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  • Birthday 12/03/1942

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    Conroe, Texas

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  • About Me
    Commercial, inst. single engine multiengine - land and sea

    CFII, single engine, multiengine, inst. - land and sea

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  1. bytes

    Cockpit layout questions

    Hi gaab, The fuel booster pumps are located inside each of the front main fuel tanks. Individual booster pump switches found on the left subpanel activate the electric fuel booster pumps. They supply fuel under pressure to the carburetors for priming and engine starting as well supplement the engine driven pumps for take-offs and landings. In addition, during engine start, the primer switch will momentarily activate the fuel booster pumps so that pressure is available for priming even though the booster pump switch may not have been turned ON.
  2. Hi Bill, Once again your knowledge and talent has provided us with a C-90B that brings flying this King Air near complete reality. Thank you, Bill. Russ Tucker
  3. This may be an elevation problem as I have the same type problem as Rob for KLGA when the default, add-on or payware of KLAG is installed. It seems to be rare and I have not been able to find a cure yet, so holding off on this Imaginesim version hoping Rob finds a cure. I have seen elevation problems corrected in the forums for other airports, but not for KLAG. Orbx is neither on my PC nor any other add-on land class, just default FSX.
  4. Jeroen, You have a new message. bytes
  5. bytes

    Flight1 King Air B200

    For those sim pilots that want to enjoy total emission in flying a Super King Air B200 sim, the Flight 1 B200 provides that within the realm of an “Entertainment” category sim. This is accomplished with most of the systems being operational. A code rewrite now provides full Beta function during taxing – a first for King Air sims to date. Not unlike a RW light twin with light systems, i.e. no cabin pressurization, oxygen system, working deice/anti-ice, etc., the more complex RW King Air Class requires more support. Flight 1’s development team is online daily providing support for the Flight 1 B200 and providing answers and corrective actions within the possibility of the FSX SDK and as an "Entertainment" category sim. Are you seeing that elsewhere for King Air sims? Russ
  6. Thanks for the additional core information. So appreciate your talents. Russ
  7. Andy, please post the similar retrofit for the C90B. Really like your cure for a large FPS problem. Thanks, Russ
  8. Great, ArezOne! I will send you a PM tomorrow AM to get us stared. You have made my day. Russ
  9. ArezOne, I am sure there are those present on the forum that would be open to providing any assistance to getting a Service Pack together for your new C90B sound pack. Please let us know how we can be of help to you. My files can be sent to you on a CD. Your program has many positive improvements and could be made to be the first complete C90B sound pack. I want to work with you to make that happen. Russ
  10. No Beta sound at all and the flap sound is not even close. No Reverse sounds noted. The gear sound is much closer than Carenado's version. No one yet can do Beta sound for the C90B. The Beta sound files are there in the Carenado sound folder, but they are labeled xrmpRev.wav and rmpRev.wav with the cfg using them only when in reverse where they are even then drowned out by the turbine whine sound. I have HD Beta, flaps, gear and reverse sound files recorded in a C90B available if there is someone that can mod the Carenado cfg file. Hoping to hear from someone. Russ
  11. bytes

    Paint kit

    With the release of the Beechcraft C90, I would like to hire out a custom repaint. Given that repaints can only be done using the blank white texture, how would one get the blank texture to the painter if they do not already own the C90?Regards,Russ Tucker