Jump to content

vidha

Members
  • Content Count

    335
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

91 Good

About vidha

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location
    Norway

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    Other
  • Virtual Airlines
    No

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. At SEQM (on of my favourite spotting places) there have not been ground traffic for a while. After v. 10, there is ground traffic, but it is off both laterally and vertically. Seems like bad ADSB streams with not exact coordinates have been added. They also come in too high.
  2. Simply that a new version point update 10.0.246 loaded into cache. Don't know what has been changed.
  3. Agree, well deserved and important also from time to time.
  4. Yes, but the datastream was very unreliable at ENGM at least when I tested it.
  5. I agreee something has detoriated, and I hope it will improve. PSXT is and has been a fantastic option, but it is only as good as the data allows 🙂
  6. Seem the RT stream is unreliable, that might explain the issues. The traffic at ENGM comes and goes as we speak. PSXT I guess require some sort of steady data stream.
  7. Then something else must be happening here 🤔
  8. Same issue here, at ENGM now. There are lot's of aircraft on ground in RT, but they do not show in the sim. I guess Nico will find out why soon enough 🙂 Edit: It seems that when I click data-label on many of these aircraft they have Category: unknown. Maybe that's why they don't show. I hope that it's possible to spawn them anyways, after all they have regcode, so PSXT should be able to match them to correct livery based on regcodefiles at least.
  9. Thanks for considering a change in how this works. I normally did not activate Learn mode, since ATM I'm not interested in static aircraft at all, but use only live aircraft all the time, also parked ones. Yes, the airport might be empty when I start the sim, but populates more than quick enough for me. I've been using both P3D and MSFS up until now, but I simply do not have the time anymore to maintain both sims. I have noticed some things in MSFS as you mention, the lights. A few other things in MSFS I've noticed, guess they must be fixed by the developer: Using the ObjectID "view object", some aircraft which is not arriving as they should is actually freezed in air (perhaps PSXT can detect this and delete them, and let them respawn?) Sound of engine is sometimes stuck in 100%
  10. Hi I noticed lately that several heavy aircraft as 777-300 disappear after being parked at a gate for about 30 seconds. I checked the enclosed airport-file, and the radius is too small for the aircraft-type. In earlier versions, this was fixed by PSXT expand the radius automatically, so the live parked aircraft do not disappear. Is this no longer active in the code as airport files are shipped pre-filled? If it is not, I hope PSXT can be coded so live aircraft remain parked at the gate when they park there (as before with the fixing of radius), even if there is no longer the need to log this in the airport file on the user-PC. Could perhaps PSXT override this for live aircraft parking? (MSFS contains a lot of correct GPS-coordinates for the gates, but they oftentimes have the wrong radius). Oh, BTW I only use the MSFS version now
  11. Are you talking about AIG? If so please ask these questions to the author vhaaland That is because Frontier has got a lot of new aircraft since 2021. So the AIG package is not quite up to date.
  12. It's been done already, and emailed to Nico. Guess it will be included in a upcoming update
×
×
  • Create New...