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    Multi Crew Experience Update


     Multi Crew Experience a voice based crew simulation for all Micsrosoft platforms, including MSFS 2020 has now been updated to provide full integration with FlyBywire mod mod as well as Aerosoft recently released CRJ.

    MCE registered users can grab this as a free update.

    More planes will be supported in the future in MSFS.

    For those new to this, a fully working time limited Demo is available for download here:

    This isn't a "scripted adventure" with you adopting a passive role and adjusting to the software.

    Instead, it's the software that caters for your needs.

    Ask co-pilot what you want him to do, when you want him to perform it, and even using your own jargon if you wish.

    Talk to Native ATC or PF3 ATC if you wish.

    And don't forget, this isn't a product that sprung up this year or last.

    It's the culmination of 13+ years of coding and refinements to provide you with a crew experience that is the closest you can get to "shared cockpit" nirvana.

    We already support 50+ complex planes on various platforms in a single package, be it MSFS, Prepar3D, FSX or even FS9

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    Thanks for the post Chuck.

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    Excellent Program for Flight Simulator. It's like having an entire crew to command and help fly.  I especially like the VOX Key which allows you to control actions with your voice that you would normally have to press a key on the keyboard.

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    FS++

    Posted (edited)

    On 5/8/2021 at 10:20 AM, jhill11 said:

    Excellent Program for Flight Simulator. It's like having an entire crew to command and help fly.  I especially like the VOX Key which allows you to control actions with your voice that you would normally have to press a key on the keyboard.

    Thanks.

    Please don't misread this post, as I just want to clarify things for others who may wrongly assume MCE is a keyboard driver by voice.

    Voxkey isn't suitable for cockpit buttons switching as you would need to know the switch status before manipulating it correctly. We just added that small feature for the odd action that doesn't have serious consequences. It can be very useful in VR though.

    Obviously, MCE is way, way more than that.

    Not only SOPs to match ANY airline operations to extreme level, but also fit for real world pilot recurrent training on some supported planes that simulate failures.

    Also, currently, the only voice based crew simulation available in MSFS world.

    Edited by FS++
    typo

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    In short: MCE is a fantastic add-on for all major flight simulation platforms. A real must-have.

    I have been using MCE for several years now, when piloting my PMDG 737NGX (one of the many planes supported). Verbal commands, issued through a vocabulary so wide and flexible as to mimic real-life conversation, allow directing your FO to act on any knob/switch/control in the cockpit. A professional pilot, “he” will execute orders, confirm his actions when appropriate and even execute, on request, complete SOP flows with/without step-by-step verbal feedback. A full team member, even with a touch of personality (across different FO voices, all available free).

    Beside carrying out specific orders, the FO can even discreetly suggest or remind his Captain of actions to be taken (if so desired).

    When on cruise, at times I find myself chatting with William (my preferred FO voice); he can be at times witty, or sharp when appropriate. No need for rigidly-formatted phrasing to be memorized here, quite the opposite.

    This program makes simulation in a big liner, or other complex plane, literally a REAL and immersive experience.

    Over time, after understanding the actual potential under the MCE hood, I started programming my own procedures (simple and straightforward: mostly a sequence of the same verbal commands, plus the option of adding spoken comments by the FO and additional sounds or messages by the crew). Sample procedures are available in MCE, but it is a very easy and enjoyable exercise to modify them or create new ones to your own liking or needs. My full set of flows is available on AVSIM.

    In addition, an internal option - VoxKey - allows to script (and then verbally execute) keypresses, thus adding the flexibility of a “verbal” keyboard (and its shortcuts) to an already super-flexible add-on. Amazing.

    In more detail, a few aspects of MCE I appreciate most:

    - its unique ability to create and control a voice-operated next-to-real (with a wide freedom of vocabulary) FO next to you, a  professional helping his Captain the way he should: answering questions, executing orders and SOP flows.

    - the fact that one can delegate to the FO what - in real life - is his exclusive area of responsibility around the cockpit, again followin SOPs and Boeing (or other manufacturer/airline) standards;

    - the ability to simply forget - if desired - about mouse and keyboard throughout a flight. The hands of the Captain are free to rest on the yoke/stick, plus operating the stick controls (or for drinking coffee). Once again, stunning realism;

    - its capability to deal with ATC (native, PF3);

    - the verbal breadth of its available vocabulary, with hundreds of command variants which allow an almost fre-speech communication with the FO;

    - the possibility to customize fully any command flow in the cockpit. You are the limit to realism and immersion;

    - its robust design, operating outside the running simulator (no sim glitches, prone to misunderstanings or downright failures).

    A demo is available, give it a try (you'll be hooked)!

    Giorgio

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    to add ...... your co-pilot can be a TTS voice, not necessarily an MCE included one.

    so if you use an ATC (off-line) addon such as P2A or VoxATC (& not the mentioned ATC), you can also have the same copilot for "all".

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    It's similar to A320 Crew from Fs2crew? Only voice version or button?

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    FS++

    Posted (edited)

    On 5/12/2021 at 6:24 PM, Alaska738 said:

    It's similar to A320 Crew from Fs2crew? Only voice version or button?

    MCE was built from the ground up for Full interactive crew simulation using voice.

    It isn't a button based product that was ported to speech by replacing a button press with a single trigger sentence.

    Edited by FS++

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    3 hours ago, FS++ said:

    MCE was built from the ground up for Full interactive crew simulation using voice.

    It isn't a button based product that was ported to speech by replacing a button press with a single trigger sentence.

    Thanks for the information! 

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    FS++

    Posted (edited)

    Update released. Latest MCE is V2.9.2.0

    Change Log

    A few refinements to FlyByWire and Aerosoft CJ interfacing within MSFS

    More items to control via voice in FsLabs A3XX series (Pepar3D v4 & V5).

    Edited by FS++

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