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mSparks

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Everything posted by mSparks

  1. Like I said above, I dont think they are a big group either. xbox has gamepass, msfs in on gamepass, so on xbox msfs is (unlike PC ) effectively free to use. msfs was pitched as a AAA title, so entirely within reason that 1 in 2 of the 20mill series s|x owners tried it. "10 million pilots" The other thing with a console, is, even though not ideal, the xbox controller is a significantly lower barrier than getting a controller on PC (which basically no one owns, and even the low end stuff is very much not cheap). But there is a huge difference between trying something and continuing to use it. I see zero evidence that any of the low barrier entry points to flight sim (consoles, xplane on android/apple) make up a significant persistent userbase. I do think this will change when aces of thunder drops for PSVR2 very soon now, and a large, broad base of users have access to a "not broken" flight sim in VR, right now how hard it is to get hold of aircraft pedals says to me there just isnt big numbers of flight simmers - there are race car pedals in basically every tech shop I've visited globally for years.
  2. not so much, we are already close if not at the point where the majority of mobile devices have better performance than the majority of PCs, we will surely (I hope) be there before XP12 is EOL. You cant even buy a decent gpu for the $500 of a quest 3, let alone a full VR capable system. yet none of the flightsims have targeted them yet, despite being the largest market for flightsim.
  3. This one is absolutely where the highest uncertainty comes from. But. It's reasonable to consider XBox is a lot smaller than we would "guess" from "our friends had XBOX's". flight sim on XBOX is limited to Series X and S consoles, They have been a total flop, selling only ~23Million units to date, even more so from their showing in the navigraph survey. There are some ~120Million PC Steam gamers, this is a pretty good estimate for "number of people with a gaming PC", these will be both "high end gaming PCs" plus "low end PCs + console(s)" Your typical blockbuster AAA game sells ~60 million copies before sales dry up, roughly 1 in 2 people with a gaming rig. Only way you get more than that is if you also hit mobile, some 800million devices in developed countries, several billion globaly. The best target atm is occulus: https://www.roadtovr.com/quest-psvr-2-unit-sales-holiday-2023/
  4. hes not talking about preferred sim, hes talking about the percentage of people that use a sim and how regularly. that includes everyone, even ppl who only use a sim rarely - to use it rarely they still have to have it.
  5. 16% of ~200,000 pilots to 20% of 10 million "pilots" no less So it could be both outsold XP11 in the 18 months and outsold XP11 through XP11s entire sales cycle... It is one and/or the other. But either way, "thank you microsofties for all the free marketing", we love you really, /runs
  6. it could mean either. I actually presumed they meant "in their first months".
  7. enjoy it while you can 🤣, aiui fix for that is theoretically in 12.1 alongside clouds reflecting off the water, which will go a looong if not all the way to coloring it properly. So you have a few weeks to pick that nit before it joins all the others in the annals of history.
  8. better here than lost in a random thread as a link. @strider1
  9. That's almost certainly the "grand plan" but they are a way off with several steps to complete first. One of the related things I also pointed out last weekend that seemed to shock everyone I mentioned it to was: https://www.pcgamesn.com/oculus/quest-2-meta-sales-xbox-series-x-s
  10. while Ive crossed the line many times pretty much everywhere, I actually find the moderation here comparatively well done. attack the message not the messenger, talk like you would in front of people who believe they have blue blood but otherwise its a free for all and a good place to put up more persistent thoughts. I was reminded very recently of very relevant now... Next gen scenery is in the pipeline that may well only be viable under a subscription due to its size, some developers would like to be able to offer a subscription. dont know how I feel about it right now. I dont expect them to make any silly decisions. +1 He contributed to flaps aerodynamics and several displays in the 744. When he talks listen, when he gets grumpy dont take it personally. Among the most important members of the xplane community. He would get my vote for president of a 3rd party developers association...
  11. https://www.x-plane.com/2024/02/introducing-the-x-plane-store/
  12. nope, just 26 hours of Sunday and a full schedule now I'm back, last Thursday already feels like several months ago. None of the weekend was NDA'd, but there is a lot to digest. Scenery deserves it's own thread, the slide decks are up on the go ahead discord (sparky744/autoatc) dev talk channel if you/anyone wants to start one.
  13. There is one answer to all these questions, and you possibly shouldn't be surprised by it. Austin. Little bit more to it than that, but my take away was they are extending their testing suite they have already and enabling 3PDs to send their addons/aircraft/scenery to run through it. Austin said there isn't a checklist now, his plan is to build it based on "reasons he sends stuff back as must try harder". Get accepted, and they will wrap it in the new DRM and identity system they are building up and handle everything from there. The way they were talking about it, it is heavily based on what has to be done to get listed on steam (which is another complication) with a load of getting listed on google/apple thrown in
  14. yes, but another thread at a later date It was specific for XP developers (fselite and fsxpo were there to, so watch out for them) with a lot of love and help from ToLiss. similar conceptually to the discord dev q&as but in person with good food, jacuzzis, open bar and a lot more words developers use.
  15. it doesnt impact anything "outside the sim". In sim store will handle everything from auto/manual updates through to Austin approving/rejecting submissions, hiring for the task if/as needed. not explicitly stated but I imagine XP store listings will also attract a higher priority for sim bugs that impact their aircraft. I got some 1 on 1 time with Philipp this afternoon and we hopefully signed off the last of my big 744 bugs. 1. probably not. 2. they will build the install and wrap it up in the final drm. goal is 100% to make it as painless for users and safe for developers as they can. 3. yes, reviews were very actively discussed. scenery; yes no kinda, the basic conclusion is there is not much that can be done to protect high value textures, but they can validate installs and ensure products were paid for, including scenery. There is also big changes coming to the scenery system, but its still a way off being ready. the whole weekend was a massive, hugely positive milestone for xplane, users and developers. how significant? I finished the day with a photo together with Cameron. I think that perfectly symbolises how much things are going in the right direction. Time to board the plane home.
  16. Exactly what the title says. there is a "store" button with in xplane addon purchases coming to an XP12 near you "soon". this is pretty much "breaking news" (currently at the Laminar dev summit in Montreal), its 11.33am my time, 5.24am montreal time, there is lots of other awesome stuff for developers also in the pipeline, but I thought this one was worth kicking off the discussion.
  17. very very happy. lots of other great news to, but I think this one needs its own thread.
  18. is that maintained in flight, its not enough to have it sometimes, it needs to be all the time, there are other tools like graphs etc you can use to check. FPS ruled out. every one is to a different standard tbh, some better than others, depends on how well they specified the different flight elements, but since you said ctrl + m will cycle through the different flight model views, what you probably want to look at is "element forces" that will bring up the vectors being used to calculate the aircraft behaviour they will respond to your inputs/wind/airspeed etc, check they are looking sensible, joystick page also has response curve and control sensitivity setting. My guess from what you have described is this Leo Bodnar adapter is adding a load of latency between your control inputs and the sim receiving them, all the bars on the joystick page should be instant & accurate with no delay between moving the axis and the blue bar for that axis moving respectively.
  19. what fps are you getting? xplanes physics break down completely below 20fps, start getting sketchy when you get close to that. show fps in cockpit from the data out settings to see them
  20. what coupon? coupons generally have a time limit, maybe it expired. RXP is still plenty around, they also have an avsim sub forum. https://www.avsim.com/forums/forum/771-rxp-x-plane/
  21. prossibly no yes. commercial use has a lot more spending floating around than just the software licence fee, that rarely if ever gets public coverage, maybe if like say the CL650 the devs are also allowed to sell it to consumers you'll see glimpses of what is being delivered to commercial customers. The fact NDAs are a thing make it very hard to have any kind of idea what is going on.
  22. This for me wraps up the last of the big graphics issues that remain that really needed attention. That's not to diminish the importance of the others, but of all the complaints @turbomax brought up over the last year, the lack of shadowing on water bodies really spoilt for me what would otherwise be highly realistic scenes whenever you are near water. I'm in that camp that appreciates the realism of the "dark cockpits" - especially as a VR user. I hope they can provide some kind of option for those not in that camp that makes them happy, but not sure what that will be for reasons done to death. really hoping this year is more about scenery and avionics.
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