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  1. I have recently upgraded the graphics card of my ancient rig from the measly GTX 960 2GB to the RTX 2060 6GB and while the sim is running much better and with much higher graphical settings in 1080p (especially after trying @Turpentine's RTSS trick, thanks for the suggestion!), the major seconds-long stutter freeze around certain locations (eg. around the Melbourne area) are unfortunately still there. So I think it is safe to say that certain areas are just problematic for the sim engine to process. What I have also noticed is that when these seconds-long stutter freezes (sometimes 10+ seconds) happen, the sim process in the Windows task manager shows as not responding. Definitely something going on with the engine and would require further optimization to solve I think. Oh well. 😞
  2. @captain420 Yeah that lighting overhaul looks absolutely stunning! I was just thinking that it's about time to update the lighting system after they released 1.39 and voila! 😆 Really awesome news for ETS2 and ATS.
  3. Or come trucking in Euro Truck Simulator 2 and American Truck Simulator! 😆 Been playing those whenever I don't feel like flying or when frustrated while waiting for them updates and I've been playing ETS2 on and off since 2013! (just got ATS this year so plenty of driving still to be had) Just plenty of fun and very relaxing to pass the time with. 😉 (though of course you won't be getting off the ground in those if flying is what you fancy 🤣)
  4. @wthomas33065 Awesome! I was waiting for your impression and thoughts on it before making my decision. 😆 Looks like it really is well built, well performing and well worth the inexpensive price tag then. Might just have to go ahead and order myself one. Though with the overseas shipping, soon-arriving festive season, and the pandemic triple whammy, I probably won't get it until late next month or even January! Bummer. How are you finding the included head band btw? Is it adequate and comfortable enough when worn for longer periods of time? P.S. I didn't know what a snuff can was until you mentioned tobacco can! Didn't google it and just thought it was just some kind of can 😂
  5. I have to say the Grass Monkey solution is looking quite interesting and attractive given its much more affordable price. I have tried the almost free FaceTrackNoIR with my webcam (and a good webcam at that, the Logitech C920) in my truck sims and while it is serviceable, it can oftentimes be a bit inaccurate and jittery, needing to be re-centered quite frequently. It also doesn't help that I wear a glasses so whenever I push up my glasses, the tracking would go crazy for a bit, sometimes even losing the tracking, due to my hand blocking my face from the webcam. I checked out their tutorial videos and Roger seems like a nice and humble guy. Might consider buying one to give it a try. @Richdem thanks for bringing up this solution! 🙂
  6. Ah yes, I saw your thread previously about the poor performance in large urban centers and it seems the consensus is that certain parts of the world (especially the larger urban areas) are "broken" and cause these stutter-freezes with no way around it unfortunately, even on fairly respectable hardware. I guess we'll just have to wait for further optimization by Asobo. What's interesting and weird is that this issue didn't manifest itself on my machine prior to the second patch while others are seeing this issue pop up after subsequent patches. Your i7-7700K should still be relevant and fast enough though.
  7. Yep I have tried with multiplayer off, live weather off, photogrammetry off, rolling cache off and even tried reducing my graphics settings and disabling Azure ATC but nothing seems to solve the issue. These stutter-freezes (some lasting up to 10-15 seconds where the sim just hangs and the the CPU and Manipulator utilization goes completely idle according to the dev mode FPS display) seem to happen around the same areas in the area I've used as my test area after each update (around the Melbourne CBD area to the south east of Melbourne Airport ICAO YMML if anyone wants to give that a try). Someone on the MSFS forums also mentioned these stutter-freezes around the Melbourne area that's been happening for them since the second patch. So I've basically resigned to the fact that the sim still needs further optimizations and have been flying in less dense areas while eagerly waiting for the next patch or two. But thanks for your suggestion anyway. 🙂
  8. Yes that was the case for me that if the speed exceeds the limit set in the sim it would loop. But there could be other factors at play which causes the problem for people who didn't set an in-sim limit. Regardless, and I know the the sim still has its fair share of bugs and issues (in fact I myself have encountered the reported large city multi-second stutter-freeze issue ever since the second patch (1.8.30) that can be frustrating and even rendering the sim un-flyable at times, causing me to fly less these days), but continuously calling them bugsobo (or any other insulting names for that matter) doesn't really help anyone. 😅
  9. Hmm that's an interesting theory and discovery. Which means reducing the download speed prevents the ISP from treating the fast download of these big files as torrents or something like that then. Which would mean the MSFS client isn't able to handle a suddenly throttled download speed. But then that means the ISP would be constantly throttling and de-throttling before and after each loop in this case. How weird. Oh well, at least limiting the download speed solved the issue for me at least. 🙂
  10. For anyone having the looping files issue, I found during the last update that if I run something else which consumes a lot of bandwidth (Full HD youtube videos for example), it would stop the looping files issue (I encountered this issue a lot in previous updates). So for this I update, which I just completed downloading, I installed the program NetLimiter and limited the download speed of MSFS to 2MB/s (around 16.8 Mbit/s) and sure enough, it eliminated the looping files issue and all went smoothly, if a bit slower. If I set the limit too high then the issue came back. As someone else said, basically have to set it lower than the limit I set in-game. So those of you who are encountering this issue can give it a try and see if it helps. 🙂
  11. https://forums.flightsimulator.com/t/night-lighting-terrain-emits-light/178647/52 This is the post from the official forums that I was referring to that compared the much darker night lighting in the release version to the alpha build. As can be seen from that analysis, the TAA in the release build added a "dark halo" to the light orbs which made them a lot less pronounced, especially into the distance where they appear to not be there at all even though they are actually still there. The alpha build screenshots there look closer to the patch #5 look, though patch #5 might've overdone the intensity of the light orbs just a tad bit too much.
  12. Hmm but if I remember correctly, didn't that one user who did some image editing in that long thread over at the official forum on the night lighting being worse post release precisely come to the conclusion that the TAA in the release build "cut of" the glow of the light bulbs which caused the darker look, and the light bulb glow from his edited images look more akin to the after patch #5 look? Might have to dig up that thread again... Though with the before and after patch #5 screenshot comparisons, I'm also preferring the more subtle before look a little bit more I think.
  13. I can't really see a difference in the LOD details pre-patch 3 and post-patch 3 at a value of 100 for both terrain detail and building detail and a tree setting of medium at 1920x1080. I do, however, also see some taller buildings here and there where they shouldn't be so tall down in Melbourne, Australia. And I did clear my rolling cache prior to doing any flight post-patch 3 as I was thinking about this as well. I guess some of the new Japan assets caused the AI to bypass the actual height profile of these buildings and instead just generate based on possibly a range of pre-defined heights instead.
  14. I agree. I see some saying how they can get their existing sims looking as good as MSFS by using ORBX regions, True Earth, etc (and I say good for them, no offence meant), but for myself and possibly many others, our areas of the wood that we like to fly in never got such treatments and for years we had to contend with either post apocalyptic grassy desert versions of those cities (sometimes missing half a city) or highly Americanised and implausible versions of such areas (in FSX and X-Plane respectively, and my home town being one such city...). So MSFS is the first time for me and most likely many others that our often under-represented areas of the world got the very convincing and sometimes very realistic looking treatment. And because of this, it makes me much more motivated to explore other parts of the world to see the wonders of our planet. For that, I'm very happy with what I got from MSFS. 🙂
  15. Exactly! You can delegate tasks between people in the same team/area but not people from different areas. In fact, cross area delegation would most likely make things worse. 3D modellers and scenery developers wouldn't have the knowledge to work on flight model or avionics coding and vice versa. Or heart surgeons not working on brain surgeon tasks as kaosfere said. It's really not hard to understand.
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