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JoeDoeIII

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  1. Thank you very much Paul, your instructions made it clear. You da man
  2. DX10Fixer has worked wonders for my FSX and I am so thankful for it. My issue is that the 'Water Shader' and 'Rain Shader' options are grayed out because i have altered versions of those files. I would like to restore them to the RTM default so that I can utilize the water and rain shader options. I am not sure exactly what files i need or where they should go. Any ideas would be appreciated...
  3. Hmm I have never seen this specific issue you describe, but as you say it must have something to do with the Bloom filter interacting with ur plane as it transits cloud layers. All I can say is try it with and without native bloom, try lower res. REX clouds, try a diff. plane in case it is something about external lights of the model bugging out with bloom when u transit clouds. Sorry i am as stumped as you are, wish I could help more...
  4. Running FSX in DX9 caused me regular OOMs due to its memory model of mapping all the contents of the graphics card memory onto the system RAM, causing it to regularly hit the 4GB code limit in FSX. In DX10 using the fixes, I never get any OOMs at the same close to maxxed-out settings, and FSX RAM usage is greatly reduced and never gets close to the 4GB wall.There is my 2 cents for what its worth.
  5. My first thought was it could be the strobe or exterior lighting of the plane you are flying bugging out due to Bloom. I use SweetFX to enable bloom and disable the bloom within FSX, and have not had this problem you describe, and I am using DX10Fixer.
  6. Hello any chance you could email me a copy as well? I will PM you.
  7. Thank you very much for information and clarifying this for me, I will see what I can do to lock the destination weather when within approach distance to the airfield.
  8. Quick question, I have more then once noticed incorrect runway assignments given by RC, using a 3rd party weather engine set to update every 15 minutes or 40 km, in which the assigned runway does not match wind conditions (e.g. assigned to land on a runway with a strong tailwind). How do you refresh AI manually in FSX?
  9. I am using DX10, I do have some settings for AA enabled in NI (I won't bore you with them here), and yes in SweetFX, I also enable SMAA and sometimes FXAA.
  10. I installed SweetFX for my friend's FSX, he had a non-standard keyboard. The 'injector.ini' file that you put in the FSX root directory has keymaps in it. If you have a non-standard type of a keyboard lacking a Scroll-Lock or Pause-Break key, you have to remap keys following the given syntax in injector,ini, using the ASCII keycodes. Scroll-Lock enables/disables SweetFX on the fly, Pause-Break applies setting changes you made (by first making them and then clicking 'Save Config' in the Configurator). I don't know if any of this means anything to you or helps, but I did have to remap keys on my friend's FSX setup to get SweetFX working.
  11. Ah I see, in fact I have not seen any fps hit at all using SweetFx alone, did you mean that you see a big hit using Shade in combo with SweetFX?
  12. Wow it looks stunningly good, I already have SweetFX nicely tweaked to my satisfaction, 1 preset for day flight, another for night. I will throw Shade into the mix for sure, I can see from the screenies it really does add depth to the shadowing effects, thanks guys for the input
  13. I am curious if anyone has used Mogwaisoft Shade and SweetFX together, if so are there any conflicts/duplications between the effects of each program? I am curious what Shade can add that SweetFX does not already add. I would like to experiment using both but if anyone has already done it successfully, it would be nice to know anything more about combining these two graphics enhancements.
  14. Another thing you can do to reduce playback lag or skips is to set the RC process to higher priority and/or set its core affinity to another, less active processor core, using Task Manager. Doing this has decreased the lag and skips considerably for me even on my underpowered system.
  15. As I said you want to make sure any and all traces of old DX9 ENB or SweetFX installs are not present in your FSX root directory or folders. There is a different set of DX10 files you copy to your FSX directory, I know mixing the DX9 and 10 ones will cause problems. Once this is done correctly it should load in automatically with no input from you except using the Scroll-Lock and Pause-Break keys. Maybe I am missing something here...
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