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murat

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  1. Can we get some screenshots Paul?
  2. can we get any eta about steve? any progres info? im actualy waiting for it ? can i be a beta tester ?
  3. is this mean its gonna stop injecting weather every minute?
  4. its also looks like have mipmaps for their ai planes .. i see ut2 has no mipmaps for their AI planes wich is making performance issue sometimes...
  5. hi try this one http://shockwaveproductions.com/forum/viewtopic.php?f=32&t=12264
  6. im with 3ghz and 260m-gtx 4gb ram ; my rex is ; 1024 3d clud dxt5 1024 cirrus 512 water dxt1 wave and dx10 tick at water/sun flare dont forget the install textures while fsx not running you should chek TEXTURE_MAX_LOAD= section to depends on your texture pref... honestly i found 1024 textures very good at performance/quality dont forget to change ''water changes'' to ''no change'' while using rex engine and ''disable turblance effects on aircraft'' tick ''download wind'' untick (these are recommends of rex manual) *''vx refresh balance every 2.0sec'' can helps while rex injecting wather drops less fps im playing at 1366x768 30fps limit with vsynch Fxaa on not any other antialias (its fast and efficent) 16x aniso no autogen (i dont like it its making unrelated architectural buildings at mediterranean scenerys) bloom (awsome its my must be ) special effects high level of detail radius medium very dense scenery (in most scenerys especaily at airports ''extreme'' just adding another same ship/static cars/unnecesery models wich is alrdy exsist at scenery with dense... its not fun too see same car/bus next by next over and over again in parking lot or at apron...''extreme'' is pure performance killer with no sense...) all aircraft shadows no ground scenery shadow water effects mid 2x (venice dont like above ) cloud draw distance 80mi (more=perf drop badly + alredy cant see futher with maximum coverage + cirrus clouds cuttin at middle above this wich is buggy looking) cloud coverage maximum no any road/ship trafic (pure performance killers) %50 aircraft traffic [TERRAIN] MIN_LAND_CLASS_LEVEL=11 [sCENERY] SmallPartRejectRadius=2.0 [GRAPHICS] HIGHMEMFIX=1 [DISPLAY] TEXTURE_BANDWIDTH_MULT=80 [DISPLAY] WideViewAspect=True [Main] FIBER_FRAME_TIME_FRACTION=0.22 DisablePreload=1 with these setting i nearly always get 30fps + on ground...lose fps to maximum 22-18wich is also rare (happens at mega airports sometimes but not always)... your system more superior than mine you must have constant 30fps with these settings... also i suggest do tests like mine for buffer pool setting i found wrong setting causing perf. drops identical http://forum.avsim.net/topic/407809-buffer-pools-recommendations-for-laptop/ *dont forget nvidia 320.18 drivers... they come out couple of days ago... i hope these helps a bit i also have some issues with rex wich is its injecting weather every minute ! wich is droping my fps periodicly... i think its cause of vxplus mode.. but every minute why???...
  7. and thats also beeing answer of my next question ''what i need to change in .cfg file to get better dx9 performance while dx10 is good''.... so theres no option left isnt it? my system req. dx10 performance increase code for runing fsx witout any perf. issue
  8. hello jim my problem about dx9 is being completly unplayable because of performance issues for me ... in dx9 mode im getting 10-15fps maybe 20 if im lucky wich is shutters/laggy... but in dx10 nearly stable 30fps cap... i dont know why fsx is making such a difference while other dx9 games not doing that effect... so playing at dx9 pain for my sytem... key here is not eye candy things for me....
  9. any info/progres/news about Steve's apps?
  10. sory but couldnt understand your suggestion paul
  11. im using Mid2.x also higher settings may causing performance problems at some scenerys for exaple at venice im using rex also dx10 optimized 512x512 textures at water looking cool
  12. so im using [bufferPools] BufferPools=1 PoolSize=20971520 RejectThreshold=262144 right?
  13. Btw im strongly recommend Nvidia's tool http://www.nvidia.com/object/nvidia-system-tools-6.08-driver.html with this you can create overclock profiles and load/unload them when games are starts/stops or when your Gpu/Cpu reaches predefined temperatures ect (Profile Policies)... im thinking its more useful than other tools... :rolleyes:
  14. Oke i made all tests... i found how to make benchmark with fixed flight and become objective.. used ''Fraps'' and some fixed flight found on other topics (google) (http://forum.notebookreview.com/gaming-software-graphics-cards/418775-recommended-benchmark-flight-simulator-x.html) insted of using its cfg files i deleted them and used my orginal cfg and changed numbers there also not used their suggested graphic options i used my deafult dettings wich is i always using as a regular flights... i also used Tail View because its seeing skys aircraft and ground relativly wide angle wich is more suitable for testing FXAA On (not any other antialias) Anisotropic X16 Vsynch Off FPS limiter in game Unlimited... anyway, Here is results; first i tested ''guide numbers'' and bp=0 First [bufferPools] BufferPools=1 PoolSize=10485760 RejectThreshold=5242 Frames: 8565 - Time: 300000ms - Avg: 28.550 - Min: 15 - Max: 37 --------------------------------------------------------------- 0 [bufferPools] BufferPools=0 Frames: 8566 - Time: 300000ms - Avg: 28.553 - Min: 12 - Max: 41 --------------------------------------------------------------- 1 [bufferPools] BufferPools=1 RejectThreshold=131072 Frames: 8566 - Time: 300000ms - Avg: 28.553 - Min: 14 - Max: 38 2 [bufferPools] BufferPools=1 RejectThreshold=262144 Frames: 8645 - Time: 300000ms - Avg: 28.817 - Min: 14 - Max: 40 3 [bufferPools] BufferPools=1 RejectThreshold=524288 Frames: 8778 - Time: 300000ms - Avg: 29.260 - Min: 14 - Max: 41 4 [bufferPools] BufferPools=1 RejectThreshold=786432 Frames: 8599 - Time: 300000ms - Avg: 28.663 - Min: 14 - Max: 41 5 [bufferPools] BufferPools=1 RejectThreshold=1048576 Frames: 8298 - Time: 300000ms - Avg: 27.660 - Min: 14 - Max: 38 ---------------------------------------------------------------- PoolSize=10485760 1 [bufferPools] BufferPools=1 PoolSize=10485760 RejectThreshold=131072 Frames: 8772 - Time: 300000ms - Avg: 29.240 - Min: 15 - Max: 38 2 [bufferPools] BufferPools=1 PoolSize=10485760 RejectThreshold=262144 Frames: 8662 - Time: 300000ms - Avg: 28.873 - Min: 14 - Max: 39 3 [bufferPools] BufferPools=1 PoolSize=10485760 RejectThreshold=524288 Frames: 8599 - Time: 300000ms - Avg: 28.663 - Min: 14 - Max: 38 4 [bufferPools] BufferPools=1 PoolSize=10485760 RejectThreshold=786432 Frames: 8742 - Time: 300000ms - Avg: 29.140 - Min: 15 - Max: 39 5 [bufferPools] BufferPools=1 PoolSize=10485760 RejectThreshold=1048576 Frames: 8531 - Time: 300000ms - Avg: 28.437 - Min: 13 - Max: 40 --------------------------------------------------------------- PoolSize=20971520 1 [bufferPools] BufferPools=1 PoolSize=20971520 RejectThreshold=131072 Frames: 8640 - Time: 300000ms - Avg: 28.800 - Min: 14 - Max: 38 2 [bufferPools] BufferPools=1 PoolSize=20971520 RejectThreshold=262144 Frames: 8822 - Time: 300000ms - Avg: 29.407 - Min: 14 - Max: 42 3 [bufferPools] BufferPools=1 PoolSize=20971520 RejectThreshold=524288 Frames: 8816 - Time: 300000ms - Avg: 29.387 - Min: 14 - Max: 40 4 [bufferPools] BufferPools=1 PoolSize=20971520 RejectThreshold=786432 Frames: 8781 - Time: 300000ms - Avg: 29.270 - Min: 14 - Max: 41 5 [bufferPools] BufferPools=1 PoolSize=20971520 RejectThreshold=1048576 Frames: 8701 - Time: 300000ms - Avg: 29.003 - Min: 14 - Max: 43
  15. do i need this btw? http://www.ntcore.com/4gb_patch.php

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