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Marc Collins

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Everything posted by Marc Collins

  1. Yes, we've been working on our first update. Once the first version is available on the MSFS Marketplace (should be soon), we will finalize the first patch. Here's the list of changes so far, which we posted on our discord: Brand new cameras, including default VR view, by Drew Bolton Vspeeds on speedtape, fixed Corrected loading trivia LOD issue fixed Added TO CONFIG button functionality Added dynamic increments to autopilot altitude select knob ELT Switch direction corrected SAI now on an automatic brightness for better night flying New G1000 reflectiions and fingerprints TOGA button clickable on the throttles Increased volume of exterior GPU sound Changed position of exterior GPU sound to better coincide with the actual GPU Many updated cockpit textures Fixed bug where engine ignition would get stuck on the second leg
  2. There was a public announcement on our Discord and Facebook that the Hawker is on hold until more info about MSFS 2024 becomes available.
  3. The Vspeeds are definitely supposed to work in our version. I found a mistake in my code that was preventing them from showing up on the speed tape. This will be fixed in our first patch.
  4. Yes, we are currently in the process of submitting it to the Marketplace.
  5. I find that the plane steers best when the groundspeed is below 10 kts. Above 10 kts, the nose wheel will start skidding and differential braking is necessary. If I enter a turn at less than 10 knots, I do not need differential braking. The engine sound set is the same one that is used in our Mustang. Custom soundsets are a real challenge for small developers. I personally do not have any experience in sound recording or design. It is quite an undertaking to record a high quality sound set. In many cases, it involves chartering the airplane for a day and contracting with a recording studio.
  6. I'm not aware of any plans to do that at this time. FSReborn is currently working on the 300, and I'm confident that Raul will do an incredible job with it.
  7. Takeoff power in the Phenom is at an unusually low N1 compared to other jets. At sea level on a standard day, takeoff power is approximately 88.5% N1 according to the AFM. The FADEC calculates and manages the maximum rated power based on temperature and pressure. The TOGA button is not clickable in the release version, but the functionality should still work if you use a keybind for TOGA.
  8. We modeled the original Phenom 100 that began deliveries in 2008 -- before the E and EV upgrades.
  9. As the engine model developer and a systems coder for the Cockspur PH100, I'd be happy to answer questions about what we've modeled. Overall, this plane is much more well-rounded than the Mustang was at release. The airplane has a custom FADEC that was built from a bunch of real-world data. All of the engine parameters have been tuned to match the available data, including engine N1, N2, ITT, oil pressure and temperature, fuel flow, including fuel flow at all altitudes. Engines have been a preoccupation of mine as a simmer, and it bugs me when engine indications aren't realistic. A lot of effort has gone into tuning this plane's engines, and I'm happy with the results. The lead developer Seb and I have also worked on implementing a custom engine display for the G1000NXi. It isn't perfect in every detail, and we're still learning how to customize it. We're excited that we were able to get close to the engine display in the Phenom's Prodigy flight deck, though. We also have some custom systems code that produces engine igniter annunciations at the correct times, and the FADEC thrust target is displayed above the N1 gauge. The airplane has a ground power unit that can be used anywhere (even at airports that don't have ground power natively in MSFS). It also has baggage that will appear in the baggage area as you add weight. There are some extra sounds (for oxygen push knob, gpu, and some other odds and ends) compared to the Mustang, but it's worth noting that the engine sounds are the same as the Mustang.
  10. I'm personally confused by the suggestion that the TBM 850 has bad sounds. Clearly, it is bothersome to some people, and I'm not trying to negate that. But the sounds don't bother me at all. The only critique I would make (and a minor one) is that beta sounds are pretty quiet. Even with that shortcoming, I would rate the sounds "good" (4 out of 5 stars). They aren't top-of-the-line, but they are respectable. I especially like hearing the rush of propwash and wind when enabling 850 mode and pushing the throttle up to 121% torque.
  11. I just received a mandatory update when I loaded the sim today also. I didn't note the version number, but it appeared to be navdata only. After installing the update, the screen resolution in the main menu was incorrect. Everything looked stretched. I changed it back to the correct resolution in the menu and started a flight. The graphics looked like they were from 20 years ago. There was no anti-aliasing and everything looked pixelated and flat. I opened the MSFS graphics menu and saw that everything had been changed from my previous settings. I clicked the button to restore defaults, saved the changes, and resumed the flight. For a few seconds, everything looked back to normal until the picture froze and the sim crashed to desktop. I haven't noticed any problems with my addon airplanes not appearing, but I had one additional CTD after reloading the sim and restarting the flight and a few stutters that were so severe I was afraid a crash was imminent. This is a first for me. I've never seen an update affect my graphics settings before. Almost every setting in the graphics menu was altered. Edited to add: I don't have any REX products, so that wasn't the problem in my case. I also use MSFS addons linker and only had one addon airplane, one addon airport, and the PMS50 GTN in my community folder at the time. It seems quite likely that the MSFS update was the culprit.
  12. As an engine nerd, I'm excited about the piston engine improvements. Developers will need to update their planes to use the new parameters, but if they do, there are some nice improvements: 1. Fuel flow will no longer *increase* when leaning the mixture at altitude (if use_volumetric_fuel_flow is enabled) 2. It will now be possible to tune the fuel mixture ratio more accurately using mixture_lever_to_ratio_table. Before this, the hard-coded behavior didn't allow enough flexibility to ensure that fuel flow was correct at both full-rich and lean mixtures. 3. Turbocharged engines will now be better supported with use_intake_density_on_mixture enabled. This will fix the bug that affects most turbocharged piston engines in the sim, where you need to lean the mixture during climb.
  13. I have such mixed feelings about this. The deep engine simulation, walkaround functionality, fluid color monitoring, etc are so impressive, but I really don't have a soft spot for the Comanche. I'm sure I'd grow to like it, especially with all the extra features, but I'd be much more excited if it was the V-tail Bonanza. I'm struggling with whether it's worth buying a plane I have no attachment to just for the systems depth. For me, an apt comparison would be the BAe-146 vs. the Fokker F28 from JustFlight. I've been fascinated with the BAe-146 since I was a kid, even though I never had a chance to be a passenger in it. The shape of it was so cool to me. So its sentimental value made it an easy choice to buy, and the detailed simulation from JustFlight is icing on the cake. I read the entire manual, which was a few hundred pages. I have no similar attachment to the F28, so even though the systems simulation appears well-done, I don't plan on buying it. The A2A Comanche seems close to that category for me, but the systems simulation is sure tempting.
  14. Wow, these repaints are stunning! Trying to resist buying this, because I'm not sure how much I'd fly it after the novelty wears off. It's incredibly tempting, though.
  15. The new sim announcement makes me think about who the developer is and whether they are likely to support their products in the new sim, but for the most part I have no plans to pause buying addons until 2024 is released. I am also very likely to buy the new sim soon after it releases, but probably not on release day. I have no problem waiting for some initial bugs to get worked through before jumping on board.
  16. I suspect the bhp display in the 310R is actually showing percent power. The numbers are way too small to be showing raw horsepower.
  17. I'm really tempted to get this. I love the systems depth on the Blackbird 310R, and this seems like a similar experience (more detailed in some ways). For those of you who have the Black Square Bonanza, how is the flight model? Has anyone tried using Robert Young's flight model (from his Turbo Bonanza) with this addon? Or is the existing flight model similarly good? This review from FlyFromHome (a flight instructor) suggests the flight model, especially in slow flight and stalls, is questionable: I also watched 737NG Driver's review, and the turbo variant seemed to have really surprising climb performance. I find the stock G36 Bonanza and the G36 Improvement Mod to have really "easy" flight models that feel almost toy-like compared to higher-fidelity planes in the sim (310R, 414AW, Just Flight Warrior and Arrow, etc). Having never flown a Bonanza, I don't know about its accuracy. I read a written flight review of a Bonanza once that said it lands like a C172, so maybe it really is as easy as it feels in the stock plane. Any comments on the flight model?
  18. The only thing I've noticed is the G3X does not display visual approaches when they are activated on the PMS GTN750. The G3X will show a magenta line going straight to the destination airport, rather than showing the STRAIGHT and FINAL waypoints. But that's pretty minor in the grand scheme of things. As long as I'm using the GTN for flight planning and map, it works just fine.
  19. I also agree that the current combination of G3X and stock Asobo GNS430 is a deal-breaker and I will not be buying it for now. I understand the choice to use the G3X -- it's very common in real-world RV-10 builds. And I can understand the complexity of trying to support TDS and PMS options when PC and Xbox versions are involved. But there are a wealth of airplanes with similar capabilities to the RV-10 in the sim, and many of them have superior avionics: The Carenado V35B Bonanza currently is flyable with the WT GNS530 (with a few bugs in the altitude preselector and the HSI not depicting RNAV glidepath). I suspect this will be patched soon, as Carenado has been patching all of their planes to work with the WT GNS units. The G36 improvement mod features the G1000NXi The stock Cirrus SR22 also has the G1000NXi Carenado's other high-performance single-engine offerings (Mooney M20R, Cessna 182T) have already been patched to work with the WT GNS, and they also work with both the TDS and PMS GTN 750 units. The Just Flight Arrow and Turbo Arrow work with the GTN 750. As Bert mentioned earlier in this thread, the RV-14 from Simworks can be modded to accept the TDS GTN750, and I've also successfully modded my own copy to accept the WTT mode in the PMS50 GTN750. The G3X doesn't perfectly match the flight plan I program in the GTN (although it is actually close), but if I use the G3X as a flight instrument and the GTN as the sole source of navigation, it works just fine. I will be sticking with the RV-14 for now.
  20. Assuming that you're flying on PC, this behavior can be caused by having the "automixture" assistance option enabled. The turbocharger logic in the 414 conflicts with the MSFS automixture assistance.
  21. My biggest gripe with thermals in SU11 is the decay of vertical speed with height. I've seen multiple comments from users who have measured thermals in the sim at 40,000 ft. This is not realistic. In the real world, the only "thermals" that reach 40,000 ft are thunderstorms! I don't understand why the thermals in the sim are not modulated by atmospheric stability. If there is a strong temperature inversion near the ground, for example, no thermal turbulence will penetrate it. MSFS already ingests temperature data at a bunch of altitudes from the MeteoBlue NEMS model. It should be possible to modulate thermals and prevent them from rising above inversions, etc. Seb mentioned in the most recent Q&A that SU12 will include a more complete CFD simulation of thermals, so I'm hoping atmospheric stability will be factored in soon. It would make the experience more realistic, and more satisfying. Imagine taking off on a mid-summer morning in the sim, feeling the bumps from morning thermals starting to build, and then entering smooth air as you climb above an inversion. That would be fantastic! And it's perfectly possible in mountainous regions as well as flat areas. The air can be incredibly smooth above rugged terrain as long as you are above an inversion and there aren't strong mechanical or wave phenomena. It's worth noting that many types of dangerous mountain turbulence are not caused by ground-based thermals. Rotor clouds, clear air turbulence, and hydraulic jumps can form at high altitudes downwind of mountain ranges. Simulating those correctly would be pretty difficult!
  22. I haven't had a chance to fly in SU10 yet, so I can't offer any opinion on the gusts in live weather. I will say that the sim video (from 737NG Driver on YouTube) and the real-world video aren't directly comparable. From what I saw in the sim video, Emmanuel set up custom weather with a strong crosswind and intense gusts. The real-world video probably doesn't depict such extreme conditions, so I would not expect it to look as dramatic. That said, it's certainly possible that the crosswind effect on yaw is exaggerated in the PMDG 737. I'd be interested to see real data on that, rather than personal impressions which can be anecdotal and based on personal experiences under varying conditions that might not be comparable. I agree with @ryanbatc about thermal turbulence and lack of smooth air in MSFS. Overall, I think thermal turbulence is too widespread in the sim, especially at higher altitudes. I suppose it's a good first step, but I am puzzled by why turbulence is not modulated by atmospheric stability. Asobo is receiving weather model data from MeteoBlue with temperature data at all altitudes. They could easily calculate atmospheric stability parameters (thermal lapse rate, Richardson number, etc) and modulate turbulence based on those values. I'm discouraged to see more heavy-handed, simplistic approaches like this statement from the SU10 release notes: "turbulence and drafts have also been reduced by 50% at high altitudes." Why reduce them by 50% everywhere? If the atmosphere is stable, reduce thermals. If it's unstable, keep them, regardless of the altitude. For surface-based thermal turbulence, another option would be to disable thermals above the forecast-derived planetary boundary layer (PBL) height. Almost all forecast model data contains a PBL height parameter. I would think it could be easily imported into the sim from MeteoBlue.
  23. I've been noticing random, split-second spikes in the pitch and roll axis while using the Fulcrum Yoke. When I first received the yoke in March 2021, I had just purchased the Just Flight Arrow for MSFS. Every once in a while, I noticed the yoke in the Arrow's virtual cockpit would spike for a split-second -- moving to a different position and instantly moving back. For several months, I assumed this was a graphical glitch. I've never had any trouble controlling the plane because of these random spikes. Recently, I've been learning the FlyByWire A32NX, and the random spikes are causing the autopilot to disengage multiple times during each flight. This is the first time the spikes have interfered with flying, and it led me to realize that they aren't graphical glitches but actual noise (or interference?) in the pitch and roll axis. Has anyone else experienced this with the Fulcrum Yoke? I'm still trying to determine whether the axis spikes are caused by the yoke or by something else interfering with it. I deleted all the keyboard assignments for elevator and aileron controls, but the spikes continue. I double-checked to ensure that my throttle quadrant didn't have any control assignments for elevator or ailerons. I am not using any third-party software like Spad.Next or AAO -- only the native control options in MSFS.
  24. How do you like the Thrustmaster TPR pedals? Did you upgrade from anything else? Are they worth the price?
  25. Yep, turns are much quicker than before. The autopilot is a little twitchy for my liking now, at least in the DA62X mod, which is the only plane I've tried since the update. But I imagine twitchiness can be more easily tuned and smoothed than the excessively slow turn rate in the last update.
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