First of all, I want to say thank you for this amazing utility for FSX/P3D. I have been wanting something like this for years and even tried building missions a few times. But features, ease of use, and re-playability of this program make it a no brainer and completely surpass anything I could have worked on.
I do have a couple of suggestions/requests for a future version:
1. Is it possible to have the markings from retardant drops show up on the ground as a light red/pink strip instead of round bloches? I think this would help add to the realism and also make it a little easier to see where previous drops landed. After a few passes, it's difficult to tell where I've dropped as it starts to look like a big mess of round splotches.
2. This is more of FSX/P3D effects issue, but perhaps it can be corrected through this program. There is an effect that comes with FSX/P3D (I can't remember the specific effect name right now) that simulates a large, wide, flat smoke cloud that would develop over (or downwind) of a wild fire and it's smoke column. Would it be possible for Firefighter X to trigger one or two instances of this effect over a fire's spawn location? It would help to give the fire a bit more of an ominous look, and also add to the immersion. Sometimes the single smoke column that rises from the main fire and dissipates into nothing looks a little strange.
Here is an example of a fire I manually placed and added the large smoke cloud: