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Nuno Pinto

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  1. They moved it. It's now inside C:\Users\<USERNAME>\AppData\Local\Packages\Microsoft.Limitless_8wekyb3d8bbwe\LocalCache\<XBOX ACCOUNT USERNAME>\Content.xml What i really wanted to know is how to remove variants and default repaints from planes such as the ATR. I don't want the 42 and wanted to remove all default liveries so i can focus on the ones i like instead of having to go through lots of useless stuff.
  2. Yes. Microsoft/Asobo bug. The click spot somehow doesn't scale up correctly with this model (or something similar). Not sure Ini can fix it or if it has to be Asobo.
  3. Well, yes. I can't argue with that.
  4. Why. We have no proper A330 / A330 NEO and already have a truly great A350 simulation. Oh well.
  5. They "compressed" the javascript file (minified it) which is pretty normal when distributing these files, it's not "messed up". For a developer it's pretty obvious what happened, and yes you can just add the same function call as the previous version did, keeping in mind that a ; will separate instructions. Beware of the escape sequences (\) as this can REALLY mess up the parser that will read the code. Use a proper editor with javascript support to do this, not notepad word (God forbid!) or something similar. Notepad++ / Sublime Text are some fine examples that will deal with these files properly.
  6. I find it more odd to be an MSFS-focused release when MSFS2024 is the current, supported sim. But hey, as long as it works i will surely like it. Now where's that 767? :P
  7. When i saw the panel i was instantly transported into the insides of a DC-10. Nowadays it's all just "plastic" no matter how good the quality is. I wonder what's missing... Lighting? Proper photo textures? I wish we could see some cockpits like this one in MSFS.
  8. It still needs a lot of QoL improvements. Pushback isn't fixed, there's no way to persist the "OFF" on that annoying auto-save feature, there's no auto step climb among many others (bad modeling and textures included). All the rest seems to work fine and i had a nice uneventful 13h30 flight yesterday. This is what it was built for (very long hauls) and it delivers there.
  9. 1080p benchmarks then people run their simulator at 4k and any difference simply goes away. A 7800x3D which is way more efficient than a 9800x3D will perform about 3-5% less. Why do they even run benchmarks at 1080p which most people don't even use? I know the idea is to remove any GPU limitations, but it's stupid nevertheless because it doesn'r reflect real use for most.
  10. Are they really re-re-re-re-re-re-re-re selling the 737 or is this a free update for whoever got it previously?
  11. From Tom on discord: Rev A is an Aerosoft One file fix to resolve some issues some users were having. There are no changes to the aircraft itself and it matches 1.0.1
  12. I just don't have room for another heavy :( I got the MD-11, A343, A346, A300-600 and soon (tm) the B767 from BlueBird. These are all the heavies i need... Well, at least until someone produces a proper A330 lol :)
  13. This will be a skip. Marketplace plus F70/100 and B757 coming in.
  14. The A343 feels like a completely different animal, way more immersive, a globally quite better simulation of an Aircraft when everything is concerned. My guess is that once the model updates come out and they do a proper "nose job" on the 346 plus fix those wings we will see it more as a 346. This and someone actually picking up the paintkit and leveling it up so that good painters can do it justice because i honestly don't believe Aerosoft will do anything to it. Systems are not bad at all and the aircraft flies really well but there are some issues that either reveal a bad QA prior to release or still some inexperience with MSFS. Coming from X-Plane the latter seems to be acceptable. Still, when some AI traffic insists on breaking the RVSM rules, it's frequent to hear "tra-tra-tra-tra-tra-tra-tra-tra-tra-tra-traffic" until traffic decides to move away, odd RA callouts on departure with slower climbs, etc. My ACARS also frequently detects "engine X shutdown, engine X started" and the same behaviour for beacon and strobe lights. Again, maybe something related to not that much experience with MSFS integration? I dunno, just guessing here. Let's hope for the best as this lovely beast deserves proper treatment. Inibuilds, PMDG, Fenix also had their issues here and there, happens to all i guess, let's give them some more time - And i mean Toliss, i don't expect anything good from Aerosoft unfortunately.
  15. Sounds like it is what's happening. I'll try that, thanks for the tip!

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