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ceno

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  1. Thanks Anthony!
  2. Any news regarding the EU update?
  3. From the Prepar3d V3 Changelog: Oculus Rift VR headset fully integrated into core. Headset now appears in camera mode list if connected. ...good news!!
  4. Here are some official Details about what is generally required performance-wise, The Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering. The current available DK2 needs 75fps, the consumer Version is designed for 90fps. However, the Dev behing Flyinside FSX (and before DCOC) implemented "asynchronous timewarp" this means if you have constant 30fps you can achieve a more or less judder free and smooth visual quality. I can confirm this works very well with DK2 but i dont think this applies for the CV1.
  5. No. It will eat up your Hardware like a hungry Bear. Good thing is, nvidia released the first VR SLI Driver some days ago. I need a second gtx970 soon
  6. It is all about presence (maximum immersion) Basically the tech is here. Currently in Form of Devkits for the last two years and soon arrives on the consumer Market. It tricks your Brain to think what you see is real. Just check out the avsim thread linked above for some infos. I could try to explain it but this video does a better job https://youtu.be/iACAS_RAneE edit: keep in mind that what you see in the video is the DevKit 1 rather old and dated right now.
  7. Thanks! I dont really like those splitscreen comparisons, and overlay is nice but i didnt had the time However, this is all not needed...just open the videos you want to compare in different windows (for the best experience on two different monitors). The videos are more or less in sync. Yes Single Screen 1080p and i have a i5-4690k together with gtx970
  8. Check this out: http://flyinside-fsx.com https://www.kickstarter.com/projects/1232710074/flyinside-fsx/description http://www.avsim.com/topic/471444-flyinside-fsx-virtual-reality-flight-simulator-kickstarter-stretchgoal-prepar3d-support-announced/ That is the best currently available approach these days. edit: LM provides also a Oculus Rift Plugin for showcasing the possibilies.
  9. Apology accepted, glad we got that sorted out. ...and now back to topic
  10. You may be interested in my FTX vs UTX/GEP3D Comparison series. and Thread The same Flight in two locations (LOWZ to LOWS + Munich) with four different combinations: FTX Global Base, OpenLC, Vector, Trees vs UTX Europe V2.1, FTX Global Base, OpenLC, Trees vs GEX P3D, UTX Europe V2.1 vs Default Textures, UTX Europe V2.1
  11. David, please explain what exactly is the problem with linked files that are public available and directly linked on the EZCA website plus, for instance, several times in the EZCA public support forum AND the exactly same link several times here on the AVSIM Forum. Check out what Greg wrote (thanks btw) about the activation info, check the link (leads the devs public download area) and rethink if you still want to accuse me "providing EZCA's exe File" I am kind of shocked of those piracy accusations you are making here.
  12. What are you talking about? The Config Files he shared with us? Sure what the used term "piracy" means?
  13. Here you go: http://www.ezdok-software.com/resources/files/EZCA_1186.zip Big thanks Greg!!

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