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Airtrooper

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  1. Using USB tethering is the way to go IMO. It allows you to use much better image quality whilst reducing latency. Andy
  2. Hi Richard, I'm surprised you get little feedback, it is an excellent utility! Many thanks for v2.1. I have indeed got TrackIR working fine with normal 2D on my monitor. I have F9 set as the pause for TrackIR and also P3D Native 3D now. I'll give it all a go later... Andy
  3. Hi Richard, I'm extremely grateful for your excellent P3D Native 3D. I'm currently using v2 with P3D V3.1, a Samsung Galaxy S6, Homido headset and Trinus VR to send the images on the monitor to my phone via USB tether. I was wondering if I could ask for your help please? I can't get head tracking to work and I'm not sure why. I'm not even sure which part or parts are the issue! You may have a completely different setup tho, so I understand if you can't help, but if you do have something similar any advice would be very welcome... I have TrackIR set as my method of head tracking in Trinus VR. I have TrackIR installed on my PC (works fine with my actual TrackIR hardware) and on by default. I have head tracking off in P3Dnative3D until I have by SBS 3D setup and running OK in P3D. Only then do I switch the head tracking off... but no joy. Any ideas? Many thanks Andy
  4. Further to my last post, a chap by the name of Richard Barry is developing a tool called P3DNative3D. It allows SBS 3D. This means SBS can be transmitted to a phone, such as the Samsung S6, and viewed in 3D using a 3rd party headset. I haven't tried it yet, but when I do I'll post my results here. In the meantime here is Richard's tool: https://youtu.be/QUUlSeFaJl8
  5. I'm a dedicated P3D user (v2.5 at present) and stopped flying FSX long ago. However I miss nVidia 3D Vision, which I used in FSX all the time. I'm looking forward to Oculus Rift, but I'm impatient and there are no noises coming from either LM or nVidia regarding a fix for nVidia 3D Vision.... I now have a Samsung S6 phone, with a 1440 x 2560 resolution screen. This could be used with the new Gear VR headset, but to the best of my knowledge it only works with apps on the phone, not streamed from a PC. Instead I've bought a 3rd party VR headset designed for a range of different smart phones: http://www.amazon.com/Andoer-Universal-Virtual-Reality-Smartphone/dp/B00PC0YB1C I'm am currently attempting to use Trinus VR for both tracking (3 DOF only, but I've thought using my TrackIR for the remaining 3 DOF might be a good solution?!) and for sending the PC rendered image to the phone screen: http://trinusvr.com/ Others have so far managed to do this OK, but only using Fake 3D. https://youtu.be/z7ZT2WixoSM An earlier post mentioned nVidia permitted SBS 3D with Prepar3D. Is this confirmed??? If so, I might be able to transmit the true 3D as SBS to my phone and thus have a working VR headset with the resolution close to that of the forthcoming consumer version of OC (apparently). I would give this a go now, but I'm away from my PC a while. Andy
  6. On the subject of GPU memory (and speed), which is better (for FSX and generally)? 770 with 4Gb OC to > 1000 MHz (e.g. 1150 MHz) 780 with 3Gb OC to < 1000 MHz (e.g. 900 MHz)
  7. I'm buildings a new rig with an Asus Z87-PRO mobo, 8GB Vengeance RAM (might buy more to double it to 16Gb) and an i7-4770K CPU. I'm also buying a Corsair Hydro Series H80i Extreme (with back-to-back fans sandwiching the radiator) with the intent of overclocking from the stock 3.5GHz to more than 4 GHz.
  8. I'm starting out on a rebuild of my rig. I have most of the components sorted, bar the GPU. I want to buy a new nVidia 700 series GPU but unsure of the optimum one for FSX? 760, 770 or 780? I fly with either ORBX or payware photoscenery and always use either A) 30" 2,560 x 1,600 monitor; or B) nVidia 3D Vision with a 120 Mhz monitor and 3D classes In the future I plan on buying an Oculus Rift instead. Any opinions?
  9. This really seemed to do the trick, especially volume wise but also in terms of aircraft-specific sounds. Many thanks indeed!Are there methods (perhaps in the cfg or wav files) to increase the volumes (both relative and absolute) still further? For instance, my AI Vulcan now taxis with a nice sound and volume, but actually gets quieter when it throttles up for takeoff! I'd like to reverse this.Thanks againAndy
  10. I'm flying FSX Acceleration. My AI traffic are very quiet. Unless I have my sound sliders turned all the way up they appear to be silent. All my jets use the same generic (737?) sounds which are barely audible and make simple whine and swish sounds, nothing more. This even applies to default aircraft such as the F-18, which appears to have bespoke AI sounds. I've tried copying soundai folders and soundai.cfg to the directory for the aircraft I'm interested in, but it doesn't change anything. For instance, I have AI Vulcans and have copied the sounds from the IRIS Vulcan (renaming the folder and cfg files to add "ai") but it doesn't work. The same is true for AI Hunters and Dave Garwood's Hunter sounds (FGA9).Does anyone know where I'm going wrong, or know of a fix for generic, quiet AI sounds?I've seen some posts where the AI seems to be silent and people have fixed it by reinstalling FSX... which I really want to avoid!I'm also running Traffic X by Just Flight.Many thanks in advanceAndy
  11. Hi,I'm trying to find anyone who will be visiting the USAF Museum in Dayton, Ohio (or lives locally) and would be willing to take a few photos and measurements of a bit of kit on my behalf for a scenery project (not Wright-Patterson AFB) I'm working on please? I live thousands of miles away and although I've visited there once I'm unlikely to again for many years!Many thanks in advanceAndy
  12. I've considered using Repair, before resorting to a Reinstall. However, hopefully neither will be required as things are looking more like normal.Since my last post I found that a restart of my PC solved the roll/bank issue and the use of the popular FPS_Limiter has helped reduce stutters (although the are still worse than when all this started).I was concerned that the sudden problem with a large BufferPools might be related to some of my RAM becoming faulty, but using Vista's own memory checker no problems were found. Is there anything else I can do in this regard?So, now I'm left wondering how large or small should my BufferPools be? Show I just abandon it? If I remove it should I re-run Bojote's Tweaking and Tuning Tool?
  13. No Yes! I've had it set at 512,000,000 (i.e. 512Mb) for a long time now, with no problems. However, I just reduced it to 200,000,000 and restarted FSX and I now have gauges working in the VC again!This is great news! However, WHY does this work? Also, why wasn't this an issue before? Is it something recent to do with my hardware (RAM?) or software?Finally, I seem to have two side-effects (so far). One is I now have severe stutters, like never before. The other is I can deflect the yoke all the way to left or right (my joystick moves and the joke also moves in the VC) but the aircraft refuses to roll/bank... Any ideas??Many thanks indeed
  14. I tried the 2D panel and the instruments are working fine, both on the ground and in flight. However, when cycling through to the VC the instruments are still frozen :( I used the 2D panel to do a full startup of the Cessna 172 and then saved this as the default flight. When closing and restarting FSX this flight loads properly with everything ON and running. However, the problem isn't solved; 2D panel fine, VC instruments frozen! :( I can't believe I'm the first to have this problem?! I read somewhere that using F9 might help, but no joy. I've been trying to think of any recent changes I've made. The only thing I can think of so far (and I'm pretty sure this was before the problems started) was I stopped using nHancer in favour of nVidia's own Inspector (I have a GTX285 2Gb with driver 260.99) and Bojote's Tweaking and Tuning Tool...PLEASE HELP ME! :(

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