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Seria17hri11er

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About Seria17hri11er

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    Serial Thriller

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  1. It is fantastic isn't it?! A work of art.
  2. Platform: FSX/P3D Developer: Milviz Aircraft: F-4E/J/S Comment: The triumph of thrust over aerodynamics! Show love for fighter jets; the epitome of high performance aircraft! A magnificent rendition by Milviz. Platform: FSX/P3D Developer: Milviz Aircraft: F-100 Comment: The hun! "The first of the Century Series of USAF jet fighters, it was the first USAF fighter capable of supersonic speed in level flight!" 2nd most popular fighter jet for FSX/P3d. Search YouTube for "F-100 Sabre Dance" Platform: FSX/P3D Developer: VRS Aircraft: F-18 Comment: The most popular fighter jet for FSX/P3D. I previously posted a survey asking what fighter jets/planes people would most enjoy seeing in FS videos. You can see the results here--don't just look at the graph, check raw data too: https://www.surveymonkey.com/results/SM-TWXLTBQR/
  3. Got it, thank you. Have you experimented with Adapation Rate Scalar at all? I haven't experimented with anything, still getting V3 setup and add-ons installed.
  4. The main reason was because you weren't happy with the eye adjustment rate right? Controlled by
  5. Right. Should have clarified. They changed the UI, but they didn't do a separate tool. I find it unlikely that they would reverse engineer, or take his tool and put it into the core of the sim or UI somehow. They would probably just add the code to the base engine/UI from scratch, to manipulate the shader values just like his tool does. But, I'm not a programmer so take all that with himalayan salt lamp Pe11e, the magic you worked here has made me upgrade from V2.5 to V3. Just happened.
  6. Honestly, I highly doubt LM would use a tool such as he has done. They would just make the shader values the same as he has. However, if they use the values he has come about with, or they used his values to start and tweaked them, his massive contribution should certainly be acknowledged by LM.
  7. Lol. Why should Orbx take note? They do scenery. Shaders are not scenery. Shaders are part of the graphics engine. LM should take note.
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