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bgpearce01

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Posts posted by bgpearce01


  1. 25 minutes ago, whitav8 said:

    Michael and Pete,

         Could you please provide some actual test results showing FPS and frametime variance/stutter with and without SLI. Also, specify your configuration - number of monitors driven in SLI, resolution, Field of View, etc - plus CPU and GPU info. There used to be two separate modes of using SLI - AFR and ??? - which do you use and do you set this up in the Nvidia CPL or do you need an additional app like NV Inspector?

          For a long time, P3D + Nvidia was said not to support SLI - when did that change?

    Thanks

    Dave W.

     

    P.S. My outdated comment on SLI was based on all the previous travails of forum reporting on SLI - thanks for correcting me

    I think p3d added sli support last year?


  2. 54 minutes ago, Pete Dowson said:

    Well my 3-way SLI is noticeably smoother than no SLI, and the loading on the three cards is about the same on each -- around 20% At present I am processor limited

    I have yet to see a mainstream motherboard use 3 X 16 pci lanes(at the same time).  Once you go past two you will need to cut them down to 8.  The architecture itself is limited to 64 lanes and you need to keep some open for data i/0 etc.  Regardless this is hardly a bottleneck in this situation.  You could probably pull a card and see the same if not better performance using 2.

     

    Regarding using 3 or 4 video cards.  Starting with the pascal series cards (1070, 1080 etc), nvidia is restricting the use of more than 2 cards in sli.  The return and complexity of drivers after 2 cards is just not worth it.  I wanted to mention this incase anyone was thinking of adding a third or fourth card.  It would be a total waste of money and even if it did work in P3D, it wont in anything else such as games.  If you are running older 9 series of even 7 series nvidia cards, sure you could theoretically run 3 or 4.  But 2X gtx 1080 ti's will beat ANY 3 or 4 card variations.  Not to mention vram is not pooled so as you decrease the vram you will start to see stutters.


  3. Well im going to say it.  I think this is a fantastic idea and have been waiting for something like this for a very long time.  The immersion is broken for me because it doesn't matter who, what or where I fly on my own.  But this creates a level of responsibility as you are taking something that other people will see and use.  And having a dispatch with routing, fuel etc takes that aspect of the work out of it which i dread doing.  Yes i know about simbrief, pfpx all the good toys.  But IRL, you dont do all of that and I just want to fly the plane and check out the scenery.

    • Like 1

  4. 7 hours ago, jabloomf1230 said:

    Isn't it Vulkan? Anyway, here's nVidia's take on it:

    https://developer.nvidia.com/Vulkan

    Considering that Intel can barely improve CPU performance these days, any tech that minimizes the importance of the CPU will be a welcome relief.

    But hyped technology has a habit of turning into background white noise once introduced. Consider Gsync, SLI and DX12 as examples.

     

    Gysnc is probably one of the best technologies to come around in the past decade.  It has no effect if your sim is running 30 fps, but for 40-120 fps it has completely eliminated screen tearing and latency.

    • Like 2

  5. 13 minutes ago, odourboy said:

    Go out and develop a highly complex payware aircraft or two, then come back and tell me what you'd need to sell it for to earn what you would as a professional software developer in say, a high tech company.

    You are comparing apples to oranges. A "high tech company" is a lot different business model then 4 or 5 guys developing software.  Listen, im done speaking on the topic.  As it stands I do not feel that it is a $70 product and will not be buying.  Thats my choice, you all can do what you want.  

    Just understand if you continue to pay these prices, stop complaining about the high cost especially when buying broken software.  I have seen it time and time again, the push to get the software out the door, influx of cash and eventually see you later.  It happens in all software not just flight sim.


  6. 3 minutes ago, Wise87 said:

    Look where the $51 CRJ got us for under $60. The only way this issue will be addressed is when users no longer purchase the software. No body has to buy it until they feel it meets their requirement. 

    My point was, developers are creating aircraft at the $30 price point and with every release are trying to one up the previous price.  This is a general statement and not saying QW should be a $30 aircraft.  But yes the crj is a prime example.


  7. I just reinstalled P3d V4.2 in preparation for this aircraft.  My daily driver is X-Plane, but this excited me.  Just for a bit of background, I am a computer science major and well aware of software development practices.  However, releasing this product at a $70 price point is ridiculous.  Every single game, whether or not they spent 200 million dollars making it, releases at $60.  

    Here is a specialized product, which i get.  But to release a broken product with issues that have been around for months is BAD BUSINESS.  As others have mentioned, no software is ever truly finished because software is constantly evolving.  But developers trying to follow PMDG lead are mistaken.  These prices with the level of quality is not sustainable.

    I am disappointed with the price points being set for software reaching higher and higher, yet the quality of the products are not necessarily any better.  This is a major problem and should be addressed.  

    • Upvote 2

  8. 19 hours ago, anitelite said:

    Thanks for the quick responses.  I'm running an i7-4790K running at 4 Ghz with 8G of onboard memory.  Everything so far is default.  No adds, meshes, packages etc.  If its just a programming limitation, then thats fine.  I'll get used to it.  Having the excellent frame rate is very nice. The night environment is SO much better than FSX ( I really like FSX too !!) and immersive, that I was just wanting a wider radius... 

    Ok yeah I guess it's a limitation of xplane then. I have the 4770k over clocked to 4.4 ghz with 16 gb of ram and gtx 1080. I am definitely cpu limited. 

    Btw moving from gtx 450 to a 1060 is not just a x50 series to x60 @kneighbour. It's a 4 generation leap which means it's about 3x more powerful and energy efficient. The gtx 1060 is a good choice for 1080p gaming @anitelite


  9. I probably have the same(Asus swift) or similar monitor and same video card. Those are pretty close to my settings. As long as you keep the sim above the gsync minimum and it looks smooth then you are good to go right? 

    The only thing I can't stand is judder and aliasing and that's whats important to me so that's how I tune. 

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