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  1. Yes you are right, and those avionics improvements they wanted to do will apply to all planes and not specifically to the premium deluxe planes so PD planes are still just that I think, more default planes that are pending sim-wide aircraft improvements rather than planes that will be prioritized in their improvement. πŸ™‚ And yeah I absolutely agree, the default out-of-the-box aircrafts are still pretty good and more detailed than in past sims. For me anyway.
  2. I think some people are confusing premium deluxe aircrafts as being more premium and in-depth aircrafts rather than what they actually are, which are just extra default aircrafts (in addition to extra hand-crafted airports). Microsoft/Asobo never said premium deluxe aircrafts would be more detailed system-wise than default aircrafts if I remember correctly (heck, some of them are even pretty simple and hands-on-stick aircrafts like the DA40 TDI). And as @Moria15 said, if we count the airports too then the PD aircrafts would be around $3 each which is pretty cheap and shouldn't really be taken as premium aircrafts in any way. That was my expectation anyway so I am pretty happy with what we got. In other words, you paid double for more planes (and more airports), not more detailed planes.
  3. Since the original thread for SU5 has been bumped down to wherever, I guess I'll put this here. For what it's worth, I am fairly happy with SU5 overall. The sim is now the smoothest it has ever been for me even with a higher setting than previously (I'm now running a combination of mostly ultra and some high settings locked at 30 FPS at 1080P on my modest GPU and aging CPU - specs in sig). Not only have the micro stutters been greatly reduced and the FPS more consistent now, but the biggest plus for me is that the stutter-pauses around the Melbourne area which have been there for me ever since the second update back in September last year (some of which freezes the sim for up to 15+ seconds and making the area pretty much unflyable for me) has finally been fixed! This alone makes SU5 a winner in my book. Of course, panning the view around does cause the scenery to be redrawn due to the rendering changes, but this doesn't really bother me as after the scenery has been redrawn, it looks stunning with the higher setting I can now run with. All in all, I'm a happy camper. 😊
  4. I have recently upgraded the graphics card of my ancient rig from the measly GTX 960 2GB to the RTX 2060 6GB and while the sim is running much better and with much higher graphical settings in 1080p (especially after trying @Turpentine's RTSS trick, thanks for the suggestion!), the major seconds-long stutter freeze around certain locations (eg. around the Melbourne area) are unfortunately still there. So I think it is safe to say that certain areas are just problematic for the sim engine to process. What I have also noticed is that when these seconds-long stutter freezes (sometimes 10+ seconds) happen, the sim process in the Windows task manager shows as not responding. Definitely something going on with the engine and would require further optimization to solve I think. Oh well. 😞
  5. @captain420 Yeah that lighting overhaul looks absolutely stunning! I was just thinking that it's about time to update the lighting system after they released 1.39 and voila! πŸ˜† Really awesome news for ETS2 and ATS.
  6. Or come trucking in Euro Truck Simulator 2 and American Truck Simulator! πŸ˜† Been playing those whenever I don't feel like flying or when frustrated while waiting for them updates and I've been playing ETS2 on and off since 2013! (just got ATS this year so plenty of driving still to be had) Just plenty of fun and very relaxing to pass the time with. πŸ˜‰ (though of course you won't be getting off the ground in those if flying is what you fancy 🀣)
  7. @wthomas33065 Awesome! I was waiting for your impression and thoughts on it before making my decision. πŸ˜† Looks like it really is well built, well performing and well worth the inexpensive price tag then. Might just have to go ahead and order myself one. Though with the overseas shipping, soon-arriving festive season, and the pandemic triple whammy, I probably won't get it until late next month or even January! Bummer. How are you finding the included head band btw? Is it adequate and comfortable enough when worn for longer periods of time? P.S. I didn't know what a snuff can was until you mentioned tobacco can! Didn't google it and just thought it was just some kind of can πŸ˜‚
  8. I have to say the Grass Monkey solution is looking quite interesting and attractive given its much more affordable price. I have tried the almost free FaceTrackNoIR with my webcam (and a good webcam at that, the Logitech C920) in my truck sims and while it is serviceable, it can oftentimes be a bit inaccurate and jittery, needing to be re-centered quite frequently. It also doesn't help that I wear a glasses so whenever I push up my glasses, the tracking would go crazy for a bit, sometimes even losing the tracking, due to my hand blocking my face from the webcam. I checked out their tutorial videos and Roger seems like a nice and humble guy. Might consider buying one to give it a try. @Richdem thanks for bringing up this solution! πŸ™‚
  9. Ah yes, I saw your thread previously about the poor performance in large urban centers and it seems the consensus is that certain parts of the world (especially the larger urban areas) are "broken" and cause these stutter-freezes with no way around it unfortunately, even on fairly respectable hardware. I guess we'll just have to wait for further optimization by Asobo. What's interesting and weird is that this issue didn't manifest itself on my machine prior to the second patch while others are seeing this issue pop up after subsequent patches. Your i7-7700K should still be relevant and fast enough though.
  10. Yep I have tried with multiplayer off, live weather off, photogrammetry off, rolling cache off and even tried reducing my graphics settings and disabling Azure ATC but nothing seems to solve the issue. These stutter-freezes (some lasting up to 10-15 seconds where the sim just hangs and the the CPU and Manipulator utilization goes completely idle according to the dev mode FPS display) seem to happen around the same areas in the area I've used as my test area after each update (around the Melbourne CBD area to the south east of Melbourne Airport ICAO YMML if anyone wants to give that a try). Someone on the MSFS forums also mentioned these stutter-freezes around the Melbourne area that's been happening for them since the second patch. So I've basically resigned to the fact that the sim still needs further optimizations and have been flying in less dense areas while eagerly waiting for the next patch or two. But thanks for your suggestion anyway. πŸ™‚
  11. Yes that was the case for me that if the speed exceeds the limit set in the sim it would loop. But there could be other factors at play which causes the problem for people who didn't set an in-sim limit. Regardless, and I know the the sim still has its fair share of bugs and issues (in fact I myself have encountered the reported large city multi-second stutter-freeze issue ever since the second patch (1.8.30) that can be frustrating and even rendering the sim un-flyable at times, causing me to fly less these days), but continuously calling them bugsobo (or any other insulting names for that matter) doesn't really help anyone. πŸ˜…
  12. Hmm that's an interesting theory and discovery. Which means reducing the download speed prevents the ISP from treating the fast download of these big files as torrents or something like that then. Which would mean the MSFS client isn't able to handle a suddenly throttled download speed. But then that means the ISP would be constantly throttling and de-throttling before and after each loop in this case. How weird. Oh well, at least limiting the download speed solved the issue for me at least. πŸ™‚
  13. For anyone having the looping files issue, I found during the last update that if I run something else which consumes a lot of bandwidth (Full HD youtube videos for example), it would stop the looping files issue (I encountered this issue a lot in previous updates). So for this I update, which I just completed downloading, I installed the program NetLimiter and limited the download speed of MSFS to 2MB/s (around 16.8 Mbit/s) and sure enough, it eliminated the looping files issue and all went smoothly, if a bit slower. If I set the limit too high then the issue came back. As someone else said, basically have to set it lower than the limit I set in-game. So those of you who are encountering this issue can give it a try and see if it helps. πŸ™‚
  14. https://forums.flightsimulator.com/t/night-lighting-terrain-emits-light/178647/52 This is the post from the official forums that I was referring to that compared the much darker night lighting in the release version to the alpha build. As can be seen from that analysis, the TAA in the release build added a "dark halo" to the light orbs which made them a lot less pronounced, especially into the distance where they appear to not be there at all even though they are actually still there. The alpha build screenshots there look closer to the patch #5 look, though patch #5 might've overdone the intensity of the light orbs just a tad bit too much.
  15. Hmm but if I remember correctly, didn't that one user who did some image editing in that long thread over at the official forum on the night lighting being worse post release precisely come to the conclusion that the TAA in the release build "cut of" the glow of the light bulbs which caused the darker look, and the light bulb glow from his edited images look more akin to the after patch #5 look? Might have to dig up that thread again... Though with the before and after patch #5 screenshot comparisons, I'm also preferring the more subtle before look a little bit more I think.
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