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hadoken

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Everything posted by hadoken

  1. Do you have any plans to support VR? It's very difficult to go back to flat simulation once flying in VR.
  2. I can confirm that Cloud Shadows are compatible with the older ReShade builds. Using build (ReShade 0.19.2 SweetFX 2.0) I have no issues with the add on. However it does not work with version 3 which I believe is the latest.
  3. Good find. However it is unfortunate. It's very difficult to fly FSX without HDR turned on once you've tried it. Reshade is a requirement for me now.
  4. This is an amazing add on. I fly FSX SE with AS16, ASCA and Reshade. However it appears to me that Reshade does not work with the new Cloud Shadows add on. Can anyone else confirm if they cannot see shadow while using Reshade?
  5. In the presentation I noticed a bullet point that said "the Particle System has been rewritten, and 3rd parties now have access to it". Does this now mean that we will probably finally see something from FSFX Packages coming to XPlane 11? Maybe IXEG Immersion? That would be fantastic!
  6. I only have python v2.7.3 installed, and I have no issues running the new version of ortho4xp and NOAA plug-in.
  7. I just wanted to post my First Impressions of this add-on. I have been using it since the first beta release. My experience with it is very positive. I can't speak for everyone's system, but on my installation I noticed more frames. I took a flight from MisterX's KBOS with antwob's MassPro with autogen one notch below extreme, and I never dropped below 40fps using the IXEG 737. Now for the important stuff. Is this a true replacement for RTH? In my opnion yes. This is a solid piece of art guys. As a fan of RTH's atmosphere, Ventura does it and more. I have not had a chance to test a night flight yet, but beta 2 mentioned some imporvements to night lighting. I'm looking forward to checking that out in beta 3. This is a very exciting year for X-Plane. I would like to thank the author of this plugin for delivering something new and exciting to the XPX community!
  8. The rolling fog issue does disappear for me after a few minutes, but I think this is a bug. This issue was not present in the previous version.
  9. I just installed "Beta2", however I'm getting this weird rolling fog in effect when the sim loads. After a few minutes the entire area is covered in fog. I can't take a screenshot because all you will be able to see is gray.
  10. I'm asking if DTG view P3D as competition, specifically the Academic license since that's the one most people are buying. If LM is allowing people to abuse this license unchecked, that could pose a real problem for the actual entertainment license which is what DTG have. I asked that question because I want to know if DTG has any plans at all to stay competitive with the Academic license of P3D. For example if P3D decided to go 64Bit also.
  11. Hello Martin. Who is your competition? Is DTG trying to stay competitive with Lockheed Martin's P3D v3.1 and their pricing strategy (specifically the Academic license that's widely used due to the price point)? Or do you view P3D as a non entertainment license version of FSX-SE with no direct competition to what DTG is doing? Thanks
  12. I disagree with some of the post in regards to the style of training. I personally enjoyed the way the training was done in the Q400, because it was not boring to watch. Please don't change the banter between you and the trainer to much. Your Q400 training video was just like a conversation between student and teacher, which not only made it educational, but also entertaining. Even to this day I fire up the video, not so much to learn anything new, but because I love the converstion between the actors. I hope in the newer videos that you keep that same style of training, and not make a video with two people talking plain, dry and boring. In my opinion that does not make for such a good training video.
  13. I didn't think the Zinertek HD textures worked in FSX LVLD 767. Do you have any other screenshots confirming this? As for the issue, make a backup of the folder that contains the TUifly livery, then try copying the Zinertek VC textures into that folder's texture folder. I have a collection of the McPhat studio liveries and I remember I needed to do that for specifically for one of the liveries in order for it work.
  14. HIGHMEMFIX is no longer needed. This is defaulted internally by FSX-SE. This change was made in the previous release build.
  15. This is just my recommendation. I think you should try deleting your fsx.cfg file, so that FSX SE generates a new one. Try without adding any tweaks. FSX-SE and FSX are not the same products. A lot of the old tweaks used in classic FSX can actually override some of the new changes that DTG has added to FSX-SE. For example, AFFINITY MASK. While you can set this in your config file in FSX-SE, it's no longer needed with the latest build because FSX-SE sets this internally now based on the type of CPU you have. Setting it in the config will override the defaulted setting. That's just one example of reasons why you do not need to tweak your config file in FSX-SE.
  16. This is a copy of a review I posted on the IrisDynamics forums. Hopefully this information is useful to anyone concerned. Hello Ladies and Gents, I wanted to post my first impressions of the Iris yoke. Before I dive into the details, I have read some of the comments in regards to this piece of hardware and I just wanted to say I understand your frustrations with the delays. I believe that in time all orders will be filled. I pre-ordered almost a year ago, and my yoke finally arrived yesterday. I understand that it can be difficult to invest in a product and not receive updates, but I think that you all should rest assure that your yokes will be coming. I use to visit the forums every day, to see if I could find any small sliver of new information in regards to order updates. In the end I decided to just not worry about it. I checked on the status of pre-orders early this year, about 30 days later I got a reply, and about 30 days after that I had my yoke. So too those still waiting, exercise a little more patience. I think the guys at Iris will get it done. In the end it’s worth it…now with that out of the way here’s my impressions of the yoke. I have been simming for many years. I don’t post much to sim aviation threads, but I have always been there under the radar. The Iris Yoke is by far one of the best FS yokes I have ever had the chance to experience. I use the word experience, because you don’t use the Iris Yoke, you experience it. Let me explain just a little more. Imagine loading up your PMDG 737 with the Iris Yoke connected, and FSForce 2 installed for your force control. Right away you’ve noticed something is a little different. The yoke has a lot of forward pressure on it. Because you’ve never experienced this in FS before, you might think that it’s a bug, but it’s not. You’ve just stepped up the level of immersion with this new control loading idea. What you’re feeling is the weight of your elevators causing this pressure. Now you stop in think, this is so cool. But wait it gets better. You’ve started pushback from the gate and start your taxi. You feel small bump vibrations from the control as your stroll down a less than perfect taxi way. As you taxi, you still have that weight of the elevators giving that forward pressure on the yoke. You start to wonder if it’s actually going to work. Will the yoke even allow takeoff? ATC has just cleared your for takeoff. Thrust engaged. The copilot calls 80 knots. But wait, something strange is starting to happen. That weighted pressure is starting to feel lighter and lighter. Yes, as the air flows over the surface of the elevator and ailerons, you will feel the pressure of gravity slip away. I will leave the story there. There’s too many new experiences to talk about in this one post. This was just my first impression of the new level of emersion. So is the Iris Yoke worth it? Absolutely. It’s really too bad that there’s no more new orders being excepted. Hopefully after Iris gets all of its existing orders sorted out they will continue to except new ones. Any one serious about this hobby should experience the difference using the Iris Yoke. It’s pricey but so worth it. If you got in on the pre-order or Kickstarter prices, then you got a very good deal. Just a few things I wanted to add. Some have complained about the noise. You can hear the fan a little, but once you load your aircraft it’s a non-issue. I don’t have my sim on full blast because I need to hear ATC on VATSIM, and I still cannot hear the Iris Yoke’s fan. I can only hear it when the simulator is off, and even then it’s very faint. The quality of the yoke is good. I’m not sure what the quality of the early yokes were, but the quality now is good. There was no damaged parts on the yoke. While the resin yoke handle option is less than perfect, it’s fully acceptable in my opinion. The resin yoke feels really good in my hands. No sharp edges, smooth and very sturdy. Precision was the most important factor for me. I initially order this yoke, because I wanted something that was more precise while hand flying. 10/10 on precision is all I can say. I have no more issues hand flying SIDs or approaches. To the guys at Iris, I say job well done. I have no idea how may orders they have left to fill, but this yoke is a game changer in my opinion. I’m thoroughly satisfied with this product, and I would recommend it. This was a long wait, but very much worth it. Hope this review helps anyone with concerns. Used in review: FSX Steam Edition PMDG 737-800 Active Sky Next REX4 and Soft Clouds Irisdynamics Yoke FSForce2 w/Yoke Add-on Package Jamal
  17. This is just my guess, but I don't think that 777 is complied for simconnect 62610. The 737 probably was and therefore doesn't have any issues with FSX-SE build 62610. I think the 777 is probably complied for simconnect 62608. PMDG will probably have to release an updated installer to fix the 777. If you have Active Sky Next, you should see the same incompatiablity. The current build of ASN isn't compiled for simconnect 62610 either. These simconnect issue should be sorted out soon.
  18. Okay thanks, I have the same thing in my 777 also after updating to 62610. I just wanted to confirm if it was a compatiablity issue with the 777 and the latest Steam Build. Hopefully a fix will be coming soon. SP1D is for the 737 if I'm not mistaken. My question is in regards to compatiablity between the latest FSX-SE 62610 build and the PMDG 777. The 737 SP1D works fine with FSX-SE build 62610.
  19. Sorry if this has been posted already, but has anyone ran into any compatibility issue with the PMDG 777 and FSX-SE 62610?
  20. I emailed Dovetail's support about this issue, after reading several "fixes" and suggested work arounds; which never worked I must mention, to get to the bottom of this issue, and they did reply. They said, "We are currently aware of this issue and we are working on a fix. When finished this fix will be downloaded automatically via Steam." -Dovetails Game Flight Simulator X Support I found another post on the Steam forums from someone else with a similar response from Dovetails. I don't think any of the fixes in this thread actually fixes the issue. The best we can do at this point is wait for them to release the next update. Anyone that suggest that this issue is just part of the way the simulator works, or you have your settings to high, or that Dovetails cannot fix the issue because legally they cannot release updates which they have already done, is probably being disingenuous.
  21. [uPDATE] Tried another long flight and I got another terrain.dll error. Affinity mask is not the solution to fixing this issue. Back to waiting in hopes that Dovetail will release an update for the issue.
  22. I was able to complete a long flight today, no d3d11.dll, terrain.dll or g3d.dll errors after adding affinity mask to my config file. A thread in the steam forums suggested that adding the mask would leave the first core open for the system, and put FSX-SE on subsequent cores (based on your cpu and selected affinity mask). I used a FSX affinity mask calculator to get the proper setting for my system configuration. I don't recall the link, but you should be able to find it by searching Google. So far after adding the affinity mask to my config, I have not seen any of the above issues. I'm going to try a few more long flights before I say this is a definite fix for the issue, but so far it has worked. Full disclosure, before adding this to my config file I did run a repair installation on FSX-SE, and reinstalled Global, Vector and FSGlobal 2010. I would be interested in hearing if adding the affinity mask to your config worked for anyone else as well that is using FSX-SE and have these issue while doing long flights.
  23. I'm starting to see a lot of d3d11.dll errors, in addition to terrain.dll and g3d.dll. Has anyone else using DX10 and FSX-SE seen the same? I'm aware of removing KB2670838 as a possible fix, but I've had DX10 and this windows update for years installed and only recently starting seeing this issue in FSX-SE. At this point it's impossible to even complete a short range flight.
  24. I would assume that DTG is aware of these bugs. If you read the latest news on the Active Sky Next page, you will be able to confirm that the developers of ASN has had some stability issues with FSX-SE also. I don't think there's much we can really do about the .dll errors until DTG uploads a fix for the issue, which I'm sure that they will do. For now long haul flights on the new simulator are all but impossible for most people, but after these issues are sorted out this will be a very solid simulation.
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