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RXP

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Posts posted by RXP


  1. Hi,

    In the RXP User's Manual p4:

    Quote

    Auto-Hide Window | Removes the popup window from the screen while in external view

    As for the pixels, your effect looks good. Please note we've this effect in stock as well but postponed releasing the option because it causes too much moire effect in practice especially when constantly moving the head in VR. It is also much more applicable in my opinion to the GNS series because of their very large pixels IRL, but less so with the GTN which native resolution is roughly 1/5 of a 1K monitor resolution already, meaning you'd probably start to see the real pixels (3 RGB bars) only when leaned close enough with the GTN screen filling 3/5 of the monitor view, times 2 because of Nyquist... 😉

     


  2. Hi,

    I'm sorry for the unexpected delay in assisting. Although this has been discussed in the past in this forum, and solutions were also documented, I understand sometimes the search system is not bringing forward the expected topics.

    In general, anytime the product isn't working as expected, the first step is to review the product log files (see RXP User's Manual for file/path), and eventually if the content doesn't give you enough clues to solve the issue, you might want to post the content of the log files in a post.

    So what are the log files telling?

    And is this issue happening with all the aircraft you've tried, or only a some of them?
     

     

     


  3. Hi,

    Some of you might have read about the OpenXR Toolkit, some of you might even be already using it. Chris has recorded an exclusive interview where Matthieu and I are sharing with the community everything you wanted to know about the team behind the OXR-TK project, how we did it, what we're looking for next, and many other VR technical infos (and even a few personal anecdotes!).

    You're all welcomed to tune your players to the Pie in the sky tours YT channel for the premiere!

     

    • Like 5
    • Upvote 1

  4. Hi Paul, this shall be a pretty standard zip file, containing only a readme.txt and the .cpn files (i.e. nothing an AV would choke on?!)

    Are you using Windows integrated 'unzip' or another tool? What about trying 7z?

    PS: I'm sorry for the delays answering on the forum for the last couple weeks, this is just exceptional and will get back to normal shortly.


  5. I'm not saying you must, just that the way the Windows protection system is handling the files is already behaving differently, just because of the browser used to download the files. To the point even Microsoft own FS2020 SDK Installer also gets blocked by the Microsoft web browser (which by the way is the same core as chrome so using one or the other doesn't make much difference).


  6. @paul002

    I understand but there is so much we can do:

    - For example even the Microsoft FS2020 SDK installer gets flagged on edge and requires to pass through "keep" etc...

    - The main issue is not the file itself nor the ecommerce solution, it is the Windows protection heuristics which are tripping. 

    - Furthermore, using Edge is tripping all these barriers, but using Firefox goes through fine...

    When we did build up the installers for the latest update, they went through without a hiccup, but when I tried to download earlier so that I can make the illustrations above, I've had to go through like illustrated... go figure ?!


  7. Hi,

    Thank you for your kind words!

    Do you mean the touchscreen is inop in VR in general, or only with this aircraft?

    Is it inop with the VR controller (laser beam or tip contact) ?


  8. 9 hours ago, MarcG said:

    - Coders in their free time have created an amazing app that Asobo can't do in 17 months with a dedicated team, so again... What are the VR team doing exactly?

    I believe they can't be more clear: Live Dev Q&A - April 27th, 2022 - Community / News and Announcements - Microsoft Flight Simulator Forums

     

    Martial – By the past, we had a chance to have a dedicated team on VR because we went from 0 to full feature implementation. Right now, this team has been merged into the core team and VR is now considered as a platform (such as PC or Console). We are going to introduce the world scale, as there’s a feeling of having a small cockpit in VR

     

    My understanding: we didn't plan to have VR initially, we finally decided to go and devote a team on this. Past the initial release, the team has been re-assigned back to their previous occupations in the team, and we've seldomly touched anything in VR because we wouldn't risk breaking it. Hence the little to no fix or feature release in VR since Dec. 2020. The good news is that they are working on it...

     

    NB: I'm highlighting the last piece of the sentence because I wouldn't call this a feeling when "world scale" has been one of the first and one of the most demanded and voted for VR wishlist item since Dec 2020... (if not the most demanded actually), and like I've explained earlier, it is maybe the easiest to fix actually...

     

    • Like 2

  9. Hi,

    I'm honored to be a co-author of this new Varjo Lab article, published a few days ago! If you want to know more about some of the things Matthieu and I have been doing with the OpenXR-Toolkit, you'll find in-depth details we've not published elsewhere:

    Dynamic Foveated Variable Shader Rate with the OpenXR Toolkit and Varjo Aero (a.k.a. Foveated Rendering)
    by Jean-Luc Dupiot, President, Reality XP, Matthieu Bucchianeri, Senior Software Engineer, Microsoft, Rémi Arnaud, Principal Architect, Varjo

    Thank you Remi and Varjo for your invaluable support and your incredible headset!


  10. Hi,

    I'm honored to be a co-author of this new Varjo Lab article, published a few days ago! If you want to know more about some of the things Matthieu and I have been doing with the OpenXR-Toolkit, you'll find in-depth details we've not published elsewhere:

    Dynamic Foveated Variable Shader Rate with the OpenXR Toolkit and Varjo Aero (a.k.a. Foveated Rendering)
    by Jean-Luc Dupiot, President, Reality XP, Matthieu Bucchianeri, Senior Software Engineer, Microsoft, Rémi Arnaud, Principal Architect, Varjo

    Thank you Remi and Varjo for your invaluable support and your incredible headset!

    • Like 5

  11. @MarcG Unfortunately there is only so much you can do after-the-fact, that is once the FS2020 rendering has clipped the whites and has therefore eliminated any discernible details. The OXR-TK post-processing is helping a little bit because many headsets are even further clipping the whites below the maximum and in lowering the highlights you can make some of the details appearing again. A more robust solution would consist in using AI to reconstruct details, in a process similar to the latest SDR->HDR conversion techniques, but it is really out of scope of the OXR-TK project right now 🙂

    I'll see what I can do though in a future update, I have many creative ideas I'd like to implement but not enough time to do it all.

     

    • Like 1
    • Upvote 1

  12. On 4/29/2022 at 10:39 AM, MarcG said:

    World Scale adjustments was one of the very first Wished for items back in December 2020 (and pre-VR SU2 release...) and is one of the most Basic VR Features that should've been dealt with much sooner,

    You're correct, I've documented it all back in Dec. 2020 already, with technical analysis, graphics examples you can try in crossing the eyes:
    Cockpit Size and World Scale in VR - Community Support / Wishlist - Microsoft Flight Simulator Forums

    Which translates as-is in only a few lines of code in the OXR-TK:
    https://github.com/mbucchia/OpenXR-Toolkit-Private/blob/eef60195f845a6d72454d4b96c7ca7952e63a87d/XR_APILAYER_NOVENDOR_toolkit/layer.cpp#L1182

    Basically it only consists in changing the 3D camera location closer to each other or further apart... 🙄
     

    • Like 1

  13. Hi,

    The latest supported GTN trainer is 6.62.4 which installs side-by-side with any other GTN trainer you'd install via the Launcher. Therefore, the GTN trainer which is compatible with the GTN simulation is installed separately and this is why the v6.62.4 UNINSTALL button displays in red as well.


  14. Hi,

    The difference is very simple:

    - A popup window like the name implies, is a popup window, like any other P3D popup window that you can drag around with the mouse.

    - Replacing gauges like the name implies is obvious too: you'd swap a gauge configured in the panel with a RXP gauge which would display at the same location/size.

     

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