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JU108

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  1. How is the performance compared to PMDG 737?
  2. Has been a while since I was using AAO and PMDG, but I remember that there was about 0,5-1 second lag between VRI MCP vs. what is displayed on the PMDG 737 MCP. Has this been addressed in the latest version?
  3. Ordered 4k TV for MSFS and new CPU - 5800x3d (from current 5600x). Trying to squeeze value from current setup so aiming to keep MSI X 6800 XT gaming trio GPU. I am not an «Ultra» person for settings. I keep most at medium except for clouds at ultra. LOD is at 100. Do you think I will be able to reasonably run at 4k, or should I start saving for 4080 gpu?
  4. Upgrading from AMD 5600x to 5800x3d. Do I need to reinstall windows and MSFS?
  5. Trying to learn how to read what I am limited by. The FPS is actually switching between GPU and CPU, so I am perhaps limited by both? https://ibb.co/MNV7dSM https://ibb.co/KVKHy04 Currently running MSFS at 2560 x 1440, with AMD Ryzen 5600X and 6800XT GPU, but will upgrade to be able to run at 4K (42" screen). So assessing if only GPU or CPU could be upgraded.
  6. Noob here for 4k hardware. What hardware do I need to run MSFS smoothly at 4k resolution on a LG C2 42”? I am not focused on having all sliders on MAX. The one that I would like to have on high/max is clouds. But I saw this video on Youtube, and if this smoothness is real and doable, then yes thanks 🙂
  7. Not native MSFS plane, but great integration between Aerowinx PSX Boeing 747-400 and MSFS. https://aerowinx.com/board/index.php/topic,6860.0.html
  8. Seems like nice addon. Does it impact performance of MSFS?
  9. Is there any manual or tutorial for VRI Bridge? Specifically, how do you "code" what shall be shown on the displays of the VRInsight MCP Combo II.
  10. I asked once, right after the launch of Fenix A320, but need to ask again after all those patches before I buy it. How is its performance? Is it as smooth as PMDG? Is there a remote MCDU for iPad, like FBW has for their A32x? Thank you.
  11. Finally tried Aerowinx PSX with MSFS and it is just incredible, in my opinion. Dont have to worry at all about performance in MSFS as it is used only as scenery generator. Gary has created an very simple smooth injector that just works and also works with vPilot (freq, transponder, pressure). «Fully» integrated with Simbrief through Simfest (also developed by Gary), BACARS, etc Perhaps only limitation is weather depicted in PSX might not reflect what you see visually in MSFS, but that boils down to that CB that is painted in red on PSX wx radar But PSX downloads METAR, and NG FMC addon even SIGMETS (dont own the NG FMC yet). So all in all no big issue, for me. And yes, it does not have Virtual Cockpit, so that might be dealbreaker for someone The depth of PSX sim is astounding though. Yes, it is expensive, but when I summed all the money I spent on various MSFS add-ons it is not horrifying. Recommend it highly. Now I need to buy that NG FMC addon.
  12. I am struggling to set up Behringer X-touch mini to control NAV in LeonardoSH Maddog. I am trying to set up an rotary knobs to dial up/down frequencies. For NAV radio I want to dial up/down Mhz and when short pressing the rotary knob to switch to kHz. For NAV radios In AAO I entered 16384·(>L:NAV1_event,number) and 8192·(>L:NAV1_event,number) for rotary up/down and it changes MHz. I made the same for kHz using 16385 and 8193. But I have no clue how to make AAO understand that when I press the button it should then change only kHz, and when poressed again only MHz, etc. Any ideas on how to make script for this? I found in the Interior.xml of the maddog following event for NAV1, if this helps. <PartInfo> <Name>NAV1_knob1</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Code>(L:NAV1_knob1, enum)</Code> </Parameter> </Animation> <MouseRect> <Cursor>Hand</Cursor> <MouseFlags>LeftSingle+RightSingle+WheelUp+WheelDown</MouseFlags> <CallbackCode> (M:Event) 'WheelUp' scmi 0 == if{ 16384 0 + (&gt;L:NAV1_event,number) } (M:Event) 'WheelDown' scmi 0 == if{ 8192 0 + (&gt;L:NAV1_event,number) } (M:Event) 'LeftSingle' scmi 0 == if{ 8192 0 + (&gt;L:NAV1_event,number) } (M:Event) 'RightSingle' scmi 0 == if{ 16384 0 + (&gt;L:NAV1_event,number) } </CallbackCode> </MouseRect> </PartInfo> <PartInfo> <Name>NAV1_knob2</Name> <AnimLength>100</AnimLength> <Animation> <Parameter> <Code>(L:NAV1_knob2, enum)</Code> </Parameter> </Animation> <MouseRect> <Cursor>Hand</Cursor> <MouseFlags>LeftSingle+RightSingle+WheelUp+WheelDown</MouseFlags> <CallbackCode> (M:Event) 'WheelUp' scmi 0 == if{ 16384 1 + (&gt;L:NAV1_event,number) } (M:Event) 'WheelDown' scmi 0 == if{ 8192 1 + (&gt;L:NAV1_event,number) } (M:Event) 'LeftSingle' scmi 0 == if{ 8192 1 + (&gt;L:NAV1_event,number) } (M:Event) 'RightSingle' scmi 0 == if{ 16384 1 + (&gt;L:NAV1_event,number) } </CallbackCode> </MouseRect> </PartInfo>
  13. JU108

    Tutorial?

    Thank you. Regarding numbers, here are some examples that leave me totally confused 🙂 Scripts for Flythemaddog that I found on Flightsim.to: - AP_althold_toggle script contains following: 536870912·18·+·(>L:fgcp_event,number) - AP_ap_master_TOGGLE: 536870912·19·+·(>L:fgcp_event,number) For FBW: Baro inc is defined as: 1·(>K:KOHLSMAN_INC) By numbers I mean, for example where does 536870912 come from, or how do I know what number to use? Likewise for 18, 19, etc. And perhaps totaly noob question, why 1 before (>K:KOHLSMAN_INC)? Again, sorry for being totally green here.
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