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Alberto Zanot

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Everything posted by Alberto Zanot

  1. Rob, genius, you are correct. :) The vanilla AutogenDescriptions.spb and AutogenDescriptions_Legacy.spb are 344Kb The ones i had were 1305Kb I tried to put them back the bigger, and no speedtrees. I put back the vanilla 344Kb, speedtrees ok. Now my only concern is to understand which addon modifies those... Just to go to their forums and spit some insults. Have a great evening
  2. Ok a complete reinstall worked. At least there is some logic. Now, for logic's sake, i will try to find out what causes this mess.
  3. Not even the Scenery repair worked WHAT THE HELL?!
  4. yes, that will be my last resort, couse i think i will to install again all the addons (now disabled temporarly)
  5. It is not about the Global>scenery BGLs neither im running out of ideas
  6. EDIT3: It is not about default.xml file in Autogen folder. It is exactly the identical file that is in my backupped vanilla files Is is not about terrain.cfg. Identical to the original one. Now i will try with the Scenery>Global>scenery BGL backupped file.
  7. I think there must be something wrong with my P3D folder > autogen > default.xml file. It is 22,8 MB (22.847 Kb), I think it's too much. Something must have messed it. What about yours? I also disabled every addon scenery in the library (ORBX an other stuff), no luck. EDIT1: @ my office pc, fresh p3d 4 install, i can see them :( EDIT2: at least in SimDirector i can add them, and i can see them.
  8. Hello! I cannot see any speedtrees no more. In the default flight, near Eglin, there must be some speedtrees, but i don't see them no more. I have "Enable dynamic autogen vegetation" checked. I have ORBX HD trees installed, but standing from their word: "FTX Global Trees HD does not alter SpeedTree models or textures. However, it is possible to have FTX Global Trees HD installed and then use the "Dynamic 3D Autogen Vegetation" checkbox in the P3D control menu to switch between the two autogen tree systems as desired." I should still be able to see them, where scenery got them. What is wrong? Maybe @Rob Ainscough could help me. Thanks!
  9. Maybe this could sounds very stupid to most of users, but I am not even able to insert a simple delay for the light switch <CallbackCode> !!!!DELAY HERE!!!! (>K:PANEL_LIGHTS_TOGGLE) </CallbackCode> Please help me :)
  10. Not flickering, for example? :) It flickers "dark" and "bright". Should be always bright.
  11. Thanks everybody! And Chock for the exhaustive answer. On my sim the rain at night is black. I just wanted to say i dont like it :) EDIT: Actually i found out that it flickers
  12. No problem, i can live with it. The main subject of my post is the bug by the way.
  13. Don't you think it is too dark, almost black, don't you?
  14. Note: Problem is in the VC as $Texture. In the common popup panels it works.
  15. Hello! I updated the WXadv to the latest version for use with P3Dv4. Everything works quite good apart from one thing: When you start a default flight you set, for the first time, once you power on the radar, it do not have the blue lines and the writings, only the rain drawing. Then if you change plane or reload the flight, it will work. Very odd. And, is there the possibility to setup he radar so it is automatically "on" on WX mode status? Thanks a lot!
  16. damn sorry you are right that is for the terrain. Sorry my mistake.
  17. Hi Matt, I recently bought PTA (#SIMMARKET-1738644) and ofcourse i love it. As you may have noticed, from P3D v3 the nice wet runway effect when raining we had in previous P3D and FSX went away. This was because the "dynamic reflection" and "clouds that cast shadows" introduction. I mean, the effect is still there but it is noticeable lowered because of the shadow of the clouds, and because "GlobalEnvTest.DDS" is replaced by the dynamic cube map. Here is an example: Old wet runways effect: P3Dv3 and V4: As you can see the bump map is barely visible. I played a lot with the "runway_bump.bmp" and "GlobalEnvTest.dds" without any good result. Do you think it would be possible to make the effect more visible and more strong via SHADERS? More visible and more strong even with clouds casting shadows (I don't care about dynamic reflections, couse actually they really sucks. It is better better to turn them off and let P3D use the environment map) Maybe in a next PTA update? Let me know what you think, and keep the good work up! Have a nice day! Thanks a lot!
  18. I think it is because of the moonlight. Try to tweak the moonlight parameters.
  19. After many testing i found out what is happening. I was comparing V4 and V3 on the same computer and i discovered something: First of all in V4 the "Dynamic reflections" feature breaks everything about the wet bump mapping. And by the way it is a joke, bad looking, fps eater, so believe me it is better to turn it off and stay with GlobalEnvTest.dds (make sure you have the original one). Secondly, the option for the clouds to cast shadow makes every lighting and shining more dark, making the wet bump mapping barely visible. So, if you try to: Turn off Dynamic Reflections Turn off Cloud cast shadows You will notice a big improvement in wet runways. It is a pity because for my taste turning off cloud shadows is an absolute NO GO. I can't play without it. I am trying to modify "GlobalEnvTest.dds" and "runway_bump.bmp" in V4, but for now i am not getting nothing good.
  20. Ok thanks. At least i am not crazy :D That wet effect in LOWW is very good. I found out that for default airports the file related should be "runway_bump.bmp" (or dds, same). Tomorrow i will try to draw a better image to show the reflection. It will never be like FlyTampa's LOWW, but it will be better for sure.
  21. gboz, could you be more specific? what do i have to set? couse i tried everything in the graph settings...
  22. thanks! a screenshot of your EHAM while thunderstom would be very appreciated. thanks again
  23. Infact. But looks like there is no wet effect NOWHERE. Not in default airports. Not in addons. Not even where it is supposed to be by developers. Simbol maybe is just trolling us :-) Or he don't use P3Dv4
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