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About malibu43

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  1. Of course I do. Just looking for other ways to filter stuff I don't want out of the sim or selection screen...
  2. Is there any way to limit which airports are displayed in FSX or P3D when you go to set up a flight? For example, I have scenery installed that pretty well covers North America and Europe and I'd like to only be able to search and select airports from those regions when I go in to plan a flight. If not, is there any flight planning or other 3rd party app that lets you limit the airport selection and interfaces with P3D to set that up as the flight location? Thanks!
  3. Thanks for the response! I played with the splash size and see what you're saying. I look forward to seeing what 1.79 includes. Regarding the smoke - makes sense that you won't always get a hanging cloud like that. I may also try to edit the forest fire effect files to so that smoke for the medium and large forest fires lasts longer and continues to grow in size but become more transparent, resulting in a larger more "ominous" looking smoke column as often seen in large fires in the western US.
  4. First of all, I want to say thank you for this amazing utility for FSX/P3D. I have been wanting something like this for years and even tried building missions a few times. But features, ease of use, and re-playability of this program make it a no brainer and completely surpass anything I could have worked on. I do have a couple of suggestions/requests for a future version: 1. Is it possible to have the markings from retardant drops show up on the ground as a light red/pink strip instead of round bloches? I think this would help add to the realism and also make it a little easier to see where previous drops landed. After a few passes, it's difficult to tell where I've dropped as it starts to look like a big mess of round splotches. 2. This is more of FSX/P3D effects issue, but perhaps it can be corrected through this program. There is an effect that comes with FSX/P3D (I can't remember the specific effect name right now) that simulates a large, wide, flat smoke cloud that would develop over (or downwind) of a wild fire and it's smoke column. Would it be possible for Firefighter X to trigger one or two instances of this effect over a fire's spawn location? It would help to give the fire a bit more of an ominous look, and also add to the immersion. Sometimes the single smoke column that rises from the main fire and dissipates into nothing looks a little strange. Here is an example of a fire I manually placed and added the large smoke cloud: Thanks!!!
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