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  1. they will try again in about 2 hours...
  2. I reverted back to the older version (7.2.3) and this version seems to work fine with the fslabs bus. (i used the "silent" option to get rid of the error message at startup)
  3. I updated also to the newest beta version and now I also can't start a flight with the FSLabs Airbus... In P3D V4.5 I get a DXGI_ERROR_DEVICE_HUNG, in P3D V5.1 the sim crashes before loading starts (no error message). If I start a flight with a default plane and then switch to the FSLabs Airbus it seems to work
  4. You can try their support email address: "support (at) flightsimlabs (dot) com" https://support.flightsimlabs.com//
  5. Hi, Yeah fslabs is a working company (they are currently developing the sharklet update for their amazing Airbus series). You should head over to their forum. Spotlights is free to download in their download section. (You need an account for their forum to access the download) https://forums.flightsimlabs.com/ cheers Dominik
  6. You are probably trying to use the Project Airbus model which T. Ruth made compatible for FSX. As their sharklets model was only for FS9, I doubt you can make that work in P3DV4, especially not with a virtual Cockpit. you could check out the Project Airbus Forum, there used to be a download section where you may find the original files...
  7. Had this issue a couple of weeks ago. I use hardware rudder pedals, and somehow the brakes where always applied, even though there was no "brake" indicator on the screen. I had to reset my P3D controls and adjust the deadzones and I was able to taxi again.
  8. With the FSL A319/A320 I have similar artifacts at night. During my last flight I switched off the flightdeck lights and the effect stopped. Next I switched the flightdeck lights to the normal position and the artifacts where there again. Then I switched them to bright and then back to normal and the artifacts were gone as well... -> could it be that spotlights is the issue here? I don't recall having these artifacts in other planes (e.g. PMDG's) where I don't use Spotlights.
  9. Have you checked the texture file size? I had a similar fps drop with some repaints, and I found that these texture files where extremely big (several MB each). I changed all my AI Repaints to 1024x1024px and added mipmaps and I also changed every repaint to dxt5 format, the performance gain was quite big :-)
  10. The autodock in GSX2 works 😃 you can change the settings when you open the sode tool (where you register it). there you can set it up to detect / dock to ai planes. if you have a jetway with glas textures, you can see pax boarding when you are parked at a terminal...
  11. Hi David, I had the same issue with the latest GSX update. They added a third cargo loader in the newest version, but somehow the GSX profile for the 77F is not set up correctly (at least it was faulty for me). For me the cargo loaders were placed below the ground, so I just had to adjust the positions in order to make them work.
  12. Hi, I had the same issue, for me uninstalling and blocking this update did the trick. P3D v3.4 is working fine again, thanks for all of your tipps
  13. Great news, but is there a way to pay for it without a paypal account? It looks like paypal has removed the option to pay with creditcard only
  14. Hi, I usually fly with default ATC, and it is (kind of) possible to fly SIDs and STARs. SIDs are easy if you use the latest version of PFPX to plan your flights. In the flightplan file the SID waypoints are added, so ATC won't bother you after takeoff. STARs are a bit more difficult, as it requires some changes to the airport AFCAD file. With a program like ADE you can add approaches. In the ATC window you can then choose either vectors for the (ILS-) approach or an initial approach FIX (IAF). ATC will then give you one vector to the IAF (which you can ignore if it doesn't suit you) and when you are near the IAF you get the clearance to the ILS. Until you are established on the ILS ATC won't bother you again. You can also just fly your STAR and ignore the ATC instructions, but the can "controller" get a bit annoying...
  15. Hi, Yesterday I realised, that I have the same issue. When I choose C&D-, Long- or Short-state, the engines look like on your pictures ("frozen"). It resolves itself after 2 or 3 minutes and after I switch once or twice from cockpit to the outside view. It happens with all types. (I also tried deleting the fsuipc.ini file, which didn't help).
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