted mode, which is how everything appears in FS.Cheers,Jim

Share this post


Link to post
Share on other sites

Gotcha, Jim, thanks!Now why when I have a palette on the screen does the image shift underneath a line even with the palette?Usually I have the palettes on another monitor, but it'd be nice to figure this out . . .Jon

Share this post


Link to post
Share on other sites

Hi,Um... no idea, I've never seen that :-hmmm Can you give (again, probably) the details of your graphics card, including the amount of on-board memory? I take it you've got the latest updates for DirectX and the card drivers?Cheers,Jim

Share this post


Link to post
Share on other sites

Hi Jim,I have:- BFG 7900GT 256Mb - 8.4.2.1 (latest) graphic drivers- DirectX 9.0c (V4.09.00.0904)- AMD X2 4200+- 2Gb RAM- A8N SLI motherboard- Win XP SP2- 2x Samsung 920N Monitors- 800 Gb SATA-II RAID-0 array... and a bunch of peripherals.EDIT: and the problem isn't occuring anymore! Thanks for your cosmic help. I'll let you know if it recurs...EDIT again: oops. After I switched from oblique to top-down view the problem recurred.Jon

Share this post


Link to post
Share on other sites

Hi,Well, one of the big changes is to the top-down mode so maybe it'll go away of its own accord again :)FYI, the custom colour settings for VTPs are in and I've found and fixed the Airport search bug.Cheers,Jim

Share this post


Link to post
Share on other sites

Great, this is a great tool. Thanks Jim for spending even more time on it.scott s..

Share this post


Link to post
Share on other sites

No worries, Jim, let's see how the new version works.The 7900GT works great, but I do get a lot of screen flashing when apps are loaded. I think having 2 monitors complicates it as well. Sometimes if I resize my FS9 screen that window will go irretrievably black. So I'd wonder whether the issue I reported is your software or the card.I look forward to playing with the new version . . . Jon

Share this post


Link to post
Share on other sites

Hi,Would somebody with either a GForceFX 5200 or 5600 please download this little program and send me a screenshot of the output (or post here so others know not to bother)?http://www.jimkeir.co.uk/FlightSim/CWETest.zipIt appears some information I got is incorrect, and I've been relying on a particular feature that isn't available on these cards.Which leads to the next question; how many people are actually using these? ;( Thanks,Jim

Share this post


Link to post
Share on other sites

Hi,Very useful, thanks. Sadly it's at odds with both Chris Dragan's database *and* Microsoft, who also disagree with each other :) Well, I'm going to need to find another way round a particular problem. Thanks for the info.Cheers,Jim

Share this post


Link to post
Share on other sites

One change I would like to see, even though it may not be very feasible is to make it compatible with non-shader video cards and to have a from-the-basics-manual for people like me just starting to use the program.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this