desertwind
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When I was using FS9, there was a utility that you placed in the scenery directory that would reposition all of the default objects like Dodger's Stadium in Los Angeles and the Golden Gate bridge in San Francisco to their geographically correct locations. The file name was something like qrlpt and it was freeware. Does anyone know: 1) If it works with FSX objects to do the same thing and 2) where the file can be found? I've tried searching for it both at simviation websites as well as google with no luck, so far.
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Has anyone else seen this? Basically, article states Yahoo map API is shutting down, I'm currently using this as my service and it still seems to work, but for how long? Did say they were handing off to Nokia (which apparently already was powering Yahoo via ovi). Perhaps the transition already took place transparently? If so, wonder if there will be map version updates now?
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Is there some way to extract the latest nVidia Control Panel without actually installing the driver? After recently solving my texture corruption issue on my GTX 260 by replacing v196.21 with v182.50, I noticed that the older version of Control Panel that came with the older driver doesn't have the ability to save desktop color setting profiles. (I want to create a 'night flight' profile for my LDC monitor.) I can't remember if the v196.21 driver installation routine has an option for selecting only certain components or not, but I didn't want to chance continuing with the installation and causing myself more headaches.Also, I don't think there's anyway around this but, just in case, I'll ask. I like my cockpit really dim at night which can be accomplished by turning down brightness, etc. The problem with this, of course, is that my landing light becomes almost indiscernible. I guess this is just something you have to live with if you like things at night to be really dark on an LCD monitor?
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Awesome, that's THREE less frustrated fs9 pilots in this world. Good on us! :(
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I would like to pose my own success story. For me, it turned out to be a driver issue. The current nVidia driver, v196.21 turned out to be the culprit. I saw many fellow simmers using v182.50, so I tracked down that driver and installed it (I did use Driver Sweeper, as recommended). Since installing this older driver, things have been purring along without a hiccup. I filed a flight plan from Monterey, CA to Palm Springs, CA then to Las Vegas, NV and ending in San Diego, CA and let the autopilot handle the flying while I helped my SO organize the garage at our new place. Smooth sailing!I tried this driver with Crisis to make sure my card still ran newer games (not that I really care, just curious) as well as favorite legacy sim, GPL. I'm happy to report that my problem appears to be solved. So if you haven't tried driver v182.50 yet and you're having the type of problems described in this thread, give it a whirl!Now I can start having fun! :(
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Relocate a building or object
desertwind replied to ilovetofly's topic in FSX | FSX-SE Scenery Design Forum - How To
*** Oops, already suggested! Sorry, disregard! :( ***I guess since you have your tower placed already, this might be moot. But there is a utility called qlrpt4ut (since you have UT) that correctly places many default scenery object is fs9 for you, including Coit, which might have saved you all these hassles. Not sure whether it places the stairway facing the right direction though! Perhaps this will save you time in placing the bridges etc in the SF area? -
I'm creating my own photoscenery areas and I'm having a problem with a lower ordered scenery area showing through a higher ordered area per FS9 Scenery Library, e.g., in the reference image provided below, Area B appears in the library list before Area A.In this example, the eastern boundary of Area A is the second vertical blue line and the western boundary of Area B is the vertical green line. The overlap area is shown shaded in magenta. Disregard the unmasked water area. The areas marked 'Bleed' is where Area A is showing through Area B in the overlap area that should be controlled by Area B. With a little color correction on Area A this might not be a problem...BUT, as many who have used this certain scenery creation tool know (I'll leave it un-named here), often the compiled scenery area contains a water-textured band along the eastern side of the scenery area. This area is shown as the two vertical blue lines. The two, dark blue squares I've outlined in lighter blue show through the Area B scenery which really annoys me!Does anybody have any idea why I'm getting this 'bleed through' problem? And more importantly, is there anything I can do to address this issue (besides ignore it and move on)?Perhaps of note is that Area B is Blue Sky Scenery's 'LAX North' area in case that might factor in. I haven't had any issues with overlapping in areas where I have created both adjacent areas (as long as I set the priorities correctly in the Scenery Library).Hope someone can help!*** Update ***Please also see second embedded image, might this be the problem?First image didn't include the whole picture...sorry! In the below image, Area A's northern boundary is depicted by the yellow horizontal line, and Area B by the red horizontal line. The green shaded area between the yellow and red lines is controlled by Area A. Could this somehow be causing an override of the other areas (bleed) in Area B? Though not shown, Area A and Area B in the below image are as previously defined above.
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*** Update ****After flying exclusively in full screen mode for the last week, l can report lockups still do occur. They require a hard reboot but do not result in a BSOD. Continuing to search for the cure. Further, problem is not restricted to using Tileproxy. All my flying was done over my custom photoscenery.Also, now visible texture corruption seems less of an issue; most of the time the problem has been a total system lockup.
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Thanks for resurrecting this thread, Arnaud. It's a timely topic for me since I completed a new build and just getting fs9 up and running on it. I have had texture corruption issues and freezes with much of the symptoms previously described in strider's initial post. Interestingly, I'm also running a GTX 260 Super OC from Gigabyte with the most current driver installed. I've had one CTD when the texture corruption occured while in windows mode. I've since done all flying in full screen and consistently get at least temporary freezes (10-20 seconds in duration) followed by texture corruption (which can be cleared by doing a 'scenery refresh') and occasionally, enough to be really annoying, terminal lockups requiring a hard boot.It's really frustrating because, otherwise, my new system literally and figuratively FLIES! My upgrade has been everything I hoped for, but for this (and an audio driver corruption issue) glitch. If you run across any solutions, please be sure to post!I'm wondering how important all of the GTX 260's video RAM really is for fs9? I use gpu-z utility and I've never seen it showing using more than 240mb max during a session. (Photoscenery, default C-182) I can still return my video card to Newegg. Of course, I guess the question would be what would I replace it with?
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New AMD Build
desertwind replied to a topic in System Hardware: PC | MOBO | RAM | CPU | HDD | SSD | PSU etc
From what I've read, it depends on mobo/BIOS. I went with the same mobo and CPU you're considering for an fs9 build recently. This combination supposedly supports the unlocking of the additional cores, although whether these discovered cores are stable is a hit or miss proposition. So, obviously, don't bank on it. Still, I think the Calisto represents good value for a budget builder and if you do luck out on the unlock, then of course you really score!I've had some issues with texture corruption possibly related to my Gigabyte GTX 260 and or/driver. I'll be flying along and suddenly the screen will freeze (about 10 seconds; sounds continue to play) and when it unfreezes, I will often get texture corruption of the clouds and/or ground tiles. A workaround is to momentarily switch to windowed mode or use <alt><tab> to switch from fs and back again.Also, I'm having an audio driver corruption (onboard Realtek HD) issue causing loss of external view engine sounds and loss of ability to hear ATC and your pilot voice which can be resolved by reinstalling the driver.Overall, I'm happy with this mobo/CPU combo performance-wise for fs9, just hope I can resolve the above issues and I'll be aces! Good luck on your build! -
Hi, Simmer,I checked the device manager which reported no problems. Regardless, I decided to uninstall and re-install the mobo sound driver (Realtek HD Audio). Voila, the sounds are back! However, that doesn't address why things went south in the first place, but contemplating that can drive a person crazy. Anyway, let's see what happens.
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*** Update ***Seems this problem extends past that which I originally thought. Now I've found that ATC communications are no longer audible either, regardless of aircraft. While I still can transmit requests and acknowledgments to and from ATC, I can no longer hear myself speaking nor any audible reply or instruction from ATC. I can only see the progress of the communication in the text window when hitting the [`] button.