Gulfstream
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Everything posted by Gulfstream
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April 9th, 2020 - Development Update
Gulfstream replied to ChaoticBeauty's topic in Microsoft Flight Simulator (2020)
So are professional auto racing simulators, farm simulators, city simulators, space simulators, etc. Who else do you propose to make them? -
April 9th, 2020 - Development Update
Gulfstream replied to ChaoticBeauty's topic in Microsoft Flight Simulator (2020)
Who exactly is supposed to write the software? A bunch of pilots, or a group of extremely talented 3D-engine software engineers? I think they can figure out the "it involves aircraft" part if they can create what we've seen so far. I've been a software engineer for over two decades, and a commercial pilot for about as long. Commercial flying is honestly rather simple in comparison to writing software of this caliber, I'm sure they can figure out the "flying" part of it rather quickly. -
Because not everyone is in this hobby for the money? Some of us like to improve the default scenery where needed and not ask to be compensated for our time? Payware will still exist, it just will have to raise the bar on what the community itself can contribute free of cost. It works well for X-Plane and I see no reason why it can't work here. Are you a payware developer? Because you are coming across as one with this staunch defense of "people deserve to make money". Go ahead, make money ... you'll just have to come to the table with something better than what non-professional scenery developers are willing to contribute at no charge.
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April 9th, 2020 - Development Update
Gulfstream replied to ChaoticBeauty's topic in Microsoft Flight Simulator (2020)
I signed up early, I have a good gaming laptop (i7/1660TI), I have been using Flight Simulator since FS2, signed up as soon as they allowed it, and am a commercial pilot. Still no invite, come on Microsoft, what does a man have to do to get into the alpha?! 🤔 -
March 26th, 2020 – Development Update
Gulfstream replied to ChaoticBeauty's topic in Microsoft Flight Simulator (2020)
This is obviously the sun, that's what flying looks like above the clouds at dusk. -
MSFS2020 will be only 2K in 2020/2021
Gulfstream replied to vv1918's topic in Microsoft Flight Simulator (2020)
That's not how this works. MSFS2020 isn't a 4K video. -
February 27th, 2020 – Development Update
Gulfstream replied to ChaoticBeauty's topic in Microsoft Flight Simulator (2020)
Absolutely bonkers. Enough said. -
The crazy thing is I know Asobo/Microsoft reads these forums, but unfortunately I had to sign up with a new username. I've been on AVSIM since Tom created it. My specs seem to meet the desired range for people who get in. Eh, it's fine. I'll wait until it's released and buy it day 1, I honestly don't even care what it costs me. Looks good.
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I'm sure you had to do a lot of de-icing and wing-sweeping with brooms at UND. I got my PPL in New Jersey so I have done it too. Daytona was far easier, but I was able to get 3 0/0 approaches in. I vividly recal my first one into Jacksonville, where at 200 I saw a guy in a yellow raincoat walking his dog below me, but nothing in front of me. Good times. Microsoft, please? 🙂
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Nice, UND, the "other one" unless you want to go to the military 🙂 Joking of course, there are a lot of others, but like the "Big 4" accounting firms, there are still the "Big 2" of aviation. I liked driving my Jeep Wrangler with no top or doors on the beach in the winter though. Your winters were probably a bit worse! Anyway, back on topic! I want in to the tech review!
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I literally went to Embry-Riddle Aeronautical University in the 90s, I graduated with a 3.8 in Aero Sci, Professional Pilot program. I am now (due to medical) a software engineer of 30 years with a high powered gaming laptop running two 1080p monitors in headless mode (one HDMI, one Mini DisplayPort) remote team lead experience, a yoke, pedals, and everything else I used to practice my IFR approaches in. Still not invited.
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I'm not worried about anything. Given what I've seen so far, I couldn't care less about if the night lights on buildings look slightly too large. What we have seen is a generational leap in flight simulator technology. I just want to start using it, the night windows are fine with me, they can "fix" that when they get around to it.
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You're looking at this simulator, which is light years beyond anything we've seen before or could even imagine was coming down the road, and your only thought is "the lights are on but nobody's home" with regards to Asobo? They are one of the world's premier developers, the lights are certainly on very bright over there.
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Yes but obviously these complex simulators already load hundreds if not thousands of independent binary files (libraries) so the constant disk access is a wash, whether it is text files or binary files. It's all just 0s and 1s in the end. For example, I just wrote a quick parser in C# to parse the entire history of the NTSB accident database records. It's a 23.2MB CSV file and it parses in 0.12 milliseconds. And that's even putting it into C# classes and adding them to an in-memory store. And yes, this locks up Notepad if you try to open it, but that's because Notepad is not designed to handle 23MB text files. It's all fast. Very fast.
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No, it wouldn't. And they've already stated settings files are being stored in XML, which is a "text file", and the most verbose possible one at that (as compared to something like JSON). Loading and parsing even extremely large text files is nearly instantaneous on today's computers, and these particular configuration files are not gigabytes in size.
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I am a software engineer for 30 years who has done his fair share of graphics programming in game engines. I'm also a commercial rated pilot. What do you want to know? From the videos I can almost guarantee you that they are using the trueSky engine to render those clouds. They aren't using the Unity/Unreal engine plugins for trueSky, they'd be using the raw engine API as this simulator is not using those engines, it is using its own custom engine developed in-house. What specifically do you want to know from the engineering side? Note: I do not work for Asobo but I can discuss/debunk a lot of the nonsense that is discussed on these forums, such as what hits FPS, what is likely on the CPU versus the GPU, how this is NOT the FSX engine with enhancements, etc.