kcgb
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When I use the UI and keys it is smoother but you can see that it seems to lose where the origin of the model is every now and then and drifts away from it then snaps back. You can see it at 30s onwards in this vid
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v4.160, its been a problem ever since the replay/offline update was first pushed to experimental branch
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Using experimental build, when I pan using mouse in external view it skips to different points around the aircraft, frame rate isn't dropping but panning is not smooth
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1080p vs 4k, your card now has to produce 4x as many pixels per frame
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I've also had this happen today in the TFDI717, was starting decent on a 2 hour flight then i changed to cockpit and it crashed.
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Hopefully you'll be able to use the new methods in the future Kade Bellaney
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If they cant coexist then what is every default plane in V4 doing to make it happen? All those plane have dynamic lighting when you turn the setting on but old style lighting with it off. Kade Bellaney
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URP v1.1 for P3D v4 released
kcgb replied to Pe11e's topic in P3D Tweak Assistant (PTA) and RealismShaderPack
Those are the orbx trees -
URP v1.1 for P3D v4 released
kcgb replied to Pe11e's topic in P3D Tweak Assistant (PTA) and RealismShaderPack
That is without reshade, and with both full tree shadows and terrain shadows -
URP v1.1 for P3D v4 released
kcgb replied to Pe11e's topic in P3D Tweak Assistant (PTA) and RealismShaderPack
Is there a way to make the trees darker? It would be nice to get away with the performance gain with shadows being off but they need to be on or else you get this -
once i got 3000 and something FPS then FSX crashedKade Bellaney
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Kade Bellaney
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Still do, and Qantas. ANZ are the only ones game enough to do it when its cloudy/foggy but they have lights on the runway now so they can see a bit better in bad weather. Kade Bellaney
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Center tank ran out fuel with fuel switches OFF
kcgb replied to Richard99_Photography's topic in PMDG 737NGX | 737NGXu
Gravity Kade Bellaney