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997R8V10

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About 997R8V10

  • Birthday 07/12/2000

Contact Methods

  • Skype
    p997r8v10

Profile Information

  • Gender
    Male
  • Location
    Dulles, VA (KIAD)
  • Interests
    Software Development, Aviation

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    VATSIM
  • Virtual Airlines
    Yes

About Me

  • About Me
    Training for my PPL, Flight Simulation.

Recent Profile Visitors

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  1. Currently, the URP tool puts the path directly into Texture.cfg in %pgoramdata%. This was because (for some reason) add-on.xml didn't update the sky textures, and I was too tired to figure it out. I'll test some more and include this in the next update :D
  2. I assume the old PTA 2.11 presets should work with the new app.
  3. I would disable the 3d trees. They managed to absolutely ruin my frames, and honestly look kinda weird.
  4. Sorry for not getting back to you guys! As you can see, URP v1.1 for P3D v4 was released, as I coordinated with Pe11e to create the tool. Converting shaders from v3->v4 is very simple. As long as you have the original v3 shaders, and the v3 shaders updated by PTA, simply use a diff tool to find differences between the two. Use a diff tool to find differences between P3D v3 DEFAULT and P3D v3 MODIFIED shaders. Make a backup of your v4 shaders. Manually copy changes from WinMerge (or any diff tool) to the new v4 shaders. Replace all occurrences of cb_mLights[SUN_LIGHT] with cb_mSun Replace all occurrences of cb_mLights[MOON_LIGHT] with cb_mMoon IMPORTANT: If you are using the "Reduce cloud brightness at dawn/ dusk/ night" tweak in PTA, you must edit Cloud.fx and do the following, or the effect will not work. Move the float kk = 1 + saturate... line to below fColor += scatter... Replace fGreen in the above line with fColor.g Remove the fRed /= kk;, fGreen/=kk;, and fBlue/=kk lines. Under the float kk = 1 + saturate... line, add fColor /= kk; If you wish to remove the default scatter effect (NEW IN v4): Change float scatter = ComputeScatterFactor( to //float scatter = ComputeScatterFactor( or comment it out. Change fColor += scatter to //fColor += scatter or comment it out. When finished, it should look something like this: float scatter = ComputeScatterFactor(cloudGroupNormal, cb_mInverseView[2].xyz, lightDirection, 0.8f); float3 fColor = fIntensity * cb_mCloudDirectional.rgb + cb_mCloudAmbient.rgb; //Add fast aprox scatter to diffuse. fColor += scatter * cb_mCloudDirectional.rgb; float kk = 1 + saturate(fColor.g/(cb_mFogColor.g + 0.00001) - 2); fColor /= kk; Overwrite the old v4 shaders in ShadersHLSL with the new modified shaders. MAKE SURE YOU MADE A BACKUP!!! That's pretty much it!!
  5. Yes, as shown above, simply select the shader presets which say "Without Reshade", and there's no need to install ReShade.
  6. By "Installer" do you mean the ReShade installer or the URP installer?
  7. Hey guys! First of all, thanks to PMDG for putting in so much work and making an upgrade available for free to transfer from v3 to v4. If any beta tester or developer know, will the PMDG installers be using the new add-ons mechanism created by LM? This would involve installing the aircraft to a folder outside the main p3d folder, and then creating an add-on.xml to map all the effects, simobjects, gauges, textures, etc. I found this to be a really nice feature created by LM, and hope that PMDG adopts it!
  8. I've gotten URP v1.1's presets to port over perfectly. Took a little trial and error, as LM modified some stuff with the dynamic lighting, but in the end, it works!!
  9. Yuri, First of all, I think we can all agree that PTA is an amazing tool for P3D which has truly revolutionized it. Thanks again for your work!!! I managed to port my previous preset from PTA over to v4. There were a few problems with the black screen, but I managed to fix it all. Turns out, LM just used different variables in the FuncLibrary file. This brings me to my next point: If you could provide the source code for PTA, I could modify it so that it works in P3D v4.0, since I have a general understanding of what has changed from v3 to v4 in terms of shaders. Thanks!!
  10. Hey guys! I was playing around with the PMDG 777X SDK today, and wanted to see if it was possible to handle CDU/FMS button clicks to see if it was possible to sync up two cdus on two different computers. However, I quickly realized that there was no way to get button clicks from the CDU. I could only press the buttons from the program. Is there any intention in the future to add the ability to handle events and not just call them? This would be useful, not only for the CDU, but also for other buttons, to avoid having to poll.
  11. Negative, P3D and Reshade are in a separate hard drive and separate folder which I have full access too. I never install ANYTHING into Program Files xD.
  12. For some reason, my Reshade keeps freezing/crashing my P3D. I disabled it but now it doesn't look as nice. Anyone else having this issue?
  13. Interesting... There should be a list of airlines with the correct SOP set for ultimate realism. I was using SOP set 2 for KLM this whole time.
  14. Maybe Later PMDG will decide to make the 777x because Emirates just ordered 150!!! But that will not happen for another 10 years. I think that PMDG is taking a break from BIG JUMBOS and will probably just update old products. A 787 is a far fetched idea because in real life it didn't sell as well as the newer airplanes Boeing is making. The 737 max will probably also be made but only after 2020. PMDG most likely will not make airplanes that are not popular because it will reduce sales.
  15. Hello, Lately, I've been seeing a lot of ctd's when I right click or use the top menu. It would say "A fatal error has occured". It's not uiautomationcore.dll because I already fixed that. The first error was from ntdll.dll and the second was when I was selecting an fsrecorder flight and the third one was when selecting the POSKY 777 (panels.dll). Thanks UAL873 Prithvi Shivaraman
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