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skwaL

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Everything posted by skwaL

  1. I find that 32Bit are always extremely demanding on systems. I got a 4 year old powerhouse that can get everything out of the sim, but many dont. Hense when I paint I keep em DXT5.
  2. Not sure what you have been smoking lol but yea. For me that aircraft is safely stored in the hangar until pending upgrade arrive
  3. Make sure that you save them as per instructions. Also, load the plane in the sim to make sure that it actually does look fuzzy. When working on Photoshop or PaintShop make sure that you do less stretching and pulling. Sometime using a pen tool to design something from scratch might actually be way better than trying to import something.
  4. They have only 2 74s so not much to choose from
  5. Oh buddy I know. I bought blackbox simulations widebody fleet hoping that it would be moving in the right direction.....
  6. TNT Finished, Finishing up National Airways BCF
  7. Based on screenies looks like a nice airport
  8. I generally turn off engines 1 and 4. That way it is easier
  9. Preview is in. There will also be a dirty version release
  10. I believe a few other designers are working on it as well. Once I'm done my anniversary edition of AirBridge Cargo and finish with TNT, I will have Sky Gates Airlines. From then on I will be working on Silk Way and few others. Keep checking avsim, I believe someone was working on it.
  11. THA livery is almost brand new as you will see the black line on the back is different from others, it points more towards the tail
  12. For sure Steve, for TNT I'm finishing up the OO THA, for AirBridge Cargo I finished VQ-BWW. Next sky gates
  13. Just a quick question on Stab Trim position. Is there a way to Display it on the EICAS or Pedestal is the only location. I know the 748 displays trim on the EICAS. Thank you
  14. You need to download uiautomationcore.dll. I believe it is all explained in the PMDG 747 Intruduction
  15. Taking on a new project, brand new Airlines. Sky Gates Airlines
  16. I decided to start a separate channel where people can share their paint kit previews for all the special livery hungry people out there. My first one is an anniversary edition AirBridge Cargo Coming up next - OO-THA TNT Airways
  17. Ill make a separate post with previews for mine
  18. Essentially for optimal lighting, your terrain textures should be barely visible under full night. You can adjust the moon as well.
  19. See, your textures are extremely light. My textures follow the night realism state where everything that goes not have lights in its proximity is almost pitch black. Makes more better night immersion
  20. After running into a problem of poorly visible landing and taxi lights in P3D when using PTA or any other shader mod profiles I started digging for explanations. Did PMDG screw up? What did I do wrong? Did my addons mess something up? After almost a week of digging I can tell you one thing, PMDG did nothing wrong and to be even more specific they actually did everything right when it comes to lights. Let's talk about lights for a second, no not landing or taxi light, lights in general. As we know light will reflect differently off surfaces. Shining a bright light at a white wall will light up the dark room, shining a bright light at the pitch black non gloss wall will not do anything. I will not get into light temperatures and kelvin scale even though do they make a difference. Presets: Presets nowadays make things pretty, make things realistic. They make us enjoy flying due to the eye candy effect. Some people like presets to extremes. I went over various presets for PTA from individuals at ENVTEX as well as THOPAT plus a few more and I will tell you, they are all amazing. It is all really up to your liking what you will use. Most presets will make days very beautiful and nights very dark making it very authentic. Presets vs lights: When you make runways darker, textures darker, the lights which are projected onto them will be less visible based on my previous explanation. Runways especially at addon airports have few stages to them. They have clear pavement (concrete or asphalt), they have pavement with tire marks, and pavement with runways markers. Now lets assume for a second that the airport has very little lighting. Your landing lights will have high reflection off runway marker lines, low reflection of pavement and VERY low reflection off tire marks + runway. A lot also has to do on how high you sitting off a runway, if you were to fly lets say A320 you will see those runway landing lights easy but on 747 when you are practically sitting on the roof of a house with two floors, you will not see much. I was thinking that all that is very wrong but then went on youtube, typed in "boeing 747 landing at night" found some -400 series jets landing and could not believe my eyes. On some of the landings it seemed like the runway lights were not even on. All depends on how what kind of surface runway had, if they are asphalt with tire marks, it was literally pitch black. Now, many of you at this point might be thinking, "But I want to see my landings lights". This is where you have to compromise, you will either have to remove your shader mods or simply brighten up your textures through apps like PTA. I hope this would clarify some things. P.S. From what I have read, some real world pilots had issues with poorly visible taxi lights on 747, so some of the 747's got rid of their taxi lights, and were using inboard landing lights for taxi. I was thinking that all that is very wrong but then went on youtube, typed in "boeing 747 landing at night" found some -400 series jets landing and could not believe my eyes. On some of the landings it seemed like the runway lights were not even on. All depends on how what kind of surface runway had, if they are asphalt with tire marks, it was literally pitch black.
  21. THOPAT creates realistic night textures (very dark). QOTS II uses specially coded lights which are meant to reflect off runways, but now that everything is darker......you will not see them on runways, they will reflect brightly off runway markers but not the actual dark textures of the runway. Similar effect is if you walk into a pitch black room with a flashlight, if you turn it on you will see that it is shining but it will not reflect off anything. Only solution I have found to this is to turn up Autogen Brightness or Terrain brightness but it will make things really awkward. With autogen, it will seem like all buildings have built in "sun" and will be literally shining. With bright terrain textures you will look the effect of the dark night. Take your pick
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