Jump to content

Honnli

Members
  • Content Count

    83
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by Honnli

  1. Yes you are right, and those avionics improvements they wanted to do will apply to all planes and not specifically to the premium deluxe planes so PD planes are still just that I think, more default planes that are pending sim-wide aircraft improvements rather than planes that will be prioritized in their improvement. πŸ™‚ And yeah I absolutely agree, the default out-of-the-box aircrafts are still pretty good and more detailed than in past sims. For me anyway.
  2. I think some people are confusing premium deluxe aircrafts as being more premium and in-depth aircrafts rather than what they actually are, which are just extra default aircrafts (in addition to extra hand-crafted airports). Microsoft/Asobo never said premium deluxe aircrafts would be more detailed system-wise than default aircrafts if I remember correctly (heck, some of them are even pretty simple and hands-on-stick aircrafts like the DA40 TDI). And as @Moria15 said, if we count the airports too then the PD aircrafts would be around $3 each which is pretty cheap and shouldn't really be taken as premium aircrafts in any way. That was my expectation anyway so I am pretty happy with what we got. In other words, you paid double for more planes (and more airports), not more detailed planes.
  3. Since the original thread for SU5 has been bumped down to wherever, I guess I'll put this here. For what it's worth, I am fairly happy with SU5 overall. The sim is now the smoothest it has ever been for me even with a higher setting than previously (I'm now running a combination of mostly ultra and some high settings locked at 30 FPS at 1080P on my modest GPU and aging CPU - specs in sig). Not only have the micro stutters been greatly reduced and the FPS more consistent now, but the biggest plus for me is that the stutter-pauses around the Melbourne area which have been there for me ever since the second update back in September last year (some of which freezes the sim for up to 15+ seconds and making the area pretty much unflyable for me) has finally been fixed! This alone makes SU5 a winner in my book. Of course, panning the view around does cause the scenery to be redrawn due to the rendering changes, but this doesn't really bother me as after the scenery has been redrawn, it looks stunning with the higher setting I can now run with. All in all, I'm a happy camper. 😊
  4. I have recently upgraded the graphics card of my ancient rig from the measly GTX 960 2GB to the RTX 2060 6GB and while the sim is running much better and with much higher graphical settings in 1080p (especially after trying @Turpentine's RTSS trick, thanks for the suggestion!), the major seconds-long stutter freeze around certain locations (eg. around the Melbourne area) are unfortunately still there. So I think it is safe to say that certain areas are just problematic for the sim engine to process. What I have also noticed is that when these seconds-long stutter freezes (sometimes 10+ seconds) happen, the sim process in the Windows task manager shows as not responding. Definitely something going on with the engine and would require further optimization to solve I think. Oh well. 😞
  5. @captain420 Yeah that lighting overhaul looks absolutely stunning! I was just thinking that it's about time to update the lighting system after they released 1.39 and voila! πŸ˜† Really awesome news for ETS2 and ATS.
  6. Or come trucking in Euro Truck Simulator 2 and American Truck Simulator! πŸ˜† Been playing those whenever I don't feel like flying or when frustrated while waiting for them updates and I've been playing ETS2 on and off since 2013! (just got ATS this year so plenty of driving still to be had) Just plenty of fun and very relaxing to pass the time with. πŸ˜‰ (though of course you won't be getting off the ground in those if flying is what you fancy 🀣)
  7. @wthomas33065 Awesome! I was waiting for your impression and thoughts on it before making my decision. πŸ˜† Looks like it really is well built, well performing and well worth the inexpensive price tag then. Might just have to go ahead and order myself one. Though with the overseas shipping, soon-arriving festive season, and the pandemic triple whammy, I probably won't get it until late next month or even January! Bummer. How are you finding the included head band btw? Is it adequate and comfortable enough when worn for longer periods of time? P.S. I didn't know what a snuff can was until you mentioned tobacco can! Didn't google it and just thought it was just some kind of can πŸ˜‚
  8. I have to say the Grass Monkey solution is looking quite interesting and attractive given its much more affordable price. I have tried the almost free FaceTrackNoIR with my webcam (and a good webcam at that, the Logitech C920) in my truck sims and while it is serviceable, it can oftentimes be a bit inaccurate and jittery, needing to be re-centered quite frequently. It also doesn't help that I wear a glasses so whenever I push up my glasses, the tracking would go crazy for a bit, sometimes even losing the tracking, due to my hand blocking my face from the webcam. I checked out their tutorial videos and Roger seems like a nice and humble guy. Might consider buying one to give it a try. @Richdem thanks for bringing up this solution! πŸ™‚
  9. Ah yes, I saw your thread previously about the poor performance in large urban centers and it seems the consensus is that certain parts of the world (especially the larger urban areas) are "broken" and cause these stutter-freezes with no way around it unfortunately, even on fairly respectable hardware. I guess we'll just have to wait for further optimization by Asobo. What's interesting and weird is that this issue didn't manifest itself on my machine prior to the second patch while others are seeing this issue pop up after subsequent patches. Your i7-7700K should still be relevant and fast enough though.
  10. Yep I have tried with multiplayer off, live weather off, photogrammetry off, rolling cache off and even tried reducing my graphics settings and disabling Azure ATC but nothing seems to solve the issue. These stutter-freezes (some lasting up to 10-15 seconds where the sim just hangs and the the CPU and Manipulator utilization goes completely idle according to the dev mode FPS display) seem to happen around the same areas in the area I've used as my test area after each update (around the Melbourne CBD area to the south east of Melbourne Airport ICAO YMML if anyone wants to give that a try). Someone on the MSFS forums also mentioned these stutter-freezes around the Melbourne area that's been happening for them since the second patch. So I've basically resigned to the fact that the sim still needs further optimizations and have been flying in less dense areas while eagerly waiting for the next patch or two. But thanks for your suggestion anyway. πŸ™‚
  11. Yes that was the case for me that if the speed exceeds the limit set in the sim it would loop. But there could be other factors at play which causes the problem for people who didn't set an in-sim limit. Regardless, and I know the the sim still has its fair share of bugs and issues (in fact I myself have encountered the reported large city multi-second stutter-freeze issue ever since the second patch (1.8.30) that can be frustrating and even rendering the sim un-flyable at times, causing me to fly less these days), but continuously calling them bugsobo (or any other insulting names for that matter) doesn't really help anyone. πŸ˜…
  12. Hmm that's an interesting theory and discovery. Which means reducing the download speed prevents the ISP from treating the fast download of these big files as torrents or something like that then. Which would mean the MSFS client isn't able to handle a suddenly throttled download speed. But then that means the ISP would be constantly throttling and de-throttling before and after each loop in this case. How weird. Oh well, at least limiting the download speed solved the issue for me at least. πŸ™‚
  13. For anyone having the looping files issue, I found during the last update that if I run something else which consumes a lot of bandwidth (Full HD youtube videos for example), it would stop the looping files issue (I encountered this issue a lot in previous updates). So for this I update, which I just completed downloading, I installed the program NetLimiter and limited the download speed of MSFS to 2MB/s (around 16.8 Mbit/s) and sure enough, it eliminated the looping files issue and all went smoothly, if a bit slower. If I set the limit too high then the issue came back. As someone else said, basically have to set it lower than the limit I set in-game. So those of you who are encountering this issue can give it a try and see if it helps. πŸ™‚
  14. https://forums.flightsimulator.com/t/night-lighting-terrain-emits-light/178647/52 This is the post from the official forums that I was referring to that compared the much darker night lighting in the release version to the alpha build. As can be seen from that analysis, the TAA in the release build added a "dark halo" to the light orbs which made them a lot less pronounced, especially into the distance where they appear to not be there at all even though they are actually still there. The alpha build screenshots there look closer to the patch #5 look, though patch #5 might've overdone the intensity of the light orbs just a tad bit too much.
  15. Hmm but if I remember correctly, didn't that one user who did some image editing in that long thread over at the official forum on the night lighting being worse post release precisely come to the conclusion that the TAA in the release build "cut of" the glow of the light bulbs which caused the darker look, and the light bulb glow from his edited images look more akin to the after patch #5 look? Might have to dig up that thread again... Though with the before and after patch #5 screenshot comparisons, I'm also preferring the more subtle before look a little bit more I think.
  16. I can't really see a difference in the LOD details pre-patch 3 and post-patch 3 at a value of 100 for both terrain detail and building detail and a tree setting of medium at 1920x1080. I do, however, also see some taller buildings here and there where they shouldn't be so tall down in Melbourne, Australia. And I did clear my rolling cache prior to doing any flight post-patch 3 as I was thinking about this as well. I guess some of the new Japan assets caused the AI to bypass the actual height profile of these buildings and instead just generate based on possibly a range of pre-defined heights instead.
  17. I agree. I see some saying how they can get their existing sims looking as good as MSFS by using ORBX regions, True Earth, etc (and I say good for them, no offence meant), but for myself and possibly many others, our areas of the wood that we like to fly in never got such treatments and for years we had to contend with either post apocalyptic grassy desert versions of those cities (sometimes missing half a city) or highly Americanised and implausible versions of such areas (in FSX and X-Plane respectively, and my home town being one such city...). So MSFS is the first time for me and most likely many others that our often under-represented areas of the world got the very convincing and sometimes very realistic looking treatment. And because of this, it makes me much more motivated to explore other parts of the world to see the wonders of our planet. For that, I'm very happy with what I got from MSFS. πŸ™‚
  18. Exactly! You can delegate tasks between people in the same team/area but not people from different areas. In fact, cross area delegation would most likely make things worse. 3D modellers and scenery developers wouldn't have the knowledge to work on flight model or avionics coding and vice versa. Or heart surgeons not working on brain surgeon tasks as kaosfere said. It's really not hard to understand.
  19. @Kilo60 Hmm yes that's true as well, the general world/scenery update should also be done as a priority I agree. But perhaps that's linked to the photogrammetry data they currently have of those areas and how messy they might be (photogrammetry isn't really per object but rather a sea of 3D vertices that can be quite time consuming to clean up and improve it seems), which might require more work to fix and clean up compared to getting fresh photogrammetry and terrain elevation data for areas that previously didn't have photogrammetry. Hopefully we will see some general updates and improvements to the whole world in due time. Regardless, my post was more addressed to those who were talking more specifically about the flight dynamics/avionics/systems bugs. But I get your point. πŸ™‚
  20. To those of you who says Microsoft/Asobo should fix all the bugs before working on updating the world and the scenery, I know it's frustrating when you encounter the bugs but let me put it this way. Would you rather MS/Asobo put the world/scenery update team on hold and delay the world updates until all the bugs are fixed? But then wouldn't you be slagging off MS/Asobo when the bugs are fixed that they're updating the world too slowly? Isn't it better to have the world update team work on these updates in parallel to the bug fixing team? And having the world/scenery get updated does not mean that they're not fixing bugs in the same time, right? I would prefer they improve the world while they fix the bugs rather than delay any world update until the bugs are fixed. This way, we'll have an updated and high quality world to enjoy when the bugs are fixed instead of having to wait another few months/years after the bugs are fixed to have these world updates, right? πŸ˜‰
  21. Totally agree! An Asia update is long overdue! Can't wait to see how it will evolve. Very exciting times.
  22. I don't like to get tangled up in heated debates, but I will just leave this here. My local area in suburban Melbourne (15km from the Melbourne CBD) here in the state of Victoria, Australia, compared to the "real world" in Google Earth (some of you might've already seen it from another thread that has since been buried by the plethora of new threads...). Never before has suburban Melbourne been covered by ORBX region, True Earth or any other quality treatment before I don't think (and probably never will be), so this is the first time it looks so good out of the box if you ask me. And all of this is AI generated, not photogrammetry (for better or for worse...). Please bear in mind that my settings are all in the low-medium range so it would look even better in high or ultra on a more powerful rig. Plus I'm getting 25-35 FPS in 1920x1080 on my measly GTX 960 2GB which is not bad at all. Looks pretty much like the real world ain't it. πŸ˜‰ MSFS: (fun fact, that tall building in the middle of the image is actually there in the real world and not even Google has it in yet) Google Earth: I'd say it's a good time to be a flight simmer that's for sure, and everyone should just enjoy their sim of choice as long as they're enjoying it. πŸ™‚ Ok I will take my leave...
  23. Hmm that's interesting. I've not had the avionics issues but my install was anything but smooth. The update from the MS store went smoothly, but the update from within the MSFS client took forever, often looping on the same files over and over for several files, taking many hours and many GB of wasted data to update.
  24. I've ran into issues with DX12 in other games that offered both DX11 and DX12 where DX11 worked flawlessly in those games. I got choppier performance in general and graphical artifacts when running those game in DX12. Maybe it does improve the FPS and performance on the higher end/more modern cards when implemented properly, but there also seem to be compatibility issues with DX12 with some of the older cards even though said cards does actually support DX12. Granted, my card is pretty old and probably not the best example of DX12 performance/issue observation, but the possibility of compatibility issues is definitely there I think.
  25. Hmm so perhaps all these issues were indeed caused by the updated files not actually been updated properly/kinks in the update as Moria15 discovered. Or that it's only affecting some planes and not others. So weird. Could be, since I haven't encountered the zig-zagging AP in the default planes that I flew in before and after patch #2. Or something is clashing somewhere that's causing other planes to zig-zag.
Γ—
Γ—
  • Create New...