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Honnli

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  1. Just a video of my recent landing at Sydney Kingsford Smith International Airport in a Boeing 767-300. P.S. Wow, it's been a while since I last came on here...
  2. Ben, if you're still having problems with the Seattle CBD not showing any autogen, I think I know what's causing that. Your plane is probably too far from the CBD. I think there is a limit to how far from your plane the objects are displayed. This is not the world detail setting in the rendering menu. That specifies how far from the camera objects are displayed. Rather, it might be the visibility setting in the weather menu which determines the distance from your plane at which objects are displayed, I'm not sure. Last night I was looking around Melbourne in XP10 with the free cam while my plane was parked on the runway at Melbourne International Airport, and I had exactly the same problem that you were having. The Melbourne CBD, and the surrounding suburbs, just won't show any autogen no matter what setting I change it to, and I was dumbfounded. But then I decided to take my plane up for a spin, and lo and behold, the autogen started to appear as I flew closer to the area. So yeah.Anyway, on another note, I have received my XP10 discs two days ago, but unfortunately, one of the discs appears to be defective. Some of the files on that discs just can't be read no matter what I tried. I've tried it on two other DVD drives, and even on two laptops to no avail. I have contacted the LR tech support already and fortunately, they have agreed to send out a replacement disc free of charge, which is great.Regarding my Seattle pack, I don't have much to share at the moment. I've been preoccupied by some other games recently, and haven't really done much work on the pack. And Larry is still busy with work, I think. So yeah, nothing to see just yet. =P
  3. Ha, I was finishing off the Wells Fargo Center when you posted those. Nice videos btw. And thanks again for your compliments. They certainly do provide some motivation. :)
  4. Benny, that is absolutely incredible! Seattle looks a lot fuller with those shapefile buildings! Hopefully shapefiles for other countries that are lacking osm buildings are available (will be very handy). As for why downtown Seattle is that empty, I'm not sure why that happens, but that sometimes happens to me as well. Might be the gpu running out of vram? I dunno. Does it happen every time?@Steve, yeah, those flytampa converted sceneries looked stunning! I was drooling at those pics. lol
  5. Well, I don't really have anything major to report or share just yet, but don't worry, Larry and I are still working on adding more buildings to Seattle. ;) It'll probably take a bit longer though, since he's been busy with work lately and I've got some other things to do as well.P.S. I gave in and finally ordered a copy of XP10 the other day. Have to wait a few weeks till it arrives though. =P
  6. Impressive work, Benny! That looks amazing!
  7. Thanks Steve. I guess I should continue working on the project (took a bit of time-off from it). As for why developers can't/won't do the same, it comes down to the time and budget constraints, I guess. LR only have a dozen or so people working on XP10 IIRC, so doing cityscapes at this level of detail, even if only for major cities, wouldn't really be feasible and would delay the release by quite some time. Also, the usage of google warehouse stuff (like my Seattle pack) would mean you can't sell it commercially (unless you "partner up" with Google, which might be expensive and complicated), so if LR wanted to do scenery at this level, they'd most likely have to look else where for the source/reference, or make it themselves. But I agree, they should've at least given the demo area some more attention so that it shows what the sim is capable of (though this could end up misleading people to think that the rest of the world is as detailed =P). That would be good news indeed.
  8. I don't think there's currently any way to manipulate XP10's default "Plausible World". You can add stuff to it with the overlay editor, but you can't modify the default "autogen" buildings as far as I know.
  9. Chip sure knows how to take good looking pics! The pic looks stunning!@Simon, welcome back. So I've heard, Wellington isn't all that dense, huh. Anyway, any hints on what your project with Chip is gonna be? ;)P.S. What an awesome epic end to the Australian Open!!
  10. Thanks for the compliments guys! Much appreciated. :) The cranes would perhaps look better with a less vibrant shade of orange. I'll have a play around with it.@Simon, there are indeed lots and lots of sheeps in NZ (I've lived in Auckland for a few years before, though that was over 10 years ago). Perhaps you can bring one back as a souvenir? They'd make a great organic lawn mower, not to mention all the free manure you'd get, all in a cute and cuddly package! XD Hey, I know. Lets model some sheeps and put them in XP10. lol
  11. Alright, an update, finally! I have released an update to my Seattle pack, which now includes, in addition to the aforementioned buildings, the Columbia Center, the Colman Terminal/Pier 52, the Washington State Ferries, and a couple of port cranes, as well as night textures for all buildings. The buildings mentioned here are done by Larry (who I am collaborating with).The new Seattle skyline.The skyline at night.And the cranes.Here's the link to the file.http://forums.x-plan...&showfile=15392@Wolfman and Mike, great to see more people adding to the world of XP10. :) It's not overly difficult, but it can be fairly time consuming depending on the complexity of the buildings.
  12. Yep, trains are already modelled. There are even moving passenger trains, though I think they move too slow . And I concur with the rest of you. I can only see XP10 going up. It's only been a month, and there are already heaps of stuff over at the org. So in a years time, I'm sure the scenery will have been improved immensely.One thing I don't quite get regarding most people's take on XP10's "plausible" world is according to them, the plausible world is not realistic at all, yet in FS2004/FSX, the default autogen (which is also only plausible), is a lot more releastic? Sure, the landclass is more accurate in the default MSFS and it contains some real world landmarks/buildings, but the actual autogen/cities are still only an approximation (hence, "plausible"), right? And I've mainly only used the MSFS series in the past. But hey, lets not go there. Lets just say that given the choice between accurate buildings vs accurate roads, I'd take accurate roads anyday since they're much harder to implement, and any buildings you do get into XP10 will look more natural because of the accurate roads. Ok, end of "rant". @wb5okj, I agree that the cities are overall too green. Grey would make them look a lot more releastic.
  13. That looks like a neon city! lol But it looks amazing! It seems like a lot of work getting them to work though... And I presume that those lights will add to the performance hit?Btw, thanks for the compliments guys. :)
  14. Let there be light.The WaMu Center has been lit! Man, it took me ages to get it lit...I still have to light up the rest of my buildings, which I'm hoping to get done in the next few days.On a side note, here are three recent addition into XP10, one of which is done by the fellow scenery maker, Larry, who I'm currently collaborating with.The 1001 Fourth Avenue Plaza. It lacks a lobby/base, but since the original Google Warehouse model didn't come with one, I'm going to leave it as is for now.The US Bank Center.The Escala residential appartment. This one is done by Larry.And finally, a shot of my Seattle skyline.I'm planning to release these three additions, plus the night textures, in the second version of my package when I'm done with the night textures.
  15. Ok, so here's my first attempt at lighting the Washington Mutual Tower.And it doesn't look too shabby. I'm still experimenting with the it though.

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